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Difference between revisions of "Barbary Pirates (ETW Unit)"

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m (Removed category "Empire Total War Units"; Quick-adding category "ETW Units" (using HotCat))
 
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*[[Image:Barbary_flag.jpg|25px]] [[Barbary States (ETW Faction)|Barbary States]]
 
*[[Image:Barbary_flag.jpg|25px]] [[Barbary States (ETW Faction)|Barbary States]]
  
[[Category:Empire Total War Units]]
 
 
[[Category:ETW Infantry]]
 
[[Category:ETW Infantry]]
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[[Category:ETW Units]]

Latest revision as of 10:00, 30 May 2017

Barbary Pirates (ETW Unit)
East ethnic warriors barbary pirates.png
Class Melee Infantry
Unit Size 160 Men
Weaponry Swords
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region North Africa
Recruitment Cost 610
Upkeep Cost 150
Turns to Build
Unit Limit
Building Requirements Magistrate
Technology Requirements None
Attributes
  • Can hide in woodland
  • Can hide in light scrub
  • Resistant to heat fatigue

  • Barbary pirates icon inf1.png A sword is an honourable weapon for any warrior. The man who carries one must demonstrate his courage if he is to cut down his foe.

    Overview

    Although a sword, no matter what its design, may appear outdated next to a musket, it has one great advantage: it never needs loading. A truly skilled swordsman will never want for employment, and he is an intimidating sight to many regular musket-armed soldiers.

    Units of swordsmen are also easier to handle tactically on a battlefield. A general does not have to make fine judgements about when to hold or give fire: he need only send his men forward to do their killing work at the right time. Once committed, they will keep fighting until death or victory comes.

    Details

    Barbary Pirates are among the very units recruitable by the Barbary Pirates and are recruitable only in North Africa. The Barbary Pirates are fine swordsmen and are able to defeat less equipped melee or line infantry. However they will likely falter when combating well equipped melee infantry or elite Infantry. Also as they have fairly low morale they cannot be depended upon in the heat of battle as they will likely rout if the odds are not in their favour.

    Factions