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Difference between revisions of "Napoleon: Art of War"

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|members= [http://www.twcenter.net/forums/member.php?u=78746 Dee jay] [http://www.twcenter.net/forums/member.php?u=84883 rfmgunner]
 
|members= [http://www.twcenter.net/forums/member.php?u=78746 Dee jay] [http://www.twcenter.net/forums/member.php?u=84883 rfmgunner]
 
|release= Beta 1.1.5
 
|release= Beta 1.1.5
|description= A mod that adds to the depth and realism of vanilla while still remaining fun and enjoyable.
+
|description= A mod that totally recreates the vanilla game, adding depth, realism and historical accuracy to the gsme more than any other mod while still remaining fun and enjoyable.
 
}}
 
}}
  
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=Description=
 
=Description=
Napoleon: Art of War is the latest modification for [[Napoleon: Total War]]. It aims to give you a historically accurate portrayal of the Napoleonic era while still remaining fun and enjoyable. Napoleon: Art of War re works all of the major armies of the time to make them more realistic and historically accurate. Napoleon: Art of War also adds a full Area of Recruitment system and a new campaign.
+
Napoleon: Art of War is the latest modification for [[Napoleon: Total War]]. It aims to give you a historically accurate portrayal of the Napoleonic era while still remaining fun and enjoyable. Napoleon: Art of War recreates all the aspects of the original game, making it as historically accurate and realistic as possible.
  
 
=Features=
 
=Features=
 
[[File:Aowmap.jpg|thumb|250px|right|Map Overview]]
 
[[File:Aowmap.jpg|thumb|250px|right|Map Overview]]
 +
* Retextures all the nations armies on the game to look more historical and more detailed.
 
* Regiment unit sizes have been re-done so that each nation has unique unit sizes. These new unit sizes are historically accurate.
 
* Regiment unit sizes have been re-done so that each nation has unique unit sizes. These new unit sizes are historically accurate.
 
* Complete unit statistics overhaul, so that units are more realistic in their abilities.
 
* Complete unit statistics overhaul, so that units are more realistic in their abilities.
* An Area of Recruitment system has been added, this means elite units can only be recruited in home regions. i.e. Old guard is only recruitable in France.
+
* An Area of Recruitment system has been added, this means that the nations armies can only be recruited in their home region.
* Changed the names of nations to their proper names, this greatly adds to the depth and realism of the mod.
+
* Changed the names of nations and troops to their proper names, this greatly adds to the depth and realism of the mod.
 
* New battle, campaign and menu music. This music is designed to be more historically accurate than the music in vanilla.  
 
* New battle, campaign and menu music. This music is designed to be more historically accurate than the music in vanilla.  
* New unit cards for all units.
+
* New unit cards for all units, made from historical pictures and paintings
* Camera shake reduced greatly.
+
* Camera shake reduced.
* Morale and battle mechanics have been tweaked so that when your regiment loses about half it's amount of units it will retreat. Your units will no longer fight to the death.
+
* Morale and battle mechanics have been overhaulled to make it much more historically accurate.
 
* Custom tech tree designed to be more historically accurate.
 
* Custom tech tree designed to be more historically accurate.
* Militia have a policing bonus similar to Dragoons, this is what militia were mainly used for.  
+
* Militia have a policing bonus similar to Dragoons, this is what militia were mainly used for.
 
* All dragoons can fire from horseback.
 
* All dragoons can fire from horseback.
* Removed the Ironclad unit because it wasnt around during the Napoleonic wars.  
+
* Removed the Ironclad, Bomb Ketch and rocket ship units because they either wern't around ruing this time or were not used in open naval warfare.
* New marching speeds, so that your army marches at the same speed.
+
* New marching speeds, so that your army marches at the same speed, and now acually move at a marching pase instead of a walking pase.
* The large the caliber of artillery shoots more canister shot. i.e. a 12lb will shot more canister shot than a 6lb.
+
* The larger the caliber of artillery shoots more canister shot. i.e. a 12lb will shot more pellets in a canister shot than a 6lb.
* Historically accurate battle flags have been added.  
+
* Historically accurate battle flags have been added.
* Unit caps have been added, this means that you cant recruit an unlimited amount of elite units.
+
* Unit caps have been added, this means that you cant recruit an unlimited amount of any unit, adding a lot more accuracy to the game.
 
* Napoleon: Art of War adds a new campaign to the game, it starts in 1806 and finishes in 1814. This means the Confederation of the Rhine has been established, adding a new challenge.
 
* Napoleon: Art of War adds a new campaign to the game, it starts in 1806 and finishes in 1814. This means the Confederation of the Rhine has been established, adding a new challenge.
  

Revision as of 00:21, 3 May 2011

Template:Mod overview









Description

Napoleon: Art of War is the latest modification for Napoleon: Total War. It aims to give you a historically accurate portrayal of the Napoleonic era while still remaining fun and enjoyable. Napoleon: Art of War recreates all the aspects of the original game, making it as historically accurate and realistic as possible.

Features

Map Overview
  • Retextures all the nations armies on the game to look more historical and more detailed.
  • Regiment unit sizes have been re-done so that each nation has unique unit sizes. These new unit sizes are historically accurate.
  • Complete unit statistics overhaul, so that units are more realistic in their abilities.
  • An Area of Recruitment system has been added, this means that the nations armies can only be recruited in their home region.
  • Changed the names of nations and troops to their proper names, this greatly adds to the depth and realism of the mod.
  • New battle, campaign and menu music. This music is designed to be more historically accurate than the music in vanilla.
  • New unit cards for all units, made from historical pictures and paintings
  • Camera shake reduced.
  • Morale and battle mechanics have been overhaulled to make it much more historically accurate.
  • Custom tech tree designed to be more historically accurate.
  • Militia have a policing bonus similar to Dragoons, this is what militia were mainly used for.
  • All dragoons can fire from horseback.
  • Removed the Ironclad, Bomb Ketch and rocket ship units because they either wern't around ruing this time or were not used in open naval warfare.
  • New marching speeds, so that your army marches at the same speed, and now acually move at a marching pase instead of a walking pase.
  • The larger the caliber of artillery shoots more canister shot. i.e. a 12lb will shot more pellets in a canister shot than a 6lb.
  • Historically accurate battle flags have been added.
  • Unit caps have been added, this means that you cant recruit an unlimited amount of any unit, adding a lot more accuracy to the game.
  • Napoleon: Art of War adds a new campaign to the game, it starts in 1806 and finishes in 1814. This means the Confederation of the Rhine has been established, adding a new challenge.

Included mods

  • Ultimate Sounds mod by LochKopf by Marshal Beale
  • Georider add on units by Georider
  • The Ultimate AI mod by 'The Hedge Knight
  • Grand fleet mod by Sharp
  • Fire and Rank mod by Radious
  • European equipment mod by pdguru
  • Blood Mod by Peacekeep3r
  • Bigger maps mod by Baron Von Beer
  • Grass mod by Primergy
  • Realistic explosions mod by WILLIEHUNTZ

The team

Visual Material

External Links

Napoleon: Art of War thread on TWC