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Difference between revisions of "Yeomanry (ETW Unit)"

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m (Removed category "Empire Total War Units"; Quick-adding category "ETW Units" (using HotCat))
 
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{{Unit|image=[[Image:Yeomanry.jpg]]|Class=Cavalry|Men=60|Guns=N/A|Recruitable From=Governor's Residence|Region=Europe|Recruitment Cost=900|Upkeep Cost=270|Technology Needed=None}}
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{{TW Unit|image=[[Image:Yeomanry.jpg]]
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|Class=Cavalry
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|Unit Size=60 Men
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|Weaponry=Sabers
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|Region=Europe
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|Recruitment Cost=900
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|Upkeep Cost=270
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|Building Requirements=Governers Residence
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|Tech Requirements=None
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|Attributes=<li>Can Hide in Woodland</li>
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<li>Can form Diamond Formation</li>
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<li>Can Form Wedge Foramtion</li>
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}}
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[[Image:Provincinal_Cavalry_Thumb.png‎]] These locally recruited cavalry are a valuable aid in keeping order.
  
 
==Overview==
 
==Overview==
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Historically, there are many examples of yeomanry or gendarmes turning on their own citizenry with surprising and horrific violence. They were widely used against the anti-factory Luddites in northern England and, most infamously, were responsible for the Peterloo Massacre in 1819, when the Manchester and Salford Yeomanry charged a mostly peaceful, but excited crowd, and cut down many unarmed protesters.
 
Historically, there are many examples of yeomanry or gendarmes turning on their own citizenry with surprising and horrific violence. They were widely used against the anti-factory Luddites in northern England and, most infamously, were responsible for the Peterloo Massacre in 1819, when the Manchester and Salford Yeomanry charged a mostly peaceful, but excited crowd, and cut down many unarmed protesters.
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==Details==
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Yeomanry are quite similar to [[Provincial Cavalry (ETW Unit)| Provincial Cavalry]]  and should be treated as such. Yeomanry are useful for settling unrest in local settlements, especially late game. However they field fairly low melee statistics and so should not be relied upon to combat stronger units. They are best suited to combating weak or wavering units.
  
 
==Factions==
 
==Factions==
*[[Great Britain (ETW Faction)|Great Britain]]
 
  
[[Category:Cavalry]]
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*[[Image:Britain_flag.jpg|25px]] [[Great Britain (ETW Faction)|Great Britain]]
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[[Category:ETW Cavalry]]
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[[Category:ETW Units]]

Latest revision as of 09:51, 30 May 2017

Yeomanry (ETW Unit)
Yeomanry.jpg
Class Cavalry
Unit Size 60 Men
Weaponry Sabers
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Europe
Recruitment Cost 900
Upkeep Cost 270
Turns to Build
Unit Limit
Building Requirements Governers Residence
Technology Requirements None
Attributes
  • Can Hide in Woodland
  • Can form Diamond Formation
  • Can Form Wedge Foramtion

  • Provincinal Cavalry Thumb.png These locally recruited cavalry are a valuable aid in keeping order.

    Overview

    These light horsemen are often little more than mounted militia, but with a greater social standing. Cavalry always see themselves as better than foot soldiers, but in this case, it may be true. It is, after all, not cheap to purchase and maintain a decent horse, and this means that men with financial standing make up the majority of recruits.

    They are, however, not as disciplined as regular cavalry, simply because they do not have the time or available resources to learn the craft of war as thoroughly. They are, however, extremely useful in policing the rougher, lower orders and keeping the existing social structure intact.

    Historically, there are many examples of yeomanry or gendarmes turning on their own citizenry with surprising and horrific violence. They were widely used against the anti-factory Luddites in northern England and, most infamously, were responsible for the Peterloo Massacre in 1819, when the Manchester and Salford Yeomanry charged a mostly peaceful, but excited crowd, and cut down many unarmed protesters.

    Details

    Yeomanry are quite similar to Provincial Cavalry and should be treated as such. Yeomanry are useful for settling unrest in local settlements, especially late game. However they field fairly low melee statistics and so should not be relied upon to combat stronger units. They are best suited to combating weak or wavering units.

    Factions