Difference between revisions of "Armourer (FOTS)"
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|Chain=[[:Category:FOTS_Buildings#Smith_Chain|Smith Type]] | |Chain=[[:Category:FOTS_Buildings#Smith_Chain|Smith Type]] | ||
|Requires='''Buildings''':<li>[[Iron Works (FOTS)|Iron Works]]</li> | |Requires='''Buildings''':<li>[[Iron Works (FOTS)|Iron Works]]</li> | ||
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==Other Information== | ==Other Information== | ||
When you're presented with the choice of picking the Gunsmith or Armourer as the next upgrade, consider the undeniable fact that swords and armour have ultimately given way to rifles and cannons. Picking the Armourer is completely wasteful as +4 armor is simply too insignificant to improve a unit's survival against massed volleys of rifle fire. | When you're presented with the choice of picking the Gunsmith or Armourer as the next upgrade, consider the undeniable fact that swords and armour have ultimately given way to rifles and cannons. Picking the Armourer is completely wasteful as +4 armor is simply too insignificant to improve a unit's survival against massed volleys of rifle fire. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! Gunsmith | ||
+ | ! Armourer | ||
+ | |- | ||
+ | | Required Resource | ||
+ | | | ||
+ | | Iron | ||
+ | |- | ||
+ | | Construction Cost | ||
+ | | 3800 | ||
+ | | 3900 | ||
+ | |- | ||
+ | | Construction Time | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Accuracy | ||
+ | | +20 | ||
+ | | +10 | ||
+ | |- | ||
+ | | Armour | ||
+ | | +2 | ||
+ | | +4 | ||
+ | |- | ||
+ | | Modernisation | ||
+ | | +3 | ||
+ | | -2 | ||
+ | |- | ||
+ | | Happiness | ||
+ | | -2 | ||
+ | | 0 | ||
+ | |} | ||
[[Category:FOTS Buildings]] | [[Category:FOTS Buildings]] |
Revision as of 02:02, 23 December 2012
Armourer (FOTS) | |
---|---|
File:Armourer FOTS.png | |
Chain | Smith Type |
Requires | Buildings: |
Enables | - |
Spawned Defence Forces | - |
Basic Building Statistics | |
Clan Effects | |
See main article; FotS Buildings |
Description
The smith forges many destinies, not just his own.
There are specialist blacksmiths in this province. With the right investment they can specialise in weapons, improving the traditional equipment of the samurai, or creating Japanese versions of modern, foreign weapons. In either case, the troops recruited here will benefit from their efforts.
The skills that made Japanese swords were not always easy to apply to the new machines that openness with the West brought. However, Japanese craftsmen did learn quickly and were soon making "native" modern weapons as good as anything from outside, if not in quite the same quantities.
Other Information
When you're presented with the choice of picking the Gunsmith or Armourer as the next upgrade, consider the undeniable fact that swords and armour have ultimately given way to rifles and cannons. Picking the Armourer is completely wasteful as +4 armor is simply too insignificant to improve a unit's survival against massed volleys of rifle fire.
Gunsmith | Armourer | |
---|---|---|
Required Resource | Iron | |
Construction Cost | 3800 | 3900 |
Construction Time | ||
Accuracy | +20 | +10 |
Armour | +2 | +4 |
Modernisation | +3 | -2 |
Happiness | -2 | 0 |