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Difference between revisions of "Europa Barbarorum II"

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Included voicemods (for units on the battlefield; also some agents). May be extended.
 
Included voicemods (for units on the battlefield; also some agents). May be extended.
  
Classical Greek
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* Classical Greek
Classical Latin
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* Classical Latin
Parthian
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* Parthian
Punic
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* Punic
Gallic
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* Gallic
Q-Celtic
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* Q-Celtic
  
 
==Factions==
 
==Factions==

Revision as of 17:55, 18 May 2011

EB2.png

Template:Mod overview

Description

Europa Barbarorum II is a revised and extended version of its predecessor RTW mod Europa Barbarorum, which has been adapted for Medieval II Total War. This is a full conversion mod (not surprising with M2TW since it’s a different time period).

It features a map spanning (in modern terms) from Ireland and Portugal to Pakistan and Xinjiang, and from mid-Sweden to Ethiopia. This map is twice as big as the original RTW map and features (as of yet) 24 fully playable factions. The team has tried to give each region on the map a number of provinces, so as not to under-represent factions and cultures on the “fringes”. There are fewer regions in the centre than in some Mediterranean-focused mods such as RTR or RS, but more in other parts of the map. This is in accordance with the basic philosophy of the project, which tries to provide the player with a historically accurate depiction of all major factions of the age, and a possibility to experience some factions/cultures that are under- or misrepresented in other media. Among these are not only the European "barbarian" factions the original project started with, but also factions from Central Asia and the Arabian peninsula. This does not mean though that others have been neglected. The Hellenistic world, Rome, and Carthage are represented in their full might and splendour. The Europa Barbarorum project is uncompromising in its approach, seeking maximum historical accuracy. That said, characters who were born after the start date will not appear in the campaign, because of the unpredictability of the consequences of the player’s and AI’s actions.

Features

This mod features four turns a year (instead of the standard two in TW games), numerous scripted events, regional information for each province, unique historical landmarks or buildings for many provinces, a complex trait and ancillary system for in-game characters, and a complex recruitment system that allows some regional as well as factional units to be recruited by several or even all factions.

Included voicemods (for units on the battlefield; also some agents). May be extended.

  • Classical Greek
  • Classical Latin
  • Parthian
  • Punic
  • Gallic
  • Q-Celtic

Factions

Faction list (as of yet; there will be additions. Some names may be changed for accuracy).


  • Aedui (Gallic faction of northeastern Gaul)
  • Arche Seleukeia (Seleucid Empire)
  • Arverni (Gallic faction of central Gaul)
  • As’ Sab’yn wal’Jau (Arabian faction of modern Yemen)
  • Baktria (Central asian Hellenic successor faction)
  • Boii (A Celtic faction in modern Austria and Hungary)
  • Bosphoran Kingdom (Hellenic faction in modern Crimea and the steppes)
  • Epeiros (Hellenic successor faction on the Illyrian frontier)
  • Getai (Dacia)
  • Hayasdan (Armenia)
  • Koinon Hellenon (Chremonidean League of the Greek city-states of Athens, Sparta, and Rhodes)
  • Lugiones (Venetic faction in modern Poland)
  • Lusotannan (Celtic faction in western Iberia)
  • Makedonia (Macedonia)
  • Mamla'ha biMassylim (Numidia)
  • Pahlava (Parthians)
  • Pergamon (Hellenic faction in Asia Minor)
  • Pontos (Hellenic-Persian successor faction in Asia Minor)
  • Pritanoi (Briton faction in southern Britannia)
  • Ptolemaioi (Egyptian Hellenic successor faction)
  • Safot Softim biQarthadast (Carthage)
  • Saka Rauka (Scythian nomadic faction of central asia)
  • Sauromatae (Iranian nomadic faction of the steppes)
  • Senatus Populusque Romanus (Roman Republic)
  • Swêboz (Germanic faction of northern Germania)

The Team

History

Europa Barbarorum was started to more accurately represent the barbarian factions in Rome - Total War as more than unwashed hordes but quickly expanded into accurate representations of all of the factions. Over the X years that EB has existed, EB has completely remade the Rome - Total War game with the goal of historical accuracy and fair representations of all factions. With the completion of Europa Barbarorum Version 1.1 (now 1.2), the team has moved on to the M2TW engine to recreate the Roman Era with the new features available therein. As of yet, several previews have been released (http://www.twcenter.net/forums/showthread.php?t=194571), in addition to some leaks on twitter etc. The Gaza Campaign has been announced to be the first release. No release date given.

Official Preview

You can view all of the official previews in this thread.

See also

External links