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Difference between revisions of "La montée de l'Empire"

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|title= La montée de l'Empire  
 
|title= La montée de l'Empire  
|compatibility= *ToonTW's Napoleon all in one mod
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|compatibility= Mods:
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*ToonTW's Napoleon all in one mod
 
*JFC's Total Flag mod
 
*JFC's Total Flag mod
 
*Swiss Halberdiers AUM-NAP
 
*Swiss Halberdiers AUM-NAP

Revision as of 05:24, 4 September 2010

Template:Mod overview

Introduction

In the year 1805 Napoleon’s troops were stationed at the French coast ready for a planned invasion of England using a naval flotilla. But before the flotilla could cross, however, Napoleon had to gain naval control of the English Channel - in his own words, "Let us be masters of the Channel for six hours and we are masters of the world." He envisaged doing this by having the Brest and Toulon Franco-Spanish fleets break out from the British blockade (led at Brest by Collingwood and Toulon by Nelson), and then sail across the Atlantic to threaten the West Indies. This, he hoped, would draw off the Royal Navy force under William Cornwallis defending the Western Approaches. The Toulon and Brest fleets (under Pierre-Charles Villeneuve and Honoré Joseph Antoine Ganteaume respectively) could then rendezvous at Martinique, quickly sail back across the Atlantic to Europe (losing both these pursuing British fleets en route), land a force in Ireland (as in the two French Revolutionary invasions of Ireland in 1796 and 1798) and, more importantly, defeat what parts of the Channel Fleet had remained in the Channel, take control of the Channel and defend and transport the invasion force, all before the pursuing fleets could return to stop them. (source wiki)

Are you up to the task of both defeating Nelson and the Iron Duke before crushing your oldest enemy? Or would you rather try to stop Napoleon and his forces, the choice is yours!

The La montée de l'Empire mod is a historical focused mod that give you the opportunity to play as either Naploeon or one of his allies, play as one of the Third Coalition members, or perhaps play as one of the “Major” Neutral countries having the option to choose side or stay out of the conflict. Whatever path in history you choose it will not be easy.

Description

The mod is focused on history (but it doesn’t mean that it is 100% historical correct), within the limits the CA source data and game engine provides. The aim of the mod is also to get a better visual representation of units, personalities etc. But this mod is not about changing and tweaking every aspect of campaign and battle play possible, thereby altering the Vanilla game play. But aspects in the Vanilla game that seems incorrect in a historical or realistic perspective will be changed or tweaked along the way.

The foundation of this mod is a merger of my Naval Supremacy mod 1.1.3, Denmark-Norway mod 1.1&1.2 and Diverse Artillery mod 1.6. This means that further development on these mods are discontinued and development will be through this mod. It also means that 99.5% of the contents of those mods are included in this mod.


Basic contents:

Area of Recruitment for LME units and many Vanilla units as well (applicable for all playable factions), for more see post#3. Revised Tech-Tree with 22 new technologies to research that will benefit your Nation in one way or another (for more see post#3) Extensive overhaul of Naval stats, units, aspects and appearances. Extensive overhaul of Artillery stats, units, aspects and appearances as well. Most LME and Vanilla Cavalry units changed so they got both primary and secondary weapon to reflect historical battle outfit (for more see post#2 and #3). Projectile ranges and behavior customized. Customized overhaul of the included playable factions including augmenting their infantry and cavalry roosters with +100 custom units. Land and Naval units gain experience slightly quicker compared to Vanilla. Correct portraits included for all faction leaders (Kings etc.) as well as most Generals and Admirals. Campaign starting units are originating from this mod where possible. LME units available in customized Peninsular Campaign. Many battle play changes included (see change log post#3).


Nine different campaigns are possible:


French alliance (1805) with the following factions playable:

  • France
  • Batavian Republic
  • Kingdom of Italy
  • Spain


Third Coalition (1805) with the following factions playable:

  • Britain
  • Austria
  • Prussia
  • Russia


Neutrals (1805) with the following factions playable:

  • Denmark-Norway
  • Portugal
  • Sweden
  • Ottomans


German Allies (1805) with the following factions playable:

  • Switzerland
  • Bavaria
  • Württemberg
  • Saxony


Client States (1807) with the following factions playable:

  • Poland-Lithuania (to avoid an attack by France play on Medium setting)
  • Bavaria
  • Kingdom of Naples (Italy rooster)
  • Saxony


Rheinbund or Confederation of the Rhine (1807) with the following factions playable:

  • Oldenburg
  • Württemberg
  • Hessen
  • Westphalia


Coalition (1807) with the following factions playable:

  • Austria
  • Britain
  • Prussia
  • Russia


Europe (1807) the following factions playable:

  • France
  • Denmark-Norway
  • Sweden
  • Kingdom of Italy


Peninsular campaign (requires that you have purchased the DLC through steam) (Camp4) and can be played via "The Peninsular Campaign" button

Features

The Team

History

AAR

Included Mods