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Difference between revisions of "Falcom Total War 3 : The Total Conquest"

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{{mod3|mod=Falcom Total War 3 : The Total Conquest|image=[[Image:falcom.png]]|platform=[[Kingdoms]]|era=Medieval|leader=falcom4ever|mod-folder=Yes|release=[http://www.twcenter.net/forums/showthread.php?t=539924 Version 1.1]|map=[[Image:Campaignmapftw3.png|center]]}}
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{{mod3|mod=Falcom Total War 3 : The Total Conquest|image=[[Image:Ftwlogo.png]]|platform=[[Kingdoms]]|era=Medieval|leader=falcom4ever|mod-folder=Yes|release=[http://www.twcenter.net/forums/showthread.php?t=539924 Version 1.1]|map=[[Image:Campaignmapftw3.png|center]]}}
 
==Overview==
 
==Overview==
 
A modification for [[Kingdoms]], that extends the vanilla map to a world map. The map covers most of the world from the Americas to Japan, and Greenland to Australia. It adds 3 new religions and 13 new playable factions. Aztecs, Mongols and Papal States are also playable from the beginning.
 
A modification for [[Kingdoms]], that extends the vanilla map to a world map. The map covers most of the world from the Americas to Japan, and Greenland to Australia. It adds 3 new religions and 13 new playable factions. Aztecs, Mongols and Papal States are also playable from the beginning.

Revision as of 06:15, 14 May 2012

Template:Mod3

Overview

A modification for Kingdoms, that extends the vanilla map to a world map. The map covers most of the world from the Americas to Japan, and Greenland to Australia. It adds 3 new religions and 13 new playable factions. Aztecs, Mongols and Papal States are also playable from the beginning.

Features

Section based on information in [1]

New Factions

  • Empire of Mali
  • Kingdom of the Great Zimbabwe
  • Apache
  • Maya Empire
  • Inca Empire
  • Western Chalukya Empire
  • Chola Empire
  • Khmer Empire
  • Srivijaya Empire
  • Kingdom of Ryukyu
  • Empire of Japan
  • Empire of Song China
  • Jurchens

Campaign Map

  • The map covers 6 continents
  • 195 Provinces to conquer, names written in native languages
  • Cities as much historical as possible and based from medieval demographic studies
  • Forts and watch towers
  • New buildings
  • Simulation of the Great Wall of China with impassable mountains and fixed watchtowers

Other

  • New religions : Buddhism, Hinduism and Shinto
  • Cities name change in function of the owner (ex. Konstantinoupolis -> Istanbul, Nanjing -> Yanshan/Zhongdu,...)
  • Main factions can emerge again (France, England, China,...)
  • Historical rulers for the most of the factions
  • 1 turn = 1/2 year
  • Mongols, Aztecs and Papal States playable from the start
  • Papal States can declare Crusades
  • Technology tree remade
  • Several new units

Team and Credits

  • falcom4ever - Creator
  • Gigantus - Bare Mod was used as base for the mod. He helped a lot when I got stuck with crashes and answered always to questions. Creator of great tutorials and tools also.
  • Shizoku no Senso mod team - Japanese units and model strats, asian portraits.
  • twcenter forum - For their great help on forums and answer to the problems very easily.

History

Falcom Total War was first released as a French mod. The project was going to be extended for the 2nd version in english, but it never came out.

Few years later in 2012, falcom4ever released a 3rd version in english. For long time he wanted to release a mod that covers the whole world, finaly it came out in the actual version of Falcom Total War.

Releases

Version 1.0 released the 12 May 2012 Version 1.1 released the 14 May 2012

External Links

Falcom Total War at TWC temporary link until sub-folder creation

Facebook page with news, screenshots and videos