Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Medieval II: Total War: Kingdoms"

From TWC Wiki
Jump to navigationJump to search
Line 29: Line 29:
 
http://downloads.sega-europe.com/downloads/totalwar/newsltr_screens/20070330/King_Teutonic.jpg
 
http://downloads.sega-europe.com/downloads/totalwar/newsltr_screens/20070330/King_Teutonic.jpg
  
==Trailers==
+
==Other Information==
  
[http://downloads.sega-europe.com/downloads/totalwar/newsltr_screens/20070330/Kingdoms_Trailer_Low.wmv]
+
[http://downloads.sega-europe.com/downloads/totalwar/newsltr_screens/20070330/Kingdoms_Trailer_Low.wmv First Preview Trailer]
 +
[http://www.totalwar.com/index.html?page=/en/medieval2/gameinfo/kingdoms/index.html&nav=/en/medieval2/1/4/ Kingdoms Section on Official Site]

Revision as of 02:36, 3 April 2007

The First expansion for Medieval II: Total War was announced on the March 30, 2007.

Key Features

Little is known about this new release but so far we know there will be:

  • Four New Campaigns:
    • Britain: With England, Wales, Scotland, Norway, Ireland.
    • Crusade: Two Alliances vs. Each other: Jerusalem + Antiochia vs Egypt, Byzantines, Turks and all together vs. Mongols
    • New World: Aztecs, Maya, Apache, Tarasken, Chichimeken, Tlaxkalteken and Spanish Settlers under Cortez
    • East Europe: With German Knights, Poland, Lithuania, Denmark, Novgorod
  • Moats added around castles
  • Special Abilities for the historical persons in the 4 campaigns
    • Richard I of England can collect fleeing troops
    • Emperor Manuel of Byzantine can "confuse" enemy units, that they hit them self.
  • The campaigns have different targets and a different way of playing it. In the Eastern, the religion plays a big role (because of unrest and unit development -> you can only build Teutonic knights in a Catholic area) in the New World if you play the Spanish have only few Units and you have to look for alliances and trading routes.
  • More Units on a battlefield.
  • Forts with water around it.... keep their position and which you also can conquer and use for yourself.
  • More + Different Mission Targets: A noble man appears and asks for your help in a combat. If you are successful, your reward will depend to how you won (how many you killed).
  • In the Britain Scenario you can make as enemy of England an alliance with renegade English aristocrats. They ask for your help, to conquer a town. If you give them the town after the victory, they will found a new anti-English fraction "Allianz der Barone"!

Screenshots

King_Americas2.jpg King_Britannia5.jpg King_Crusades3.jpg King_Crusades.jpg King_Teutonic.jpg

Other Information

First Preview Trailer Kingdoms Section on Official Site