Difference between revisions of "StartPos Mods (ETW)"
Tango12345 (talk | contribs) (→Early American Colonisation) |
Tango12345 (talk | contribs) |
||
Line 1: | Line 1: | ||
{{mod3|mod=Startpos Mods (ETW)|image=|platform=[[Empire Total War]]|era=18th Century |leader=[[HusserlTW]]|mod-folder= |release=Varies, see mod sections below|map= }} | {{mod3|mod=Startpos Mods (ETW)|image=|platform=[[Empire Total War]]|era=18th Century |leader=[[HusserlTW]]|mod-folder= |release=Varies, see mod sections below|map= }} | ||
− | The Startpos Mods for [[Empire Total War]] are a collection of varying mods that change the faction starting positions and playable factions in the Grand Campaign as well as units and buildings. This Series includes STURM UND DRANG 2, Greek Mod 2.3 and Empire Total Factions, as well as | + | The Startpos Mods for [[Empire Total War]] are a collection of varying mods that change the faction starting positions and playable factions in the Grand Campaign as well as units and buildings. This Series includes STURM UND DRANG 2, Greek Mod 2.3 and Empire Total Factions, as well as others. |
==STURM UND DRANG 2== | ==STURM UND DRANG 2== |
Revision as of 10:42, 16 December 2010
The Startpos Mods for Empire Total War are a collection of varying mods that change the faction starting positions and playable factions in the Grand Campaign as well as units and buildings. This Series includes STURM UND DRANG 2, Greek Mod 2.3 and Empire Total Factions, as well as others.
Contents
STURM UND DRANG 2
This is a completely new version of STURM UND DRANG with the aims of the previous edition of the mod: to introduce new factions, adding in to the original game the flavour of modern nations' birth. This new mod version is stable, includes more factions, new units, improved AI and more. The AI this mod uses is a combination of Darth's CAI and Luntik's BAI. The Preview Threadhas more details. This mod will remain under constant development, HusserlTW has already started making more new factions. Every bit of help is most welcome especially in artistic work and in the creation of units and /or in bringing in existing unit mod packs.
With Thanks to
- DARTH VADER
- danova
- ♔Sir Digby Chicken Caesar♔
- tiyafeh
- Luntik
- jarnomiedema
Greek Mod 2.3
This is version 2.3 of the Greek mod with many changes that aim to make it more interesting and more joyful faction to play as. The most obvious changes are in textures. There are some fine textures made by Anastasios and some temporary textures made by HusserlTW. All the textures should be reworked by Anastasios in the next releases. Some units historically had traditional uniforms and guns. It has been attempted to make it as close as possible to the truth bearing in mind serious limitations in changing models.
However the most important changes in the game play are the changes in units stats and units recruitment. Stats where reworked have had in mind the VH level where Greece normally has no chance. Even now it is very challenging and only a TW expert has a few chances to succeed.
The Mod adds new buildings and units to the Greek Faction, see the mod thread for more details.
With Thanks to
- Danova
- Sir Digby Chicken Caesar
- tiyafeh
- Kungfuserge
- DARTH VADER
- Gertrudius!
- KKB5
Empire Total Factions
Empire Total Factions (ETF) is a combination of the several startpos mods that make playable all factions in the Early (normal), Late and Warpath campaigns. With ETF you can play as any faction with a couple of clicks, without replacing, copying or deleting any files, through the use of a dedicated launcher. Moreover the mod use it's own folder and do not overwrite any of the vanilla files. There is a choice of campaigns including:
- Early Campaign with all factions playable.
- Late Campaign with all factions playable.
- Late Campaign with all emergent factions unlocked and present from the start of the campaign.
- Late Campaign as an emergent faction but the others are not unlocked and present in the start. In this case you have to choose the specific faction in the ETF interface.
- Warpath Campaign with all factions playable, including emergent factions.
Early American Colonisation
This mod is about the American colonization in the 17th century. At this time Spain has already established colonial territory in Central and South America, and in the Caribbean. Starting in 1647, it uses the third episode of Road to Independence as a base. European factions have a strong presence in the Caribbean, in Central and in northern parts of South America. All of them, except New Spain, also maintain trade settlements on the coastline of North America. These settlements are presented as forts and they are protected by a stationed garrison. In the beginning, Europeans are at peace, have trade relations and some of them are allied with the natives that own the regions they have settled down in. All North America and Newfoundland belongs to the native Americans. In the Caribbean strong pirates are looking to loot passing trade ships. The Europeans can recruit armies in all regions they own, but there are limitations in the type and the numbers of units. Generally they can recruit unlimited units of settlers, militia, minutemen, native mercenaries, etc. in every region. Professional units can be recruited in limited numbers only in the starting regions and the major cities that they may conquer like Boston, Pennsylvania or Quebec. Some units are excluded completely from the game for historical reasons. Natives have limits on the numbers of firearm-armed units, and cannot recruit artillery. Unavailable naval units include the ships that are over 3rd rate (2nd, 1st, Heavy Ist) and the steam ships. The pirates can recruit strong fleets. All types of naval ships can be recruited in trading ports so there is no need to build dedicated naval ports.
European colonial factions
- British West Indies
- Nova Gallia (New France)
- Westindische Compagnie (Dutch West India Company)
- Nya Sverige (New Sweden)
- Neu Kurland (New Courland)
- New Spain
Native American Factions
- Innu
- Ongwanonsionni
- Ochetiyotipi Shakowin (Sioux)
- Ani-Yunwiya
- Wendat
With Thanks to
- Demokritos, for his research
- Hinkel, for his help in making flags.
Early American Colonisation for Warpath Campaign
This mod is based on the Warpath campaign map. It follows the same concepts and scenario of EAC that is based on the RTI episode 3 campaign map. The Warpath Campaign has the advantages of more regions, units and factions. In this mod there are 2 more native factions (7 in total), Pirates are back and all the new vanilla units from Warpath are included.
Native factions
- Ochetiyotipi Shakowin (Sioux alliance of Mdewakanton, Wahpeton, Wahpekute, Sissiton, Yanktonai, Yankton and Teton)
- Myaamia Confederacy (the alliance of Miami, Shawnee, Delaware, Wyandot, Mingo, Chickamauga-Cherokee etc)
- Ocesvlke Tvlwv-vlke (the ”v” is pronounced as English ”a”) (Creek Confederacy)
- Wabanaki (confederacy of Abenaki, Maliseet, Penobscot, Passamaquoddy and Mi'kmaq)
- Numunuu (Comanche)
- Oñgwanonsioñni (Iroquois Confederacy of Mohawk, Oneida, Onondaga, Cayuga and Seneca, plus Tuscarora later)
- Anishinaabeg (tribal group of Ojibwe, Ottawa, Potawatomi, Algonkin, Nipissing, Mississauga and Saulteaux)
With Thanks to
- Demokritos for his research.