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Difference between revisions of "Rome (TWR2 Faction)"

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(Cultural Victory)
(Economic Victory)
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=====Economic Victory=====
 
=====Economic Victory=====
Control 65 port settlements either by direct ownership or through client states and military allies
+
Control 65 port settlements either by direct ownership or through client states and military allies.
 +
 
 
Completely control the following 6 provinces by direct ownership, client states or military allies;
 
Completely control the following 6 provinces by direct ownership, client states or military allies;
 +
 
'''Africa''', '''Italia''', '''Syria''', '''Bosporus''', '''Baetica''', '''Asia'''
 
'''Africa''', '''Italia''', '''Syria''', '''Bosporus''', '''Baetica''', '''Asia'''
 +
 
 
 
Maintain trade relations with 15 factions
 
Maintain trade relations with 15 factions

Revision as of 05:47, 18 October 2015

Rome (TWR2 Faction)
Rome sym1.png
Name: Rome
From Game: Total War: Rome II
Religion:Polytheistic
Culture: Latin
Playable:


Rome is one of the 14 major factions that are playable in Total War: Rome II campaign.

Overview

Rome sym1.png


Starting Positions

Family Dynasties

Depending on which family dynasty chosen, Rome will gain certain traits for the duration of the campaign.

House of Julia

The Julii clan are an ancient patrician family, with a tradition of attaining high office back centuries. The most famous of the clan was Gaius Julius Caesar, who became life-long dictator. They have 22% influence over Rome in the beginning of the campaign

  • Barbarian Subduers: +15% melee attack during battles against barbarian tribes.Fam julia.png
  • Romanisation: +6 to cultural conversion.

House of Junia

The House of Junii are one of the most respectable families in Rome. This reputation rests on the labours of Lucius Junius Brutus, who drove out the last Roman king, Tarquinius Superbus. They have 21% influence over Rome in the beginning of the campaign

  • Founding Fathers: Public order bonus (maximum of +6) from presence of Latin culture. Fam junia.png
  • Agrarian Wisdom: +30% wealth from agricultural buildings

House of Cornelia 21%

The Cornelii clan is among the most illustrious of Roman families: more become consuls, generals and statesmen than any other family. Among them, the Scipios and Sullas are especially notables. Sulla Felix, the faous dictator, was a member of this family. They have 21% influence over Rome in the beginning of the campaign.

  • Cultural Assimilation: -50% public order penalties due to the presence of foreign cultures
  • All Will Serve: -50% upkeep cost for all auxiliary units

Basic Start

Inital Turn
  • Defensive Allies - None
  • Military Allies - None
  • Client States - None
  • Trade Agreements - Syracuse
  • War Against - Etruscan League
  • Prosperity - Moderate
  • Influence - Overlooked
  • Treasury - 4000
  • Food - 0
  • Technology - None
  • Spies - Postumia Scapula (Italia)
  • Champions - None
  • Dignitary - None

Controlled Settlements

Roman territory at the start

Each settlement is located in a province/area where the culture, and public order is the same for all the cities in the province.

Italia

There are '4 cities' in the province of Italia. Currently for Rome the culture diversity is 100% Latin

Roma
  • Starting Buildings - City, Field of Mars(Recruitment)
  • Income - 1742
  • Maximum number of buildings - 6
Neapolis
  • Starting Buildings - Village (Olive Grove), Port, Consecrated Ground
  • Income - 158
  • Maximum number of buildings - 6
Magna Graecia

There are 4 cities in the province of Magna Graecia. The culture diversity is 50% Latin, 30% Hellenic, 20% Punic

Brundisium
  • Starting Buildings - City, Military Wharf, Field of Mars (Recruitment)
  • Income - 289
  • Maximum number of buildings - 6
Cosentia
  • Starting Buildings - Village
  • Income - 54
  • Maximum number of buildings - 4

Victory Conditions

Military Victory

Control 90 settlements by direct owndership or via client states and military allies. Have control over the following 6 provinces: Africa, Italia, Armenia, Aquitania, Britannia, Magna Graecia

Maintain 180 units in total with 60 naval units included.

Economic Victory

Control 65 port settlements either by direct ownership or through client states and military allies.

Completely control the following 6 provinces by direct ownership, client states or military allies;

Africa, Italia, Syria, Bosporus, Baetica, Asia


Maintain trade relations with 15 factions Hold at least one of every strategic resource At the end of your turn have an income of at least 90000 talents Maintain 120 units in total

Cultural Victory

Completely control the following 6 provinces by owndership, client states, or military allies; Italia, Aegyptus, Hellas, Mesopotamia, Aquitania, Syria


Hold at least one settlement in 28 provinces in which your culture is dominant. Construct the following building: Pantheon, Colosseum. Research 30 of all technologies.

Units

Generals

Melee Infantry

Spear Infantry

Pike Infantry

Missile Infantry

Shock Cavalry

Melee Caalry

Missile Cavalry

Elephants

Field Artillery

Fixed Artillery