Difference between revisions of "Category:ROTS Buildings"
(→Castle Chain) |
(→Intellectual Chain) |
||
(29 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
====Castle Chain==== | ====Castle Chain==== | ||
− | Each level of castle building increases the size of its castle town: providing an additional slot on which to build. Larger castles are more difficult to assault. They are also the chief consumer of food in a province, so if farm building levels are not in step with castle size there will be food shortages. | + | Each level of castle building increases the size of its castle town: providing an additional slot on which to build. Larger castles are more difficult to assault. They are also the chief consumer of food in a province, so if farm building levels are not in step with castle size there will be food shortages. Castles cannot be demolished. |
{| class="wikitable" | {| class="wikitable" | ||
! '''Castle Chain''' | ! '''Castle Chain''' | ||
Line 12: | Line 12: | ||
====Buddhist Chain==== | ====Buddhist Chain==== | ||
This chain of buildings enables the recruitment of sou agents and, in combination with a koryu dojo, warrior monk units. Those buildings higher up the chain provide warrior monks with greater experience and increase the happiness of a province's population. | This chain of buildings enables the recruitment of sou agents and, in combination with a koryu dojo, warrior monk units. Those buildings higher up the chain provide warrior monks with greater experience and increase the happiness of a province's population. | ||
+ | {| class="wikitable" | ||
+ | ! '''Buddhist Chain''' | ||
+ | |- | ||
+ | |rowspan="1" | [[Buddhist Sanctuary (ROTS)|Buddhist Sanctuary]] || [[Buddhist Temple (ROTS)|Buddhist Temple]] || [[Buddhist Monastery (ROTS)|Buddhist Monastery]] || [[Famous Buddhist Temple (ROTS)|Famous Buddhist Temple]] | ||
+ | |} | ||
====Improvement Chain==== | ====Improvement Chain==== | ||
This chain of buildings improves your recruitment and replenishment capabilities and can be specialised to improve the statistics of specific units. | This chain of buildings improves your recruitment and replenishment capabilities and can be specialised to improve the statistics of specific units. | ||
+ | {| class="wikitable" | ||
+ | ! '''Improvement Chain''' | ||
+ | |- | ||
+ | |rowspan="3" | [[Encampment (ROTS)|Encampment]] || [[Armoury (FOTS)|Armoury]] | ||
+ | |- | ||
+ | |rowspan="1" | [[Hunting Lodge (ROTS)|Hunting Lodge]] | ||
+ | |- | ||
+ | |rowspan="1" | [[Proving Grounds (ROTS)|Proving Grounds]] | ||
+ | |} | ||
====Bushi Chain==== | ====Bushi Chain==== | ||
This chain of buildings enables recruitment of the new samurai troop types, including samurai heroes, and also produces samurai cavalry when used in combination with pastures. | This chain of buildings enables recruitment of the new samurai troop types, including samurai heroes, and also produces samurai cavalry when used in combination with pastures. | ||
+ | {| class="wikitable" | ||
+ | ! '''Bushi Chain''' | ||
+ | |- | ||
+ | |rowspan="1" | [[Bushi Training Grounds (ROTS)|Bushi Training Grounds]] || [[Bushi School (ROTS)|Bushi School]] || [[Bushi Dojo (ROTS)|Bushi Dojo]] || [[Legendary Bushi Dojo (ROTS)|Legendary Bushi Dojo]] | ||
+ | |} | ||
====Clan Chain==== | ====Clan Chain==== | ||
The clan chain of buildings enables recruitment of shirabyoshi agents, increases taxation within its province, and spreads your family's influence to nearby provinces. | The clan chain of buildings enables recruitment of shirabyoshi agents, increases taxation within its province, and spreads your family's influence to nearby provinces. | ||
+ | {| class="wikitable" | ||
+ | ! '''Clan Chain''' | ||
+ | |- | ||
+ | |rowspan="3" | [[Clan Estate (ROTS)|Clan Estate]] || [[Shinden (ROTS)|Shinden]] || [[Mandokoro (ROTS)|Mandokoro]] || [[Fujiwara Palace (ROTS)|Fujiwara Palace]] | ||
+ | |- | ||
+ | | || || [[Minamoto Palace (ROTS)|Minamoto Palace]] | ||
+ | |- | ||
+ | | || || [[Taira Palace (ROTS)|Taira Palace]] | ||
+ | |} | ||
====Barter Chain==== | ====Barter Chain==== | ||
This chain of buildings enables the recruitment of junsatsushi and provides a major contribution to province wealth. There are two sub-chains within it: one facilitates long-term growth, the other short to mid-term wealth. | This chain of buildings enables the recruitment of junsatsushi and provides a major contribution to province wealth. There are two sub-chains within it: one facilitates long-term growth, the other short to mid-term wealth. | ||
+ | {| class="wikitable" | ||
+ | ! '''Barter Chain''' | ||
+ | |- | ||
+ | |rowspan="2" | [[Barter Exchange (ROTS)|Barter Exchange]] || [[Market (ROTS)|Market]] || [[Goods Exchange (ROTS)|Goods Exchange]] || [[Merchant Guild (ROTS)|Merchant Guild]] | ||
+ | |- | ||
+ | || [[Food Stores (ROTS)|Food Stores]] || [[Granary (ROTS)|Granary]] || [[Grain Warehouse (ROTS)|Grain Warehouse]] | ||
+ | |} | ||
====Government Chain==== | ====Government Chain==== | ||
− | This chain of buildings is the centre of government within a province and public order's main controlling factor. It also enables the recruitment of basic Levy units. There are two sub-chains within it: one focuses on public order and siege defence | + | This chain of buildings is the centre of government within a province and public order's main controlling factor. It also enables the recruitment of basic Levy units. There are two sub-chains within it: one focuses on public order and siege defence and the other on recruitment and replenishment of armies. Those buildings higher up the chain either increase the size of the defending garrison or the number of units that can be recruited there in each turn. |
+ | {| class="wikitable" | ||
+ | ! '''Government Chain''' | ||
+ | |- | ||
+ | |rowspan="2" | [[Tadokoro (ROTS)|Tadokoro]] || [[Town Watch (ROTS)|Town Watch]] || [[Militia Hall (ROTS)|Militia Hall]] || [[Kondeidokoro (ROTS)|Kondeidokoro]] | ||
+ | |- | ||
+ | || [[Muster Field (ROTS)|Muster Field]] || [[Barracks (ROTS)|Barracks]] || [[Arsenal (ROTS)|Arsenal]] | ||
+ | |} | ||
====Intellectual Chain==== | ====Intellectual Chain==== | ||
− | This chain of | + | This chain of buildings reduces the time required to master arts. |
+ | {| class="wikitable" | ||
+ | ! '''Intellectual Chain''' | ||
+ | |- | ||
+ | |rowspan="1" | [[School (ROTS)|School]] || [[Calligraphy School (ROTS)|Calligraphy School]] || [[Provincial Academy (ROTS)|Provincial Academy]] || [[Confucian Academy (ROTS)|Confucian Academy]] | ||
+ | |} | ||
+ | |||
+ | The State Academy is a province specialty version of the Intellectual Chain that is only found in Kyoto. | ||
+ | {| class="wikitable" | ||
+ | ! '''State Academy''' | ||
+ | |- | ||
+ | |rowspan="1" | [[State Academy (ROTS)|State Academy]] | ||
+ | |} | ||
====Koryu Chain==== | ====Koryu Chain==== | ||
This chain of buildings enables recruitment of the old-style, mostly naginata-armed troop types. It also enables warrior monks when used in combination with Buddhist buildings and naginata cavalry when combined with pastures. The highest level koryu buildings can also produce naginata hero, onna bushi, and tetsubo warrior monks. | This chain of buildings enables recruitment of the old-style, mostly naginata-armed troop types. It also enables warrior monks when used in combination with Buddhist buildings and naginata cavalry when combined with pastures. The highest level koryu buildings can also produce naginata hero, onna bushi, and tetsubo warrior monks. | ||
+ | {| class="wikitable" | ||
+ | ! '''Koryu Chain''' | ||
+ | |- | ||
+ | |rowspan="1" | [[Koryu Training Grounds (ROTS)|Koryu Training Grounds]] || [[Koryu School (ROTS)|Koryu School]] || [[Koryu Dojo (ROTS)|Koryu Dojo]] || [[Legendary Koryu Dojo (ROTS)|Legendary Koryu Dojo]] | ||
+ | |} | ||
====Craftwork Chain==== | ====Craftwork Chain==== | ||
This chain of province speciality buildings produce the craftwork commodity that can be traded and is required for the construction of certain other buildings. The craftwork chain can also be used to improve the quality of bows, giving an accuracy bonus to all bow units recruited in the same province. | This chain of province speciality buildings produce the craftwork commodity that can be traded and is required for the construction of certain other buildings. The craftwork chain can also be used to improve the quality of bows, giving an accuracy bonus to all bow units recruited in the same province. | ||
+ | {| class="wikitable" | ||
+ | ! '''Craftwork Chain''' | ||
+ | |- | ||
+ | |rowspan="2" | [[Artisans (ROTS)|Artisans]] || [[Fletcher (ROTS)|Fletcher]] || [[Master Bowmaker (ROTS)|Master Bowmaker]] | ||
+ | |- | ||
+ | || [[Washi Mills (ROTS)|Washi Mills]] || [[Lacquerware Works (ROTS)|Lacquerware Works]] | ||
+ | |} | ||
====Gold Mining Chain==== | ====Gold Mining Chain==== | ||
This chain of province speciality buildings improves your clan's income. | This chain of province speciality buildings improves your clan's income. | ||
+ | {| class="wikitable" | ||
+ | ! '''Gold Mining Chain''' | ||
+ | |- | ||
+ | |rowspan="1" | [[Placer Gold Mining (ROTS)|Placer Gold Mining]] || [[Gold Lodes (ROTS)|Gold Lodes]] || [[Gold Mine (ROTS)|Gold Mine]] | ||
+ | |} | ||
====Holy Site Chain==== | ====Holy Site Chain==== | ||
− | This chain of province speciality buildings either | + | This chain of province speciality buildings improves happiness and can be developed to either improve the quality of recruited warrior monk units or improve the morale of any recruited land units. |
+ | {| class="wikitable" | ||
+ | ! '''Holy Site Chain''' | ||
+ | |- | ||
+ | |rowspan="2" | [[Holy Site (ROTS)|Holy Site]] || [[Buddhist Hermitage (ROTS)|Buddhist Hermitage]] || [[Fortified Monastery (ROTS)|Fortified Monastery]] | ||
+ | |- | ||
+ | || [[Shinto Sanctuary (ROTS)|Shinto Sanctuary]] || [[Great Soja Shrine (ROTS)|Great Soja Shrine]] | ||
+ | |} | ||
====Iron Chain==== | ====Iron Chain==== | ||
This chain of province speciality buildings produces income and reduces the cost of recruitment in the same province. It also provides the iron commodity that can be traded. | This chain of province speciality buildings produces income and reduces the cost of recruitment in the same province. It also provides the iron commodity that can be traded. | ||
+ | {| class="wikitable" | ||
+ | ! '''Iron Chain''' | ||
+ | |- | ||
+ | |rowspan="1" | [[Iron Sands (ROTS)|Iron Sands]] || [[Small Iron Mine (ROTS)|Small Iron Mine]] || [[Iron Mine (ROTS)|Iron Mine]] | ||
+ | |} | ||
====Naval Chain==== | ====Naval Chain==== | ||
This chain of province speciality buildings can be developed to improve overseas trade income and increase the experience of locally-recruited ship crews. | This chain of province speciality buildings can be developed to improve overseas trade income and increase the experience of locally-recruited ship crews. | ||
+ | {| class="wikitable" | ||
+ | ! '''Naval Chain''' | ||
+ | |- | ||
+ | |rowspan="1" | [[Trade Hamlet (ROTS)|Trade Hamlet]] || [[Pirate Cove (ROTS)|Pirate Cove]] || [[Pirate Den (ROTS)|Pirate Den]] | ||
+ | |} | ||
====Assassin Chain==== | ====Assassin Chain==== | ||
This chain of province speciality buildings increases provincial wealth and improves the quality of monomi agents recruited there. | This chain of province speciality buildings increases provincial wealth and improves the quality of monomi agents recruited there. | ||
+ | {| class="wikitable" | ||
+ | ! '''Assassin Chain''' | ||
+ | |- | ||
+ | |rowspan="1" | [[Isolated Hamlet (ROTS)|Isolated Hamlet]] || [[Senmin Village (ROTS)|Senmin Village]] || [[Smuggling Network (ROTS)|Smuggling Network]] | ||
+ | |} | ||
====Smith Chain==== | ====Smith Chain==== | ||
This chain of province speciality buildings either improves the armour or melee attack statistics of locally-recruited units. The higher the level of building, the greater the increase to the armor and melee attack of the recruited units. | This chain of province speciality buildings either improves the armour or melee attack statistics of locally-recruited units. The higher the level of building, the greater the increase to the armor and melee attack of the recruited units. | ||
+ | {| class="wikitable" | ||
+ | ! '''Smith Chain''' | ||
+ | |- | ||
+ | |rowspan="2" | [[Blacksmith (ROTS)|Blacksmith]] || [[Armourer (ROTS)|Armourer]] || [[Master Armourer (ROTS)|Master Armourer]] | ||
+ | |- | ||
+ | || [[Weaponsmith (ROTS)|Weaponsmith]] || [[Master Weaponsmith (ROTS)|Master Weaponsmith]] | ||
+ | |} | ||
====Timber Chain==== | ====Timber Chain==== | ||
− | This chain of province speciality buildings reduces the cost of locally-constructed ships | + | This chain of province speciality buildings produces income and reduces the cost of locally-constructed ships. It also provides the lumber commodity that can be traded. |
+ | {| class="wikitable" | ||
+ | ! '''Timber Chain''' | ||
+ | |- | ||
+ | |rowspan="1" | [[Lumber Camp (ROTS)|Lumber Camp]] || [[Lumberyard (ROTS)|Lumberyard]] || [[Sawmills (ROTS)|Sawmills]] | ||
+ | |} | ||
====Farming Chain==== | ====Farming Chain==== | ||
− | This chain of buildings provides food and is the principle source of income across your entire empire. Farms should be upgraded early in a campaign and often after that. Farms enable cavalry recruitment in the province when there are appropriate koryu or bushi buildings present. | + | This chain of buildings provides food and is the principle source of income across your entire empire. Farms should be upgraded early in a campaign and often after that. Farms can be developed to either produce more food and income or to raise horses which enable cavalry recruitment in the province when there are appropriate koryu or bushi buildings present. |
+ | {| class="wikitable" | ||
+ | ! '''Farming Chain''' | ||
+ | |- | ||
+ | |rowspan="2" | [[Fields (ROTS)|Fields]] || [[Dry Field Agriculture (ROTS)|Dry Field Agriculture]] || [[Rice Paddies (ROTS)|Rice Paddies]] || [[Improved Irrigation (ROTS)|Improved Irrigation]] | ||
+ | |- | ||
+ | || [[Pastures (ROTS)|Pastures]] || [[Horse Breeders (ROTS)|Horse Breeders]] || [[Warhorse Studs (ROTS)|Warhorse Studs]] | ||
+ | |} | ||
====Infrastructure Chain==== | ====Infrastructure Chain==== | ||
This chain of buildings increases the movement speed and rate of replenishment of armies in its province. It also increases town growth, the line of sight of your agents, and their chances of detecting hidden enemy agents. | This chain of buildings increases the movement speed and rate of replenishment of armies in its province. It also increases town growth, the line of sight of your agents, and their chances of detecting hidden enemy agents. | ||
+ | {| class="wikitable" | ||
+ | ! '''Infrastructure Chain''' | ||
+ | |- | ||
+ | |rowspan="1" | [[Trails (ROTS)|Trails]] || [[Roads (ROTS)|Roads]] || [[Post Road and Stations (ROTS)|Post Road and Stations]] || [[Imperial Roads (ROTS)|Imperial Roads]] | ||
+ | |} | ||
====Port Chain==== | ====Port Chain==== | ||
− | This chain of buildings enables the recruitment of ships | + | This chain of buildings enables the recruitment of ships and can be developed to either facilitate overseas trading, increasing economic growth, or to increase the quality of warship crews and the number of warships that can be constructed. |
+ | {| class="wikitable" | ||
+ | ! '''Port Chain''' | ||
+ | |- | ||
+ | |rowspan="2" | [[Coastal Village (ROTS)|Coastal Village]] || [[Harbour (ROTS)|Harbour]] || [[Trading Port (ROTS)|Trading Port]] | ||
+ | |- | ||
+ | || [[Military Port (ROTS)|Military Port]] || [[Drydock (ROTS)|Drydock]] | ||
+ | |} | ||
====Silk Chain==== | ====Silk Chain==== | ||
− | This chain of buildings facilitates silk production within a province which generates wealth and provides the silk commodity that can be traded. | + | This chain of province speciality buildings facilitates silk production within a province which generates wealth and provides the silk commodity that can be traded. |
+ | {| class="wikitable" | ||
+ | ! '''Silk Chain''' | ||
+ | |- | ||
+ | |rowspan="1" | [[Silk Workshop (ROTS)|Silk Workshop]] || [[Silk Spinner (ROTS)|Silk Spinner]] || [[Master Silk Spinner (ROTS)|Master Silk Spinner]] | ||
+ | |} | ||
+ | |||
+ | [[Category:ROTS Information]] |
Latest revision as of 05:59, 9 February 2013
Contents
- 1 Overview
- 1.1 Castle Chain
- 1.2 Buddhist Chain
- 1.3 Improvement Chain
- 1.4 Bushi Chain
- 1.5 Clan Chain
- 1.6 Barter Chain
- 1.7 Government Chain
- 1.8 Intellectual Chain
- 1.9 Koryu Chain
- 1.10 Craftwork Chain
- 1.11 Gold Mining Chain
- 1.12 Holy Site Chain
- 1.13 Iron Chain
- 1.14 Naval Chain
- 1.15 Assassin Chain
- 1.16 Smith Chain
- 1.17 Timber Chain
- 1.18 Farming Chain
- 1.19 Infrastructure Chain
- 1.20 Port Chain
- 1.21 Silk Chain
Overview
In Shogun 2: Rise of the Samurai, Buildings are used for the recruitment of military units and also subterfuge agents and foreign veterans. They also have a range of effects, either on a clan’s economy or on the units and agents they produce. See each chain for details of how it can be used:-
Castle Chain
Each level of castle building increases the size of its castle town: providing an additional slot on which to build. Larger castles are more difficult to assault. They are also the chief consumer of food in a province, so if farm building levels are not in step with castle size there will be food shortages. Castles cannot be demolished.
Castle Chain | |||
---|---|---|---|
Town | Stronghold | Fort | Castle |
Buddhist Chain
This chain of buildings enables the recruitment of sou agents and, in combination with a koryu dojo, warrior monk units. Those buildings higher up the chain provide warrior monks with greater experience and increase the happiness of a province's population.
Buddhist Chain | |||
---|---|---|---|
Buddhist Sanctuary | Buddhist Temple | Buddhist Monastery | Famous Buddhist Temple |
Improvement Chain
This chain of buildings improves your recruitment and replenishment capabilities and can be specialised to improve the statistics of specific units.
Improvement Chain | |
---|---|
Encampment | Armoury |
Hunting Lodge | |
Proving Grounds |
Bushi Chain
This chain of buildings enables recruitment of the new samurai troop types, including samurai heroes, and also produces samurai cavalry when used in combination with pastures.
Bushi Chain | |||
---|---|---|---|
Bushi Training Grounds | Bushi School | Bushi Dojo | Legendary Bushi Dojo |
Clan Chain
The clan chain of buildings enables recruitment of shirabyoshi agents, increases taxation within its province, and spreads your family's influence to nearby provinces.
Clan Chain | |||
---|---|---|---|
Clan Estate | Shinden | Mandokoro | Fujiwara Palace |
Minamoto Palace | |||
Taira Palace |
Barter Chain
This chain of buildings enables the recruitment of junsatsushi and provides a major contribution to province wealth. There are two sub-chains within it: one facilitates long-term growth, the other short to mid-term wealth.
Barter Chain | |||
---|---|---|---|
Barter Exchange | Market | Goods Exchange | Merchant Guild |
Food Stores | Granary | Grain Warehouse |
Government Chain
This chain of buildings is the centre of government within a province and public order's main controlling factor. It also enables the recruitment of basic Levy units. There are two sub-chains within it: one focuses on public order and siege defence and the other on recruitment and replenishment of armies. Those buildings higher up the chain either increase the size of the defending garrison or the number of units that can be recruited there in each turn.
Government Chain | |||
---|---|---|---|
Tadokoro | Town Watch | Militia Hall | Kondeidokoro |
Muster Field | Barracks | Arsenal |
Intellectual Chain
This chain of buildings reduces the time required to master arts.
Intellectual Chain | |||
---|---|---|---|
School | Calligraphy School | Provincial Academy | Confucian Academy |
The State Academy is a province specialty version of the Intellectual Chain that is only found in Kyoto.
State Academy |
---|
State Academy |
Koryu Chain
This chain of buildings enables recruitment of the old-style, mostly naginata-armed troop types. It also enables warrior monks when used in combination with Buddhist buildings and naginata cavalry when combined with pastures. The highest level koryu buildings can also produce naginata hero, onna bushi, and tetsubo warrior monks.
Koryu Chain | |||
---|---|---|---|
Koryu Training Grounds | Koryu School | Koryu Dojo | Legendary Koryu Dojo |
Craftwork Chain
This chain of province speciality buildings produce the craftwork commodity that can be traded and is required for the construction of certain other buildings. The craftwork chain can also be used to improve the quality of bows, giving an accuracy bonus to all bow units recruited in the same province.
Craftwork Chain | ||
---|---|---|
Artisans | Fletcher | Master Bowmaker |
Washi Mills | Lacquerware Works |
Gold Mining Chain
This chain of province speciality buildings improves your clan's income.
Gold Mining Chain | ||
---|---|---|
Placer Gold Mining | Gold Lodes | Gold Mine |
Holy Site Chain
This chain of province speciality buildings improves happiness and can be developed to either improve the quality of recruited warrior monk units or improve the morale of any recruited land units.
Holy Site Chain | ||
---|---|---|
Holy Site | Buddhist Hermitage | Fortified Monastery |
Shinto Sanctuary | Great Soja Shrine |
Iron Chain
This chain of province speciality buildings produces income and reduces the cost of recruitment in the same province. It also provides the iron commodity that can be traded.
Iron Chain | ||
---|---|---|
Iron Sands | Small Iron Mine | Iron Mine |
This chain of province speciality buildings can be developed to improve overseas trade income and increase the experience of locally-recruited ship crews.
Naval Chain | ||
---|---|---|
Trade Hamlet | Pirate Cove | Pirate Den |
Assassin Chain
This chain of province speciality buildings increases provincial wealth and improves the quality of monomi agents recruited there.
Assassin Chain | ||
---|---|---|
Isolated Hamlet | Senmin Village | Smuggling Network |
Smith Chain
This chain of province speciality buildings either improves the armour or melee attack statistics of locally-recruited units. The higher the level of building, the greater the increase to the armor and melee attack of the recruited units.
Smith Chain | ||
---|---|---|
Blacksmith | Armourer | Master Armourer |
Weaponsmith | Master Weaponsmith |
Timber Chain
This chain of province speciality buildings produces income and reduces the cost of locally-constructed ships. It also provides the lumber commodity that can be traded.
Timber Chain | ||
---|---|---|
Lumber Camp | Lumberyard | Sawmills |
Farming Chain
This chain of buildings provides food and is the principle source of income across your entire empire. Farms should be upgraded early in a campaign and often after that. Farms can be developed to either produce more food and income or to raise horses which enable cavalry recruitment in the province when there are appropriate koryu or bushi buildings present.
Farming Chain | |||
---|---|---|---|
Fields | Dry Field Agriculture | Rice Paddies | Improved Irrigation |
Pastures | Horse Breeders | Warhorse Studs |
Infrastructure Chain
This chain of buildings increases the movement speed and rate of replenishment of armies in its province. It also increases town growth, the line of sight of your agents, and their chances of detecting hidden enemy agents.
Infrastructure Chain | |||
---|---|---|---|
Trails | Roads | Post Road and Stations | Imperial Roads |
Port Chain
This chain of buildings enables the recruitment of ships and can be developed to either facilitate overseas trading, increasing economic growth, or to increase the quality of warship crews and the number of warships that can be constructed.
Port Chain | ||
---|---|---|
Coastal Village | Harbour | Trading Port |
Military Port | Drydock |
Silk Chain
This chain of province speciality buildings facilitates silk production within a province which generates wealth and provides the silk commodity that can be traded.
Silk Chain | ||
---|---|---|
Silk Workshop | Silk Spinner | Master Silk Spinner |
Pages in category "ROTS Buildings"
The following 22 pages are in this category, out of 22 total.