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Difference between revisions of "Geisha (TWS2)"

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=Overview=
 
=Overview=
 
Like [[Ninja (TWS2)|ninja]], geisha are assassins, but, unlike their male counterparts, they automatically start with the highest level of subterfuge skill and can only assassinate or spy passively. Geisha are always visible to the enemy, making them susceptible to capture by [[Metsuke (TWS2)|metsuke]].
 
Like [[Ninja (TWS2)|ninja]], geisha are assassins, but, unlike their male counterparts, they automatically start with the highest level of subterfuge skill and can only assassinate or spy passively. Geisha are always visible to the enemy, making them susceptible to capture by [[Metsuke (TWS2)|metsuke]].
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:'''Recruitment Cost''': 1000
  
 
=Actions=
 
=Actions=
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=Requires=
 
=Requires=
 
*'''<u>Buildings</u>''':
 
*'''<u>Buildings</u>''':
**Infamous Mizu Shobai District
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**[[Infamous Mizu Shobai District (TWS2)|Infamous Mizu Shobai District]]
  
 
=Skills=
 
=Skills=
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[[Category:Characters (TWS2)]]

Latest revision as of 05:22, 17 January 2014

Geisha
S2TW Geisha.png
Shogun-2-CharB.png

Overview

Like ninja, geisha are assassins, but, unlike their male counterparts, they automatically start with the highest level of subterfuge skill and can only assassinate or spy passively. Geisha are always visible to the enemy, making them susceptible to capture by metsuke.

Recruitment Cost: 1000

Actions

Requires

Skills

Below is the chart showing skills of a geisha in chronological order:-

S2TW geisha skill.png

Effects & Description

Below is the table containing info on the effects and descriptions of various skills of a geisha.

Skill Effects Description
Courtesan Level 1
  • +4% to the agent's success chance
  • +3% to the chance of escape following an unsuccessful action
  • Shame and pain: they both pierce the heart.
    Entertainer Level 1
  • +1 to subterfuge when assassinating
  • A smile can hide many intentions.
    Flattery Level 1
  • +3% to the chance of escaping from enemy agents
  • Level 2
  • +6% to the chance of escaping from enemy agents
  • +5% to the agent's critical success chance
  • A clever tongue has its uses.
    Fox Lady Level 1
  • +5% to the agent's critical success chance
  • +6% to the chance of escape following an unsuccessful action
  • The fox is cunning: she never reveals that she is a fox.
    Seduction Level 1
  • +1 to subterfuge when assassinating
  • Men seldom dwell on danger; women are more prudent.
    Politics Level 1
  • +3% to the chance of escaping from enemy agents
  • Level 2
  • +6% to the chance of escaping from enemy agents
  • There is an art in knowing who to know.
    Cultured Lady Level 1
  • +6% to the chance of escape following an unsuccessful action
  • Level 2
  • +4% to the agent's success chance
  • +9% to the chance of escape following an unsuccessful action
  • Grace in all things is most becoming.
    Poisoner Level 1
  • +1 to subterfuge when assassinating
  • Level 2
  • +2 to subterfuge when assassinating
  • "More tea, dear?"
    Agent Level 1
  • +10% to the chance of escaping from enemy agents
  • +15% increase to campaign map line of sight
  • Intrigue lives in a make-up box.

    Retainers

    Retainer Effects Description
    1
    1
    1
    1
    1
    1
    1
    1

    Traits

    Trait Effects Description
    1
    1
    1
    1
    1
    1
    1
    1