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Difference between revisions of "How to customize Unit Pack Mods"

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1. units_on_screen_name_UNIT_ID
 
1. units_on_screen_name_UNIT_ID
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2. unit_description_texts_description_text_UNIT_ID
 
2. unit_description_texts_description_text_UNIT_ID
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3. unit_description_texts_long_description_text_UNIT_ID
 
3. unit_description_texts_long_description_text_UNIT_ID
  
  
 
Don't change anything in the first column. In the second column you can add your new custom text.
 
Don't change anything in the first column. In the second column you can add your new custom text.
 
  
 
=== How to change the "experience" that the units are getting from their recruitment building: ===
 
=== How to change the "experience" that the units are getting from their recruitment building: ===

Revision as of 00:15, 5 April 2011

How to customize "Unit Pack Mods"

Here is my tutorial how you can add, change or remove something in my several AUM mods.


AUM Empire Wiki page = Additional_Units_Mod

AUM Napoleon Wiki page = Additional_Units_Mod_-_Napoleon

ADDITIONAL UNITS MOD - EMPIRE (AUM-ETW)

ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)

ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)


Please create a backup before you edit the pack file in case that it doesn't load anymore after you changed it.


All tables here are shown with the "vanilla standard table" names between " ". In the pack files of several unit packs these tables have prefixes like this "aum_" or "my_units_" or "nameofmod_".


You need to download the latest Pack File Manager in the related modding tools section of the TWC forums.


How to change the "limit" of an unit:

(AUM-ETW AUM-NAP AUM-SHO)


open the table "units_tables/units".

Scroll to the right until you see the columns called "Unit_Limit" and "MP_Unit_Limit". The first sets the limit in the campaign mode and the second sets the limit in multiplayer mode.

If you change this value to "0", then you have unlimited units.


How to remove an unit from game:

(AUM-ETW AUM-NAP AUM-SHO)


open the table

"units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions" or "units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions"


Search the unit and delete the whole row.


How to change the "size" of an unit:

(AUM-ETW AUM-NAP AUM-SHO)


open the table "unit_stats_land_tables/units_stats_land". The second column is called "Unit Size".


There you can change the unit size for every unit.


How to add "grenades" back to Grenadiers:

(AUM-ETW AUM-NAP)


open the table "unit_stats_land_tables/units_stats_land".


Scroll to the right until you see a column called "Can throw grenades". There you can change "False" to "True".


How to add more "cannons" to the artillery units:

(AUM-ETW AUM-NAP AUM-SHO)


open the table "unit_stats_land_tables/unit_stats_land".


You can raise the values in the cells of these two columns: "size" and "# Artillery"


Example: If you want to give them 6 instead of 4 cannons, then you have to change the "size" to 36 and the "# Artillery" to 6.

One cannon requires 6 men.


How to add an unit to a group of factions:

(AUM-ETW AUM-NAP AUM-SHO)


open the table

"units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions"


Then add a new row with the button. Edit the two new columns like this:

1. column = unit_ID / 2. column = faction_group


How to add an unit to a specific faction:

(AUM-ETW AUM-NAP AUM-SHO)


open the table

"units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions"


Then add a new row with the button. Edit the three new columns like this:

1. column = euro_elite_light_infantry_windbuchse_jagers / 2. column = prussia / 3. column = true


The Prussians can recruit now the "Windbüchse Jaegers" from Austria in the "austria_home_regions" too.

How to change the "recruitment region" of an unit:

(AUM-ETW AUM-NAP)


open the table "units_tables/units".


Scroll to the right until you see the eight column called "Region IDRef". There you can change the region to global, europe, middle_east and others.


How to remove the required technology of an unit:

(AUM-ETW AUM-NAP AUM-SHO)


open the table "unit_required_technology_junctions_tables/unit_required_technology_junction".


There you can delete the entry for your unit.


How to change the "melee weapon" from "sword" to "bayonet":

(AUM-ETW AUM-NAP)


open the table "unit_stats_land_tables/units_stats_land".

- scroll to the column "Animation table" and replace "man_musket_sabre" with "man_musket"

- change the "Warscape equipment theme" from "x_euro_musket_sabre" to "x_euro_musket"

- change the "Melee weapon" from "sword" to "plug_bayonet"

- from the column "Melee weapon" go five columns to the right where the column is called "unknown" and change there "foot_sword" to "foot_bayonet"


The unit uses now a bayonet instead of a sword.


How to change the "model/texture" of a land unit:

(AUM-ETW)


open the table "unit_stats_land_tables/units_stats_land".

Scroll to the column nr. 8 which is called "model".


There you can change the existing models for every unit. Be sure that you change it to an already included model otherwise you get CTDs.


How to change the "model/texture" of a naval crew marines unit:

(AUM-ETW AUM-NAP AUM-SHO)


open the table "unit_stats_naval_crew_tables/unit_stats_naval_crew". Scroll to the column which is called "model".

There you can change the existing models for every unit. Be sure that you change it to an already included model otherwise you get CTDs.


How to add "rank_fire" to an unit or remove "platoon_fire":

(AUM-ETW AUM-NAP)


open the table "unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction"


There you can see which unit has which abilities. Several units have "rank_fire" already activated.

Add a new row with the button. Edit the two columns like this:

1. column = UNIT_ID / 2. column = rank_fire


If an unit can use "platoon_fire_grouped" and/or "improved_platoon_fire_grouped", then the unit will use this two firing drills instead of "rank_fire".

If you want to be sure that your unit only uses "rank_fire", then you have to delete all rows where the firing drill "platoon..." and "improved_platoon..." is shown.


How to change the name of an unit:

(AUM-ETW AUM-NAP AUM-SHO)


open a "language.pack" and go to the bottom of the table.

For every unit there are three rows included > 1. names / 2. short description / 3. long description

1. units_on_screen_name_UNIT_ID

2. unit_description_texts_description_text_UNIT_ID

3. unit_description_texts_long_description_text_UNIT_ID


Don't change anything in the first column. In the second column you can add your new custom text.

How to change the "experience" that the units are getting from their recruitment building:

(AUM-ETW AUM-NAP AUM-SHO)


open the table "unit_buildings_allowed_tables/unit_buildings_allowed"

In the column "Experience" you can give to the unit these values = 0, 1, 2 and 3


How to change the "availability" of an unit in the "early" and "late" custom battles:

(AUM-ETW AUM-NAP AUM-SHO)


open the table "units_tables/units"

There you can add a "True" or "False" value in these columns below: Early_availability Late_availability


How to change the "campaign movement rate" of an unit:

(AUM-ETW AUM-NAP AUM-SHO)


open the table "units_tables/units"

There you can change the value in the "Campaign_Map_Action_Points".


How to give the "trading ability" to a ship:

(AUM-ETW AUM-NAP)


open the table "unit_stats_naval_tables/units_stats_naval". Scroll to the third last column which is called "Can_trade".

Change the "False" value to "True" to give to that ship the "trading ability".


How to enable the „bullet trails“ for the custom AUM projectiles:

(AUM-ETW)


open the table "projectiles_tables/aum_projectiles"

Change the value in the column "Trail" from "none" to "alpha_bullet". This cell must have an entry. If you switch back to no bullet trails, you have to write "none" there. You mustn't leave it blank.


Cheers

Swiss Halberdier