Difference between revisions of "Peasants (RTW Unit)"
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Revision as of 05:01, 6 September 2011
Unit Stats
- Soldiers: 121
- Attack: 1, 3(Desert)
- Charge Bonus: 2
- Weapon Type: Dagger, Pitchfork (Desert)
- Total Defense: 1, 3, 4
- Armor: 0
- Defense Skill: 1, 3 (Desert), 4 (Barbarian)
- Shield: 0
- Hit Points: 1
- Recruitment Cost: 100 Denari, 120 (Desert), 150 (Barbarian)
- Upkeep: 33
- Abilities: Can Swim, Fast Moving
- Attributes: Poor Morale, Can Sap, Warcry can improve attack (Barbarian), Expert at hiding in woods (Barbarian), Combat Bonus in woods or snow (Barbarian)
- Troop Type: Light Infantry
- Recruitment Building: Governor's House, Warrior's Hold (Barbarian)
Roman Peasants
Greek Peasants
Eastern Peasants
Egyptian Peasants
Barbarian Peasants
Description
Peasants are reluctant warriors at the best, but a life of endless toil and drudgery does at least produce strong backs and an acceptance of grim reality. Men, no matter how untrained or unready for war, are always useful in battle - the enemy can be weakened simply by having to hack a way through the press of bodies. Forcing peasants to leave the land and fight is cheap and quick even if it does damage the prospects for the next harvest. This is an important consideration where famine may be only one failed harvest away Still more of a problem is the reluctance of these men to fight well in a situation they neither know nor care about. That said, these men can fight; maybe they are not experts, but every enemy they kill is one less for proper warriors to face down.