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Difference between revisions of "La montée de l'Empire"

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(The Team)
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* Coding etc.: [http://www.twcenter.net/forums/member.php?u=48658 Iutland]
 
* Coding etc.: [http://www.twcenter.net/forums/member.php?u=48658 Iutland]
  
* 2D Artist: Vacant
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* 2D Artist: [http://www.twcenter.net/forums/member.php?u=50044 KDK]
  
 
* Scripter: Vacant
 
* Scripter: Vacant

Revision as of 08:54, 8 September 2010

This article is about the mod called La montée de l'Empire, which was created by Iutland Template:Mod Template:Mod overview

Introduction

In the year 1805 Napoleon’s troops were stationed at the French coast ready for a planned invasion of England using a naval flotilla. But before the flotilla could cross, however, Napoleon had to gain naval control of the English Channel - in his own words, "Let us be masters of the Channel for six hours and we are masters of the world." He envisaged doing this by having the Brest and Toulon Franco-Spanish fleets break out from the British blockade (led at Brest by Collingwood and Toulon by Nelson), and then sail across the Atlantic to threaten the West Indies. This, he hoped, would draw off the Royal Navy force under William Cornwallis defending the Western Approaches. The Toulon and Brest fleets (under Pierre-Charles Villeneuve and Honoré Joseph Antoine Ganteaume respectively) could then rendezvous at Martinique, quickly sail back across the Atlantic to Europe (losing both these pursuing British fleets en route), land a force in Ireland (as in the two French Revolutionary invasions of Ireland in 1796 and 1798) and, more importantly, defeat what parts of the Channel Fleet had remained in the Channel, take control of the Channel and defend and transport the invasion force, all before the pursuing fleets could return to stop them. (source wiki)

Are you up to the task of both defeating Nelson and the Iron Duke before crushing your oldest enemy? Or would you rather try to stop Napoleon and his forces, the choice is yours!

The La montée de l'Empire mod is a historical focused mod that give you the opportunity to play as either Naploeon or one of his allies, play as one of the Third Coalition members, or perhaps play as one of the “Major” Neutral countries having the option to choose side or stay out of the conflict. Whatever path in history you choose it will not be easy.

Description

The mod is focused on history (but it doesn’t mean that it is 100% historical correct), within the limits the CA source data and game engine provides. The aim of the mod is also to get a better visual representation of units, personalities etc. But this mod is not about changing and tweaking every aspect of campaign and battle play possible, thereby altering the Vanilla game play. But aspects in the Vanilla game that seems incorrect in a historical or realistic perspective will be changed or tweaked along the way.


The foundation of this mod is a merger of my Naval Supremacy mod 1.1.3, Denmark-Norway mod 1.1&1.2 and Diverse Artillery mod 1.6. This means that further development on these mods are discontinued and development will be through this mod. It also means that 99.5% of the contents of those mods are included in this mod.


Basic contents:

Area of Recruitment for LME units and many Vanilla units as well (applicable for all playable factions). Revised Tech-Tree with 22 new technologies to research that will benefit your Nation in one way or another Extensive overhaul of Naval stats, units, aspects and appearances. Extensive overhaul of Artillery stats, units, aspects and appearances as well. Most LME and Vanilla Cavalry units changed so they got both primary and secondary weapon to reflect historical battle outfit. Projectile ranges and behavior customized. Customized overhaul of the included playable factions including augmenting their infantry and cavalry roosters with +100 custom units. Land and Naval units gain experience slightly quicker compared to Vanilla. Correct portraits included for all faction leaders (Kings etc.) as well as most Generals and Admirals. Campaign starting units are originating from this mod where possible. LME units available in customized Peninsular Campaign. Many battle play changes included.


Features

Nine different campaigns are possible:


French alliance (1805) with the following factions playable:

  • France
  • Batavian Republic
  • Kingdom of Italy
  • Spain


Third Coalition (1805) with the following factions playable:

  • Britain
  • Austria
  • Prussia
  • Russia


Neutrals (1805) with the following factions playable:

  • Denmark-Norway
  • Portugal
  • Sweden
  • Ottomans


German Allies (1805) with the following factions playable:

  • Switzerland
  • Bavaria
  • Württemberg
  • Saxony


Client States (1807) with the following factions playable:

  • Poland-Lithuania (to avoid an attack by France play on Medium setting)
  • Bavaria
  • Kingdom of Naples (Italy rooster)
  • Saxony


Rheinbund or Confederation of the Rhine (1807) with the following factions playable:

  • Oldenburg
  • Württemberg
  • Hessen
  • Westphalia


Coalition (1807) with the following factions playable:

  • Austria
  • Britain
  • Prussia
  • Russia


Europe (1807) the following factions playable:

  • France
  • Denmark-Norway
  • Sweden
  • Kingdom of Italy


Peninsular campaign (requires that you have purchased the DLC through steam) (Camp4) and can be played via "The Peninsular Campaign" button

The Team

The team currently consists of the following:

  • Scripter: Vacant

History

The mod originates from the Denmark-Norway and wars with England (DEK) and with the contents from Naval Supremacy and Diverse Artillery mod. With a merger of these mods it was natural to expand the LME mod to include more nations as playable with custom made units and features all in a historical perspective.

AAR

Included Mods

Some elements of the "Realistic explosion" mod is included (via the Diverse Artillery mod) besides that everything is custom made with no 3rd party contents.