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Difference between revisions of "ETW files:db/battles tables/battles"

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(6 intermediate revisions by 2 users not shown)
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"01", 1 BYTE - #Currently unknown
 
"01", 1 BYTE - #Currently unknown
 +
 
"Count", INTEGER (4 byte) - #Count of items in the file
 
"Count", INTEGER (4 byte) - #Count of items in the file
  
Line 20: Line 21:
 
"defender/attacker(?) number", INTEGER 2 BYTES (1,2,4 players on side B)
 
"defender/attacker(?) number", INTEGER 2 BYTES (1,2,4 players on side B)
  
"Unknown", SOME 4 BYTES Ending in 00 00 00 or 01 01 01 (maybe unlocked?)
+
"Unknown", SOME 4 BYTES Ending in 00 00 00 or 01 01 01 (010101 is visible in singel player)
  
  
  
  
This file probably described all possible maps & they setups. yet editing it in the patch.pack makes the game crash
+
This file probably describes all possible maps & their setups.  
 +
Editing the strings, or adding records it in the patch.pack makes the game crash
 +
{{Stub}}
 +
[[Category:ETW Modding]]

Latest revision as of 19:21, 28 December 2010

Header

"01", 1 BYTE - #Currently unknown

"Count", INTEGER (4 byte) - #Count of items in the file

Record

"Map name", UTF-16 STRING: 2 bytes size + pairs of bytes

"Map Type", UTF-16 STRING: 2 bytes size + pairs of bytes. Possible types: classic, naval, siege, historic

"Map Folder", UTF-16 STRING: 2 bytes size + pairs of bytes

"Unknown", SOME 4 BYTES

"attacker/defender(?) number", INTEGER 2 BYTES (1,2,4 players on side A)

"Unknown", SOME 4 BYTES

"defender/attacker(?) number", INTEGER 2 BYTES (1,2,4 players on side B)

"Unknown", SOME 4 BYTES Ending in 00 00 00 or 01 01 01 (010101 is visible in singel player)



This file probably describes all possible maps & their setups. Editing the strings, or adding records it in the patch.pack makes the game crash

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