Difference between revisions of "Europa Barbarorum II"
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Revision as of 07:04, 8 October 2010
Contents
Description
Europa Barbarorum II is a revised and extended version of its predecessor RTW mod Europa Barbarorum, which has been adapted for Medieval II Total War. This is a full conversion mod (not surprising with M2TW since it’s a different time period).
It features a map spanning (in modern terms) from Ireland and Portugal to Pakistan and Xinjiang, and from mid-Sweden to Ethiopia. This map is twice as big as the original RTW map and features (as of yet) 24 fully playable factions. The team has tried to give each region on the map a number of provinces, so as not to under-represent factions and cultures on the “fringes”. There are fewer regions in the centre than in some Mediterranean-focused mods such as RTR or RS, but more in other parts of the map. This is in accordance with the basic philosophy of the project, which tries to provide the player with a historically accurate depiction of all major factions of the age, and a possibility to experience some factions/cultures that are under- or misrepresented in other media. Among these are not only the European "barbarian" factions the original project started with, but also factions from Central Asia and the Arabian peninsula. This does not mean though that others have been neglected. The Hellenistic world, Rome, and Carthage are represented in their full might and splendour. The Europa Barbarorum project is uncompromising in its approach, seeking maximum historical accuracy. That said, characters who were born after the start date will not appear in the campaign, because of the unpredictability of the consequences of the player’s and AI’s actions.
Features
This mod features four turns a year (instead of the standard two in TW games), numerous scripted events, regional information for each province, unique historical landmarks or buildings for many provinces, a complex trait and ancillary system for in-game characters, and a complex recruitment system that allows some regional as well as factional units to be recruited by several or even all factions.
Included voicemods (for units on the battlefield; also some agents). May be extended.
Classical Greek Classical Latin Parthian Punic Gallic Q-Celtic
Factions
Faction list (as of yet; there will be additions. Some names may be changed for accuracy). Red = new EB II faction, green = substitute for a different EB I faction.
Aedui Arche Seleukeia Arverni As’ Sab’yn wal’Jau Baktria Boii Bosphoran Kingdom Epeiros Getai Hayasdan Koinon Hellenon Lusotannan Makedonia Mamla'ha biMassylim Pahlava Pergamon Pontos Pritanoi Ptolemaioi Safot Softim biQarthadast Saka Rauka Sauromatae Senatus Populusque Romanus Swêboz
The Team
History
Europa Barbarorum was started to more accurately represent the barbarian factions in Rome - Total War as more than unwashed hordes but quickly expanded into accurate representations of all of the factions. Over the X years that EB has existed, EB has completely remade the Rome - Total War game with the goal of historical accuracy and fair representations of all factions. With the completion of Europa Barbarorum Version 1.1 (now 1.2), the team has moved on to the M2TW engine to recreate the Roman Era with the new features available therein. As of yet, several previews have been released (http://www.twcenter.net/forums/showthread.php?t=194571), in addition to some leaks on twitter etc. The Gaza Campaign has been announced to be the first release. No release date given.
Official Preview
You can view all of the official previews in this thread.