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Difference between revisions of "Kalmuks (ETW Unit)"

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m (Removed category "Missile Cavalry" (using HotCat))
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*[[Image:Russia_flag.jpg|25px]] [[Russia (ETW Faction) |Russia]]
 
*[[Image:Russia_flag.jpg|25px]] [[Russia (ETW Faction) |Russia]]
 
*[[Image:Dagestan_flag.jpg|25px]] [[Dagestan (ETW Faction) |Dagestan]]
 
*[[Image:Dagestan_flag.jpg|25px]] [[Dagestan (ETW Faction) |Dagestan]]
 
 
[[Category:Missile Cavalry]]
 

Revision as of 12:20, 5 September 2011

These light cavalrymen are superb horsemen, expert in skirmishing and harassing an enemy.

Kalmuks (ETW Unit)
Kalmuks.png
Class Missile Cavalry
Unit Size
Weaponry
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Steppes
Recruitment Cost 730
Upkeep Cost 180
Turns to Build
Unit Limit
Building Requirements
Technology Requirements
Attributes


Overview

There is a long tradition on the steppes of fighting from horseback. Children are put in the saddle before they can walk, and this makes them almost part of the horse. In previous centuries, accurately firing a bow while riding at speed requires a man who has exceptional ability with both the weapon and a horse. Steppe warriors can control their horses using their knees, and without the need to hold the reins they can use weapons easily and well. Their tactics have always involved galloping up to a slower enemy, delivering a devastating volley, and then riding away again. This way of warfare has survived in the era of pistols and muskets, although most steppe warriors carry numerous weapons (if they can) to avoid reloading in the heat of battle.

Historically, all the eastern nations had an ambiguous relationship with the steppe peoples. They both feared them and wanted their services. This allowed the more cunning steppe tribes to keep a measure of autonomy when other "natives" were being ruthlessly crushed.

Factions