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Difference between revisions of "Rise of Three Kingdoms"

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== History ==
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The previous and original version of this conversion and idea, "Three Kingdoms - The Fight for Supremacy" was a modification for Rome: Total War, but the developers modified the Rome.exe and included the complete in their uploads. These made the modification illegal, thus TWC never allowed them to advertise the upload links or have an own forum.
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Later, [http://www.twcenter.net/forums/member.php?u=14940 Gigantus] started a new project; he decided to port the old conversion to a better engine, namely Medieval II: Total War Kingdoms. Currently, only a map teaser is available for public download, as the mod is in very early stages of development.
  
 
== Description ==
 
== Description ==

Revision as of 12:43, 8 November 2012

Template:Mod Information Table (map)

History

The previous and original version of this conversion and idea, "Three Kingdoms - The Fight for Supremacy" was a modification for Rome: Total War, but the developers modified the Rome.exe and included the complete in their uploads. These made the modification illegal, thus TWC never allowed them to advertise the upload links or have an own forum. Later, Gigantus started a new project; he decided to port the old conversion to a better engine, namely Medieval II: Total War Kingdoms. Currently, only a map teaser is available for public download, as the mod is in very early stages of development.

Description

Rise of the Three Kingdoms is a complete porting of an RTW mod "Three Kingdoms - The Fight for Supremacy" to the Medieval 2: Total War Kingdoms engine.

Features

A campaign, which is set in the era of Three Kingdoms in China, from 194 AD to 230 AD, with every faction, clan or tribe of that time included. Currently, it is using a '12 turns per year' scripted system.

The mod is also aiming to place settlements and regions historically right as much as possible. This era's wonder are also visible on the campaign map with their own 3D models.

Team

The credits so far: