Difference between revisions of "Iron Mining Complex (TWS2)"
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|Enables=- | |Enables=- | ||
|Spawned Defence Forces=- | |Spawned Defence Forces=- | ||
− | |Basic Building Statistics=<li>+750 to wealth from mines in this province</li><li>+25 tonnes of high-quality iron</li><li>-30% to the cost of recruiting all units in this province</li> | + | |Basic Building Statistics=<li>Cost: 2000</li> |
+ | <li>+750 to wealth from mines in this province</li> | ||
+ | <li>+25 tonnes of high-quality iron</li> | ||
+ | <li>-30% to the cost of recruiting all units in this province</li> | ||
|Clan Effects=- | |Clan Effects=- | ||
}} | }} | ||
==Description== | ==Description== | ||
− | + | '''The earth does not yield its treasures easily.''' | |
− | + | Once a mine has been constructed, this province will produce iron, a vital resource for weapons. As the mine is developed and expanded, the training cost of units will be greatly reduced. | |
− | + | Iron is, perhaps, the most important war-making commodity needed by the daimyo. Without iron, there are no swords, spears, or dreams of glory. Gold is all very well, but wealth can always be squeezed from the peasants through taxes. The same is not true of iron. | |
==Other Information== | ==Other Information== |
Latest revision as of 04:18, 19 January 2013
Iron Mining Complex (TWS2) | |
---|---|
Chain | Iron Type |
Requires | Buildings: |
Enables | - |
Spawned Defence Forces | - |
Basic Building Statistics | |
Clan Effects | - |
See main article; FotS Buildings |
Description
The earth does not yield its treasures easily.
Once a mine has been constructed, this province will produce iron, a vital resource for weapons. As the mine is developed and expanded, the training cost of units will be greatly reduced.
Iron is, perhaps, the most important war-making commodity needed by the daimyo. Without iron, there are no swords, spears, or dreams of glory. Gold is all very well, but wealth can always be squeezed from the peasants through taxes. The same is not true of iron.
Other Information
Listed below are the Building Combinations and conferred bonuses to reduce Recruitment Costs.
- Encampment: -10%
- Barracks: -20%
- Iron Mine: -10%
- Iron Mine+Encampment: -20%
- Iron Mine+Barracks: -30%
- Deep Iron Mine: -20%
- Deep Iron Mine+Encampment: -30%
- Deep Iron Mine+Barracks: -40%
- Iron Mining Complex: -30%
- Iron Mining Complex+Encampment: -40%
- Iron Mining Complex+Barracks: -50%