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Difference between revisions of "Native Indian Cavalry (ETW Unit)"

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m (Removed category "Empire Total War Units"; Quick-adding category "ETW Units" (using HotCat))
 
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{{Unit|image=[[Image:NI Cavalry.jpg]]|Class=Cavalry|Men=60|Guns=N/A|Recruitable From=Military Academy|Region=India|Recruitment Cost=1020|Upkeep Cost=300|Technology Needed=None}}
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{{TW Unit|image=[[Image:NI Cavalry.jpg]]
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|Class=Cavalry
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|Unit Size=60
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|Weaponry=Lance
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|Region=India
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|Recruitment Cost=1020
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|Upkeep Cost=300
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|Building Requirements=Military Academy
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|Tech Requirements=None
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|Attributes=<li>Can hide in woodland</li>
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<li>Resistant to heat fatigue</li>
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<li>Diamond Formation</li>
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<li>Wedge Formation</li>
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}}
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[[Image:EIC_Lancers.png]] Sipahis are superb horsemen and their ornate lances are deadly when brought to bear at the charge.
  
 
==Overview==
 
==Overview==
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The term ‘sipahi’ has its roots in ancient Persian where it means simply ‘army’. In common with cavalry formations the world over, sipahis have an air of high status and their elaborate arms, mounts and armor underline the fact that they are not mere foot-sloggers. A general who can call on their knows that once battle is joined, the shock of their charge, skilfully applied, can swiftly destroy all but the most resolute and disciplined enemy.
 
The term ‘sipahi’ has its roots in ancient Persian where it means simply ‘army’. In common with cavalry formations the world over, sipahis have an air of high status and their elaborate arms, mounts and armor underline the fact that they are not mere foot-sloggers. A general who can call on their knows that once battle is joined, the shock of their charge, skilfully applied, can swiftly destroy all but the most resolute and disciplined enemy.
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== Details ==
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 +
Lancers are a very different type of cavalry from the standard regiments of horse. They have significantly worse melee and defense stats in general; however, they have a much higher charge bonus. This makes them very suitable for charging enemy positions and to break enemy morale, but less apt in a pitched battle. Due to the fact that Lances are inadequate in close combat it is advised that lancers should be use to charge, withdraw and then charge again in order to efficiently use their charge bonus.
  
 
==Faction==
 
==Faction==
*[[Great Britain (ETW Faction)|Great Britain]]
 
  
[[Category:Cavalry]]
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*[[Image:Britain_flag.jpg|25px]] [[Great Britain (ETW Faction)|Great Britain]]
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[[Category:ETW Cavalry]]
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[[Category:ETW Units]]

Latest revision as of 10:04, 30 May 2017

Native Indian Cavalry (ETW Unit)
NI Cavalry.jpg
Class Cavalry
Unit Size 60
Weaponry Lance
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region India
Recruitment Cost 1020
Upkeep Cost 300
Turns to Build
Unit Limit
Building Requirements Military Academy
Technology Requirements None
Attributes
  • Can hide in woodland
  • Resistant to heat fatigue
  • Diamond Formation
  • Wedge Formation

  • EIC Lancers.png Sipahis are superb horsemen and their ornate lances are deadly when brought to bear at the charge.

    Overview

    Though prematurely abandoned by many European armies, the lance remains a formidable weapon when used at the charge, concentrating the weight of horse and rider into a single needle-sharp point. The lance has retained its popularity in India, a center of excellence with the weapon.

    The term ‘sipahi’ has its roots in ancient Persian where it means simply ‘army’. In common with cavalry formations the world over, sipahis have an air of high status and their elaborate arms, mounts and armor underline the fact that they are not mere foot-sloggers. A general who can call on their knows that once battle is joined, the shock of their charge, skilfully applied, can swiftly destroy all but the most resolute and disciplined enemy.

    Details

    Lancers are a very different type of cavalry from the standard regiments of horse. They have significantly worse melee and defense stats in general; however, they have a much higher charge bonus. This makes them very suitable for charging enemy positions and to break enemy morale, but less apt in a pitched battle. Due to the fact that Lances are inadequate in close combat it is advised that lancers should be use to charge, withdraw and then charge again in order to efficiently use their charge bonus.

    Faction