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Difference between revisions of "Zwei Hander (M2TW Unit)"

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{{TW Unit|image=[[Image:Zweihander info.png]]
+
{{TW Unit|image=[[Image:Zweihander info.png]]
 
  |Class=Heavy Infantry
 
  |Class=Heavy Infantry
 
  |Unit Size=48
 
  |Unit Size=48
  |Weaponry= <li>Sword</li>
+
  |Weaponry=<li>Sword</li>
 +
|Morale=9
 +
|Melee Attack=14
 +
|Ranged Attack=NA
 +
|Defence=4
 +
|Charge Bonus=6
 +
|Accuracy=NA
 +
|Range=NA
 +
|Ammunition=NA
 
  |Region=Global
 
  |Region=Global
 
  |Recruitment Cost=680
 
  |Recruitment Cost=680
 
  |Upkeep Cost=150
 
  |Upkeep Cost=150
  |Building Requirements= <li>Armoury</li>
+
|Turns to Build=1
 +
|Unit Limit=6
 +
  |Building Requirements=<li>Armoury</li>
 
  |Tech Requirements=None
 
  |Tech Requirements=None
  |Attributes= <li>Can withdraw</li>  <li>Hardy</li>  <li>Hide forest</li>  <li>Sea faring</li>
+
  |Attributes=<li>Can withdraw</li>  <li>Hardy</li>  <li>Hide forest</li>  <li>Sea faring</li>
 
}}
 
}}
  

Revision as of 16:15, 12 October 2013

Zwei Hander (M2TW Unit)
Zweihander info.png
Class Heavy Infantry
Unit Size 48
Weaponry
  • Sword
  • Morale 9
    Melee Attack 14
    Ranged Attack NA
    Defence 4
    Charge Bonus 6
    Accuracy NA
    Range NA
    Ammunition NA
    Region Global
    Recruitment Cost 680
    Upkeep Cost 150
    Turns to Build 1
    Unit Limit 6
    Building Requirements
  • Armoury
  • Technology Requirements None
    Attributes
  • Can withdraw
  • Hardy
  • Hide forest
  • Sea faring

  • Zweihander thumbnail.png These well trained warriors are protected by plate armour and wield a mighty two-handed sword.

    Overview

    Literally meaning two hander’s, in German, in reference to the grip needed to wield their massive swords. Zweihanders are very heavily armoured foot troops who can cut a bloody swathe through nearly all infantry they will encounter. This unit is deployed by the Holy Roman Empire and often forms the vanguard when assaulting enemy battlelines.

    Details

    Wielding a massive, two-handed sword, the Zwei Hander unit is ideal for charging into the enemies' front line or for for flanking enemy units. Their distinct advantage is their charge, so it would be wise not to let them get charged while idle. Their metal armour means that they are well protected against missiles, though it does not help much in defence, as the massive, two-handed sword that they carry are less effective when defending. With this in mind, they should not be placed on walls, where their charge is nullified. While they have a lower attack than the Forlorn Hope, another unit carrying two-handed swords, they are a lot cheaper to maintain.

    Factions

    • HRE Thumbnail.png Holy Roman Empire