Difference between revisions of "Copper Refinery (FOTS)"
Line 7: | Line 7: | ||
|Basic Building Statistics=<li>Cost: 3800</li> | |Basic Building Statistics=<li>Cost: 3800</li> | ||
<li>+20 tonnes of high quality copper</li> | <li>+20 tonnes of high quality copper</li> | ||
+ | <li>-10% to the cost of modern units in this province</li> | ||
<li>+200 to wealth generated by mines in this province</li> | <li>+200 to wealth generated by mines in this province</li> | ||
<li>+2 per turn to town growth from trade within this province</li> | <li>+2 per turn to town growth from trade within this province</li> | ||
− | |||
|Clan Effects=-}} | |Clan Effects=-}} | ||
Latest revision as of 03:17, 24 December 2012
Copper Refinery (FOTS) | |
---|---|
File:Copper Refinery FOTS.png | |
Chain | Copper Mining Type |
Requires | Buildings: |
Enables | Buildings: |
Spawned Defence Forces | - |
Basic Building Statistics | |
Clan Effects | - |
See main article; FotS Buildings |
Description
There is wisdom in foreigners: the copper-bottomed guarantee for a start!
This province contains enough copper deposits to be worth mining. With further investment and time, these will become even more profitable, and enable ships to be constructed with copper bottoms.
Copper mining and, more particularly, refining and smelting the metal, are unpleasant and polluting businesses. This is outweighed, though, by the benefits of having industrial amounts of copper available. Many early telegraph cables, including undersea ones, were made from copper wire as the metal has low resistance to electric currents. However, its uses in shipbuilding were more relevant to anyone warlike: plating the bottom of a ship with copper sheets stopped all kinds of marine worms, and prevented barnacles and weeds from getting a hold on the hull. Ships lasted longer, were cheaper to maintain because they needed fewer repairs, and could achieve a better top speed for much of their service life.