Difference between revisions of "Pandours (ETW Unit)"
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==Overview== | ==Overview== | ||
− | In | + | In some ways, pandours are a very poor, early substitute for light infantry. While they do possess slightly greater range than line infantry, pandours have terrible accuracy and can provide only ineffectual firepower at best. In addition, they cannot use light infantry behavior, hide while immobile, or deploy stakes and fougasse. On top of this, pandours are only slightly less expensive than jaegers. |
==Factions== | ==Factions== |
Revision as of 12:08, 26 August 2011
Game Description
Such men have little to do with standard military protocols and practice, or even organization, often taking up arms in extraordinary circumstances. This lack of discipline means that they can sometimes be extremely brutal, even brutish, in their behavior. This can work in their favor, in that it gives enemies pause for thought. More typically, their lack of discipline counts against them, and faced with a well-ordered force they can be at a disadvantage. In such a case, their mobility can be a boon, allowing them to harass an enemy and withdraw as soon as the fight goes against them.
Overview
In some ways, pandours are a very poor, early substitute for light infantry. While they do possess slightly greater range than line infantry, pandours have terrible accuracy and can provide only ineffectual firepower at best. In addition, they cannot use light infantry behavior, hide while immobile, or deploy stakes and fougasse. On top of this, pandours are only slightly less expensive than jaegers.