Difference between revisions of "Third Age: Total War"
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Revision as of 09:09, 13 December 2010
Contents
Third Age: Total War
Description
Third Age: Total War is a Medieval II: Total War Kingdoms conversation. It brings you driectly into the world of Middle Earth where you can choose from different races such as Men, Dwarves, Elves and Orcs to free the peoples of Middle Earth or help the Dark Lord Sauron to spread his shadow.
Features
1. The Middle-earth Map
Play on an extensive historically accurate Map of Middle-Earth as it was in the Third Age, including 120 settlements taken straight from Middle-earth lore and completed with several fictional locations. Visit the wonders of Middle-earth, like the Three Towers, the Argonath or Durin's tower and see all the unique locations of Middle-earth like Minas Tirith, the Black Gate or Isengard. Explore the hills of Rohan, the huge forest of the Mirkwood and the dark ash of Mordor. From the evil South, where the Haradrims united under the Dark Lord to the cold North wherefrom the Goblins of the Mountains follow the call of the Great Eye you will not only be able to see Middle Earths most important places, but you will also find creatures, older and meaner as the world itself come out of every corner of Tolkien's world. The whole experience will be underlined by atmospheric event videos which are waiting for you spread all over the map. Come in, take a closer look and enter the Third Age of Middle-Earth !
2. The Factions
Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhûn, Harad, the Orcs of Gundabad and the Orcs of the Misty Mountains, and if you are able to lead your kingdom to former glory even the reunited Arnor. Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes. The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.
Each faction has it's own goals to reach the freedom of Middle Earth, but the evil sides might unite under the Great Eye and try to invade the last free lands in the west.
Factions: Arnor, Dale, Dwarves, Eriador, Gondor, Harad, High Elves, Isengard, Mordor, Orcs of Gundabad, Orcs of the Misty Mountains, Rhûn, Rohan, Silvan Elves
3. The Gameplay
The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-Earth. Both ways, freeing the good people of Middle-Earth as well as bringing the world under the shadow will not be an easy task for the player. A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned. The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.
4. The Design
In order to reflect the world of Middle-Earth as good as possible, there is an almost complete rework of the 2D and 3D design, including the menu, the interface, the symbols and pictures and much more. To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions. Lastly there is a huge amount of new videos, including the intro, the faction intros, victory videos and many in-game events.
5. The Fellowship Campaign
A completely new and heavily scripted role-playing campaign that is going to be totally different from any other "usual" campaign that you know from Total War games. You can play with all famous heroes of the books and the movies, aswell with several of your ally's armies with the final goal to destroy the One Ring in Mount Doom and to rescue Middle-Earth from the Shadow of Mordor. The story is roughly based on the story of the books, but also includes fictional parts and events and everything is told with atmospheric texts, pictures and videos. To get there you will have to follow the footsteps of Frodo and his companions and you will have to fight several famous battles of Middle-Earth, but you will also have to succede in smaller missions to be victorious over The Dark Lord of Mordor.
6. Heroes
On your journey through Middle-Earth you will also meet many heros known from the books and/or the movies such as Aragorn, Gimli, Legolas, Frodo and Theoden but of course also Treebeard, the Balrog, Nazgûls and many many more !!! Will you be able to win the ents for you and march against Isengard ? Will you be able to rebuild Annúminas and reunite the old Kingdom of Arnor under Aragorn ? Will you be able to defeat the Balrog, once awaken in the deep of Moria ? There is only one way, to find it out.
The Team
TEAM LEADER
MODELLING
SKINNING
MAPPING
2D ART AND DESIGN
SCRIPTING
MOVIE MAKERS
MUSIC & SOUNDS
MOD CONCEPTION/RESEARCH
BETA TESTERS
SPECIAL THANKS
- Jean=A=Luc for his countless texts and his help
- Point Blank for his endless ideas
- Knight Errant for his animation utilities
- maxmazi for the unit info cards and all his support!
- Tokus*Maximus for the faction symbols
- Legolose for the moderation moddb.com
- King Crab for his great music research
- Banzai! for his Rome animation pack
- SigniferOne for SigniferOne's Animations Pack v0.1
- Yeoman for new animations
- EA Games for some sound clips & few textures
- The Last Days of the Third Age for concept art and few textures
- W. Lesmana & LOTRTW Team
- Fourth Age - Total War for ship descriptions
- The Rusichi - Total War Team
- glassiakas for the Snow Troll model
- Hermes Trismegistos, Elphir of Dol Amroth, Beregond, Irish Blood, JorisofHolland, Raiven, Valandur & patrician1 for various descriptions
- cedric37 & el Cid for parts of their interfaces
- jan, Isildor, Inarus, Zikko, Wesserd & Red Devil for custom battle maps
- twcenter.net forum and all it's great people
- moddb.com (and Legolose for the moderation)
Included Mods
USED SUB-MODS
- Lusted - Campaign AI
- Germanicu5 - Battle AI TATW 1.1
- Nevada - Smoother coastlines
- Xeryx - Battle AI TATW 1.0
- Argent Usher - Real Horses Project
- matko - Reworked Gondor Militias
- Magus - Crimson Tide (Blood Mod)
- Agart - New city strat models
- Tsarsies - Garrison Script
- Louis Lux & maxmazi - Visual Enhancement
- Archaon - Non-breakable alliances