Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Swordsmen (RTW unit)"

From TWC Wiki
Jump to navigationJump to search
Line 19: Line 19:
 
  |Tech Requirements= None
 
  |Tech Requirements= None
 
  |Attributes= Warcry }}
 
  |Attributes= Warcry }}
[[File: Swordsmen_(RTW)_unit_card.png]]  Swordsmen are the third infantry unit two barbarian factions can recruit.  Unlike other tools of warfare, a sword has no other purpose but for battle, making it the mark of a true warrior.
+
[[File: Swordsmen_(RTW)_unit_card.png]]   
 +
Swordsmen are the third infantry unit two barbarian factions can recruit.  Unlike other tools of warfare, a sword has no other purpose but for battle, making it the mark of a true warrior.
  
 
==Description==
 
==Description==

Revision as of 21:43, 30 December 2013

Swordsmen (RTW unit)
Swordsmen (RTW).png
Class Heavy Infantry
Unit Size 160 men
Weaponry Sword
Morale 8
Melee Attack 10
Ranged Attack N/A
Defence 12
Charge Bonus 4
Accuracy N/A
Range N/A
Ammunition N/A
Region Global
Recruitment Cost 460
Upkeep Cost 170
Turns to Build 1
Unit Limit Unlimited
Building Requirements Meeting Hall
Technology Requirements None
Attributes Warcry

Swordsmen (RTW) unit card.png Swordsmen are the third infantry unit two barbarian factions can recruit. Unlike other tools of warfare, a sword has no other purpose but for battle, making it the mark of a true warrior.

Description

Swordsmen are steadfast and aggressive warriors, the 'infantry of the line' for barbarian warlords. They are not very disciplined at times, as their sense of honour and bravery can make them eager to get into any fray, but they are uniformly superb swordsmen. They are equipped with good swords and large shields.

Every warlord worth the name makes sure he has a couple of warbands of these hard men under his command.

Use

Swordsmen are tough, steady infantry, that make up a significant part of the infantry in the Britons and Gauls developed armies. These units are generally relied on to go through more fighting than Warbands. But despite having better statistics than their preceding units, the Warband from the Muster Field, the total cost of a Swordsmen unit becomes cheaper than for a Warband unit in two turns (without considering the cost of the building needed to produce them).

Swordsmen are more than a match for their Roman counterparts, the Hastati, even though the Swordsmen lack a missile weapon. On an even battlefield, a Swordsmen unit will rout a Hastati, which gives the barbarian army a distinct advantage by getting units with better statistics sooner than “civilized” factions.

Swordsmen can hide in forests and have the ability to start a warcry.

Factions

Britannia Faction Symbol-Vanilla.png Britannia

Gaul Faction Symbol-Vanilla.png Gaul