Difference between revisions of "Category:ROTS Buildings"
(→Farming Chain) |
(→Intellectual Chain) |
||
(9 intermediate revisions by the same user not shown) | |||
Line 71: | Line 71: | ||
====Intellectual Chain==== | ====Intellectual Chain==== | ||
− | This chain of | + | This chain of buildings reduces the time required to master arts. |
{| class="wikitable" | {| class="wikitable" | ||
! '''Intellectual Chain''' | ! '''Intellectual Chain''' | ||
|- | |- | ||
|rowspan="1" | [[School (ROTS)|School]] || [[Calligraphy School (ROTS)|Calligraphy School]] || [[Provincial Academy (ROTS)|Provincial Academy]] || [[Confucian Academy (ROTS)|Confucian Academy]] | |rowspan="1" | [[School (ROTS)|School]] || [[Calligraphy School (ROTS)|Calligraphy School]] || [[Provincial Academy (ROTS)|Provincial Academy]] || [[Confucian Academy (ROTS)|Confucian Academy]] | ||
+ | |} | ||
+ | |||
+ | The State Academy is a province specialty version of the Intellectual Chain that is only found in Kyoto. | ||
+ | {| class="wikitable" | ||
+ | ! '''State Academy''' | ||
+ | |- | ||
+ | |rowspan="1" | [[State Academy (ROTS)|State Academy]] | ||
|} | |} | ||
Line 157: | Line 164: | ||
====Farming Chain==== | ====Farming Chain==== | ||
− | This chain of buildings provides food and is the principle source of income across your entire empire. Farms should be upgraded early in a campaign and often after that. Farms can be developed to either produce more food and income or | + | This chain of buildings provides food and is the principle source of income across your entire empire. Farms should be upgraded early in a campaign and often after that. Farms can be developed to either produce more food and income or to raise horses which enable cavalry recruitment in the province when there are appropriate koryu or bushi buildings present. |
{| class="wikitable" | {| class="wikitable" | ||
! '''Farming Chain''' | ! '''Farming Chain''' | ||
Line 168: | Line 175: | ||
====Infrastructure Chain==== | ====Infrastructure Chain==== | ||
This chain of buildings increases the movement speed and rate of replenishment of armies in its province. It also increases town growth, the line of sight of your agents, and their chances of detecting hidden enemy agents. | This chain of buildings increases the movement speed and rate of replenishment of armies in its province. It also increases town growth, the line of sight of your agents, and their chances of detecting hidden enemy agents. | ||
+ | {| class="wikitable" | ||
+ | ! '''Infrastructure Chain''' | ||
+ | |- | ||
+ | |rowspan="1" | [[Trails (ROTS)|Trails]] || [[Roads (ROTS)|Roads]] || [[Post Road and Stations (ROTS)|Post Road and Stations]] || [[Imperial Roads (ROTS)|Imperial Roads]] | ||
+ | |} | ||
====Port Chain==== | ====Port Chain==== | ||
− | This chain of buildings enables the recruitment of ships | + | This chain of buildings enables the recruitment of ships and can be developed to either facilitate overseas trading, increasing economic growth, or to increase the quality of warship crews and the number of warships that can be constructed. |
+ | {| class="wikitable" | ||
+ | ! '''Port Chain''' | ||
+ | |- | ||
+ | |rowspan="2" | [[Coastal Village (ROTS)|Coastal Village]] || [[Harbour (ROTS)|Harbour]] || [[Trading Port (ROTS)|Trading Port]] | ||
+ | |- | ||
+ | || [[Military Port (ROTS)|Military Port]] || [[Drydock (ROTS)|Drydock]] | ||
+ | |} | ||
====Silk Chain==== | ====Silk Chain==== | ||
− | This chain of buildings facilitates silk production within a province which generates wealth and provides the silk commodity that can be traded. | + | This chain of province speciality buildings facilitates silk production within a province which generates wealth and provides the silk commodity that can be traded. |
+ | {| class="wikitable" | ||
+ | ! '''Silk Chain''' | ||
+ | |- | ||
+ | |rowspan="1" | [[Silk Workshop (ROTS)|Silk Workshop]] || [[Silk Spinner (ROTS)|Silk Spinner]] || [[Master Silk Spinner (ROTS)|Master Silk Spinner]] | ||
+ | |} | ||
+ | |||
+ | [[Category:ROTS Information]] |
Latest revision as of 05:59, 9 February 2013
Contents
- 1 Overview
- 1.1 Castle Chain
- 1.2 Buddhist Chain
- 1.3 Improvement Chain
- 1.4 Bushi Chain
- 1.5 Clan Chain
- 1.6 Barter Chain
- 1.7 Government Chain
- 1.8 Intellectual Chain
- 1.9 Koryu Chain
- 1.10 Craftwork Chain
- 1.11 Gold Mining Chain
- 1.12 Holy Site Chain
- 1.13 Iron Chain
- 1.14 Naval Chain
- 1.15 Assassin Chain
- 1.16 Smith Chain
- 1.17 Timber Chain
- 1.18 Farming Chain
- 1.19 Infrastructure Chain
- 1.20 Port Chain
- 1.21 Silk Chain
Overview
In Shogun 2: Rise of the Samurai, Buildings are used for the recruitment of military units and also subterfuge agents and foreign veterans. They also have a range of effects, either on a clan’s economy or on the units and agents they produce. See each chain for details of how it can be used:-
Castle Chain
Each level of castle building increases the size of its castle town: providing an additional slot on which to build. Larger castles are more difficult to assault. They are also the chief consumer of food in a province, so if farm building levels are not in step with castle size there will be food shortages. Castles cannot be demolished.
Castle Chain | |||
---|---|---|---|
Town | Stronghold | Fort | Castle |
Buddhist Chain
This chain of buildings enables the recruitment of sou agents and, in combination with a koryu dojo, warrior monk units. Those buildings higher up the chain provide warrior monks with greater experience and increase the happiness of a province's population.
Buddhist Chain | |||
---|---|---|---|
Buddhist Sanctuary | Buddhist Temple | Buddhist Monastery | Famous Buddhist Temple |
Improvement Chain
This chain of buildings improves your recruitment and replenishment capabilities and can be specialised to improve the statistics of specific units.
Improvement Chain | |
---|---|
Encampment | Armoury |
Hunting Lodge | |
Proving Grounds |
Bushi Chain
This chain of buildings enables recruitment of the new samurai troop types, including samurai heroes, and also produces samurai cavalry when used in combination with pastures.
Bushi Chain | |||
---|---|---|---|
Bushi Training Grounds | Bushi School | Bushi Dojo | Legendary Bushi Dojo |
Clan Chain
The clan chain of buildings enables recruitment of shirabyoshi agents, increases taxation within its province, and spreads your family's influence to nearby provinces.
Clan Chain | |||
---|---|---|---|
Clan Estate | Shinden | Mandokoro | Fujiwara Palace |
Minamoto Palace | |||
Taira Palace |
Barter Chain
This chain of buildings enables the recruitment of junsatsushi and provides a major contribution to province wealth. There are two sub-chains within it: one facilitates long-term growth, the other short to mid-term wealth.
Barter Chain | |||
---|---|---|---|
Barter Exchange | Market | Goods Exchange | Merchant Guild |
Food Stores | Granary | Grain Warehouse |
Government Chain
This chain of buildings is the centre of government within a province and public order's main controlling factor. It also enables the recruitment of basic Levy units. There are two sub-chains within it: one focuses on public order and siege defence and the other on recruitment and replenishment of armies. Those buildings higher up the chain either increase the size of the defending garrison or the number of units that can be recruited there in each turn.
Government Chain | |||
---|---|---|---|
Tadokoro | Town Watch | Militia Hall | Kondeidokoro |
Muster Field | Barracks | Arsenal |
Intellectual Chain
This chain of buildings reduces the time required to master arts.
Intellectual Chain | |||
---|---|---|---|
School | Calligraphy School | Provincial Academy | Confucian Academy |
The State Academy is a province specialty version of the Intellectual Chain that is only found in Kyoto.
State Academy |
---|
State Academy |
Koryu Chain
This chain of buildings enables recruitment of the old-style, mostly naginata-armed troop types. It also enables warrior monks when used in combination with Buddhist buildings and naginata cavalry when combined with pastures. The highest level koryu buildings can also produce naginata hero, onna bushi, and tetsubo warrior monks.
Koryu Chain | |||
---|---|---|---|
Koryu Training Grounds | Koryu School | Koryu Dojo | Legendary Koryu Dojo |
Craftwork Chain
This chain of province speciality buildings produce the craftwork commodity that can be traded and is required for the construction of certain other buildings. The craftwork chain can also be used to improve the quality of bows, giving an accuracy bonus to all bow units recruited in the same province.
Craftwork Chain | ||
---|---|---|
Artisans | Fletcher | Master Bowmaker |
Washi Mills | Lacquerware Works |
Gold Mining Chain
This chain of province speciality buildings improves your clan's income.
Gold Mining Chain | ||
---|---|---|
Placer Gold Mining | Gold Lodes | Gold Mine |
Holy Site Chain
This chain of province speciality buildings improves happiness and can be developed to either improve the quality of recruited warrior monk units or improve the morale of any recruited land units.
Holy Site Chain | ||
---|---|---|
Holy Site | Buddhist Hermitage | Fortified Monastery |
Shinto Sanctuary | Great Soja Shrine |
Iron Chain
This chain of province speciality buildings produces income and reduces the cost of recruitment in the same province. It also provides the iron commodity that can be traded.
Iron Chain | ||
---|---|---|
Iron Sands | Small Iron Mine | Iron Mine |
This chain of province speciality buildings can be developed to improve overseas trade income and increase the experience of locally-recruited ship crews.
Naval Chain | ||
---|---|---|
Trade Hamlet | Pirate Cove | Pirate Den |
Assassin Chain
This chain of province speciality buildings increases provincial wealth and improves the quality of monomi agents recruited there.
Assassin Chain | ||
---|---|---|
Isolated Hamlet | Senmin Village | Smuggling Network |
Smith Chain
This chain of province speciality buildings either improves the armour or melee attack statistics of locally-recruited units. The higher the level of building, the greater the increase to the armor and melee attack of the recruited units.
Smith Chain | ||
---|---|---|
Blacksmith | Armourer | Master Armourer |
Weaponsmith | Master Weaponsmith |
Timber Chain
This chain of province speciality buildings produces income and reduces the cost of locally-constructed ships. It also provides the lumber commodity that can be traded.
Timber Chain | ||
---|---|---|
Lumber Camp | Lumberyard | Sawmills |
Farming Chain
This chain of buildings provides food and is the principle source of income across your entire empire. Farms should be upgraded early in a campaign and often after that. Farms can be developed to either produce more food and income or to raise horses which enable cavalry recruitment in the province when there are appropriate koryu or bushi buildings present.
Farming Chain | |||
---|---|---|---|
Fields | Dry Field Agriculture | Rice Paddies | Improved Irrigation |
Pastures | Horse Breeders | Warhorse Studs |
Infrastructure Chain
This chain of buildings increases the movement speed and rate of replenishment of armies in its province. It also increases town growth, the line of sight of your agents, and their chances of detecting hidden enemy agents.
Infrastructure Chain | |||
---|---|---|---|
Trails | Roads | Post Road and Stations | Imperial Roads |
Port Chain
This chain of buildings enables the recruitment of ships and can be developed to either facilitate overseas trading, increasing economic growth, or to increase the quality of warship crews and the number of warships that can be constructed.
Port Chain | ||
---|---|---|
Coastal Village | Harbour | Trading Port |
Military Port | Drydock |
Silk Chain
This chain of province speciality buildings facilitates silk production within a province which generates wealth and provides the silk commodity that can be traded.
Silk Chain | ||
---|---|---|
Silk Workshop | Silk Spinner | Master Silk Spinner |
Pages in category "ROTS Buildings"
The following 22 pages are in this category, out of 22 total.