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Articles related to Buildings in [[Total War: Shogun 2]].
 
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[[Category:TWS2 Information]]
==Overview==
+
[[Category:Buildings]]
In [[Total War: Shogun 2]] Buildings are used for the recruitment of military units and also subterfuge and religious agents. They also have a range of effects, either on a clan’s economy or on the units and agents they produce. See each chain for details of how it can be used:-
 
 
 
====Castle Chain====
 
The castle is the heart of the population and public order's main controlling factor. Each level of castle building increases the size of its castle town: providing an additional slot on which to build, enabling the recruitment of basic ashigaru units and determining how many units can be recruited there in each turn. Larger castles are more difficult to assault and spawn a larger defence force of samurai retainers and women. They are also the chief consumer of food in a province, so if farm building levels are not in step with castle size there will be food shortages.
 
{| class="wikitable"
 
! '''Castle Chain'''
 
|-
 
|rowspan="1" | [[Fort (TWS2)|Fort]] || [[Stronghold (TWS2)|Stronghold]] || [[Fortress (TWS2)|Fortress]] || [[Castle (TWS2)|Castle]] || [[Citadel (TWS2)|Citadel]]
 
|}
 
 
 
====Archery Chain====
 
All bow-armed units can be recruited from this chain of buildings. Those buildings higher up the chain improve the quality of archers and enable the recruitment of bow heroes. In combination with a temple, it is possible to recruit bow warrior monks from the archery chain. Archers are excellent for skirmishing but poor in melee.
 
{| class="wikitable"
 
! '''Archery Chain'''
 
|-
 
|rowspan="1" | [[Archery Dojo (TWS2)|Archery Dojo]] || [[Foot Archery Range (TWS2)|Foot Archery Range]] || [[Bow Master Dojo (TWS2)|Bow Master Dojo]] || [[Legendary Kyudo School (TWS2)|Legendary Kyudo School]]
 
|}
 
 
 
====Buddhist Chain====
 
This chain of buildings enables the recruitment of both monk agents and, in combination with a yari or bow dojo, warrior monk units. As places of study, Buddhist buildings contribute to your mastery of the arts. Those buildings higher up the chain increase the happiness of the Buddhist population of a province, and can even convert non-Buddhists living there.
 
{| class="wikitable"
 
! '''Buddhist Chain'''
 
|-
 
|rowspan="1" | [[Buddhist Temple (TWS2)|Buddhist Temple]] || [[Monastery (TWS2)|Monastery]] || [[Temple Complex (TWS2)|Temple Complex]] || [[Famous Temple (TWS2)|Famous Temple]]
 
|}
 
 
 
====Improvement Chain====
 
This chain of buildings improves your recruitment and replenishment capabilities, and can be specialised to improve the statistics of specific units.
 
{| class="wikitable"
 
! '''Improvement Chain'''
 
|-
 
|rowspan="5" | [[Encampment (TWS2)|Encampment]] || [[Armoury (TWS2)|Armoury]]
 
|-
 
|rowspan="1" | [[Barracks (TWS2)|Barracks]]
 
|-
 
|rowspan="1" | [[Hunting Lodge (TWS2)|Hunting Lodge]]
 
|-
 
|rowspan="1" | [[Jujutsu Dojo (TWS2)|Jujutsu Dojo]]
 
|-
 
|rowspan="1" | [[Proving Grounds (TWS2)|Proving Grounds]]
 
|}
 
 
 
====Cavalry Chain====
 
All cavalry units can be recruited from this chain of buildings. Better cavalry types require the warhorse commodity and corresponding weapon dojos.
 
{| class="wikitable"
 
! '''Cavalry Chain'''
 
|-
 
|rowspan="1" | [[Stables (TWS2)|Stables]] || [[Warhorse Stables (TWS2)|Warhorse Stables]] || [[Bajutsu Master Dojo (TWS2)|Bajutsu Master Dojo]] || [[Legendary Bajutsu School (TWS2)|Legendary Bajutsu School]]
 
|}
 
 
 
====Christian Chain====
 
This chain of buildings enables the recruitment of missionary agents. The rigidly organised structure of Catholicism enables swifter mastery of the arts and much quicker conversion to their religion than their Buddhist counterparts can manage. The Christian chain promotes a more fluid society with the effect of increased economic growth.
 
{| class="wikitable"
 
! '''Christian Chain'''
 
|-
 
|rowspan="1" | [[Chapel (TWS2)|Chapel]] || [[Mission (TWS2)|Mission]] || [[Church (TWS2)|Church]] || [[Cathedral (TWS2)|Cathedral]]
 
|}
 
 
 
====Market Chain====
 
This chain of buildings enables the recruitment of metsuke agents and is a major contributor to long-term wealth across your empire.
 
{| class="wikitable"
 
! '''Market Chain'''
 
|-
 
|rowspan="1" | [[Market (TWS2)|Market]] || [[Rice Exchange (TWS2)|Rice Exchange]] || [[Merchant Guild (TWS2)|Merchant Guild]] || [[Kabunakama (TWS2)|Kabunakama]]
 
|}
 
 
 
====Siege Chain====
 
This chain of buildings enables the recruitment of matchlock gun-armed units and siege weapons.
 
{| class="wikitable"
 
! '''Siege Chain'''
 
|-
 
|rowspan="1" | [[Siege Engineer's Workshop (TWS2)|Siege Engineer's Workshop]] || [[Powder Maker (TWS2)|Powder Maker]] || [[Gunsmith (TWS2)|Gunsmith]] || [[Arsenal (TWS2)|Arsenal]]
 
|}
 
 
 
====Stealth Chain====
 
This chain of buildings enables the recruitment of both ninja agents and kisho ninja units and also keeps your population happy through the many pleasures they offer. Some of the profits made here are skimmed-off and added to your treasury.
 
{| class="wikitable"
 
! '''Stealth Chain'''
 
|-
 
|rowspan="1" | [[Sake Den (TWS2)|Sake Den]] || [[Gambling Hall (TWS2)|Gambling Hall]] || [[Criminal Syndicate (TWS2)|Criminal Syndicate]] || [[Infamous Mizu Shobai District (TWS2)|Infamous Mizu Shobai District]]
 
|}
 
 
 
====Sword Chain====
 
All katana-armed units can be recruited from this chain of buildings. Those buildings higher up the chain improve the quality of the swordsmen and enable the recruitment of katana heroes. All swordsmen are excellent attackers.
 
{| class="wikitable"
 
! '''Sword Chain'''
 
|-
 
|rowspan="1" | [[Sword School (TWS2)|Sword School]] || [[No-Dachi Dojo (TWS2)|No-Dachi Dojo]] || [[Sword Master School (TWS2)|Sword Master School]] || [[Legendary Kenjutsu School (TWS2)|Legendary Kenjutsu School]]
 
|}
 
 
 
====Yari Chain====
 
All yari and naginata-armed units can be recruited from this chain of buildings. Those buildings higher up the chain improve the quality of yari and naginata troops and enable the recruitment of heroes. In combination with a temple, it is possible to recruit naginata warrior monks from the yari chain. Pole-armed units such as these are good defenders, especially against cavalry.
 
{| class="wikitable"
 
! '''Yari Chain'''
 
|-
 
|rowspan="1" | [[Yari Drill Yard (TWS2)|Yari Drill Yard]] || [[Naginata Dojo (TWS2)|Naginata Dojo]] || [[Yari Master School (TWS2)|Sword Master School]] || [[Legendary Sojutsu School (TWS2)|Legendary Sojutsu School]]
 
|}
 
 
 
====Farming Chain====
 
This chain of buildings provides food and is the principle source of income across your entire empire. Farms should be upgraded early in a campaign and often after that.
 
{| class="wikitable"
 
! '''Farming Chain'''
 
|-
 
|rowspan="1" | [[Rice Paddies (TWS2)|Rice Paddies]] || [[Improved Irrigation (TWS2)|Improved Irrigation]] || [[Terrace Farming (TWS2)|Terrace Farming]] || [[Land Consolidation (TWS2)|Land Consolidation]]
 
|}
 
 
 
====Craftwork Chain====
 
This chain of province speciality buildings produce the craftwork commodity that can be traded and is required for the construction of certain other buildings. The craftwork chain can also be used to improve the quality of bows, giving a bonus to all bow units recruited in the same province.
 
{| class="wikitable"
 
! '''Craftwork Chain'''
 
|-
 
|rowspan="3" | [[Artisans (TWS2)|Artisans]] || [[Fletchers (TWS2)|Fletchers]] || [[Master Bowmaker (TWS2)|Master Bowmaker]]
 
|-
 
|| [[Paper Mills (TWS2)|Paper Mills]] || [[Laquerware Workshops (TWS2)|Laquerware Workshops]]
 
|}
 
 
 
====Gold Mining Chain====
 
This chain of province speciality buildings improves your clan’s income.
 
{| class="wikitable"
 
! '''Gold Mining Chain'''
 
|-
 
|rowspan="1" | [[Surface Gold Mine (TWS2)|Surface Gold Mine]] || [[Open Pit Gold Mine (TWS2)|Open Pit Gold Mine]] || [[Gold Mining Complex (TWS2)|Gold Mining Complex]]
 
|}
 
 
 
====Holy Site Chain====
 
This chain of province speciality buildings improves the quality of all monk agents and warrior monk units recruited here, and is therefore of limited use to Christian clans.
 
{| class="wikitable"
 
! '''Holy Site Chain'''
 
|-
 
|rowspan="3" | [[Holy Site (TWS2)|Holy Site]] || [[Mountain Hermitage (TWS2)|Mountain Hermitage]] || [[Fortified Monastery (TWS2)|Fortified Monastery]]
 
|-
 
|| [[Pilgrim Hostel (TWS2)|Pilgrim Hostel]] || [[Great Shrine (TWS2)|Great Shrine]]
 
|}
 
 
 
====Warhorse Chain====
 
This chain of province speciality buildings provides the warhorse commodity required for better cavalry units, also improving all cavalry recruited in the same province.
 
{| class="wikitable"
 
! '''Warhorse Chain'''
 
|-
 
|rowspan="1" | [[Pastures (TWS2)|Pastures]] || [[Horse Breeders (TWS2)|Horse Breeders]] || [[Warhorse Studs (TWS2)|Warhorse Studs]]
 
|}
 
 
 
====Intellectual Chain====
 
This chain of province speciality buildings reduces the time required to master arts. The intellectual centre chain can also be used to produce improved metsuke, thereby reducing corruption and increasing income in a province.
 
{| class="wikitable"
 
! '''Intellectual Chain'''
 
|-
 
|rowspan="3" | [[School (TWS2)|School]] || [[Library (TWS2)|Library]] || [[Confucian Academy (TWS2)|Confucian Academy]]
 
|-
 
|| [[Magistrate (TWS2)|Magistrate]] || [[Law Court (TWS2)|Law Court]]
 
|}
 
 
 
====Iron Chain====
 
This chain of province speciality buildings produces income and reduces the cost of recruitment in the same province, also providing the iron commodity that can be traded.
 
{| class="wikitable"
 
! '''Iron Chain'''
 
|-
 
|rowspan="1" | [[Iron Mine (TWS2)|Iron Mine]] || [[Deep Iron Mine (TWS2)|Deep Iron Mine]] || [[Iron Mining Complex (TWS2)|Iron Mining Complex]]
 
|}
 
 
 
====Naval Chain====
 
This chain of province speciality buildings can be developed to either improve overseas trade income or increase the experience of locally-recruited ship crews.
 
{| class="wikitable"
 
! '''Naval Chain'''
 
|-
 
|rowspan="3" | [[Merchant Colony (TWS2)|Merchant Colony]] || [[Pirate Lair (TWS2)|Pirate Lair]] || [[Pirate Fortress (TWS2)|Pirate Fortress]]
 
|-
 
|| [[Warehouses (TWS2)|Warehouses]] || [[Red Seal Company (TWS2)|Red Seal Company]]
 
|}
 
 
 
====Ninja Chain====
 
This chain of province speciality buildings either improves the quality of ninja agents recruited there and increases income, or increases the experience of kisho ninja units recruited there.
 
{| class="wikitable"
 
! '''Ninja Chain'''
 
|-
 
|rowspan="3" | [[Mountain Hideout (TWS2)|Mountain Hideout]] || [[Burakumin Village (TWS2)|Burakumin Village]] || [[Smuggling Network (TWS2)|Smuggling Network]]
 
|-
 
|| [[Ninjutsu School (TWS2)|Ninjutsu School]] || [[Ninja Clan Fortress (TWS2)|Ninja Clan Fortress]]
 
|}
 
 
 
====Smith Chain====
 
This chain of province speciality buildings either improves the armour or melee attack statistics of certain locally-recruited units. The higher the level of building, the greater the number of troop types that can be improved.
 
{| class="wikitable"
 
! '''Smith Chain'''
 
|-
 
|rowspan="3" | [[Blacksmith (TWS2)|Blacksmith]] || [[Armourer (TWS2)|Armourer]] || [[Master Armourer (TWS2)|Master Armourer]]
 
|-
 
|| [[Weaponsmith (TWS2)|Weaponsmith]] || [[Master Weaponsmiths (TWS2)|Master Weaponsmiths]]
 
|}
 
 
 
====Stone Chain====
 
This chain of province speciality buildings reduces the cost of buildings constructed in the same province, also providing the stone commodity required for some high level buildings.
 
{| class="wikitable"
 
! '''Stone Chain'''
 
|-
 
|rowspan="1" | [[Quarry (TWS2)|Quarry]] || [[Stonemason (TWS2)|Stonemason]] || [[Stoneworks (TWS2)|Stoneworks]]
 
|}
 
 
 
====Timber Chain====
 
This chain of province speciality buildings reduces the cost of locally-constructed ships and produces an income, also providing the lumber commodity that can be traded.
 
{| class="wikitable"
 
! '''Timber Chain'''
 
|-
 
|rowspan="1" | [[Lumber Camp (TWS2)|Lumber Camp]] || [[Lumberyards (TWS2)|Lumberyards]] || [[Sawmills (TWS2)|Sawmills]]
 
|}
 
 
 
====Infrastructure Chain====
 
This chain of buildings increases the movement speed and rate of replenishment of armies in its province. It also increases the line of sight of your agents and their chances of detecting hidden enemy agents.
 
{| class="wikitable"
 
! '''Infrastructure Chain'''
 
|-
 
|rowspan="1" | [[Trails (TWS2)|Trails]] || [[Roads (TWS2)|Roads]] || [[Post Roads & Stations (TWS2)|Post Roads & Stations]] || [[Imperial Roads & Towers (TWS2)|Imperial Roads & Towers]]
 
|}
 
 
 
====Port Chain====
 
This chain of buildings enables the recruitment of ships. Those buildings higher up the chain facilitate overseas trading, increase economic growth, and can allow foreign powers to negotiate the export of their new weapons and ideas to Japan.
 
{| class="wikitable"
 
! '''Port Chain'''
 
|-
 
|rowspan="3" | [[Coastal Village (TWS2)|Coastal Village]] || rowspan="2" | [[Harbour (TWS2)|Harbour]] || rowspan="2" | [[Trading Port (TWS2)|Trading Port]] || [[Military Port (TWS2)|Military Port]] || [[Drydock (TWS2)|Drydock]]
 
|-
 
|| [[Nanban Trade Port (TWS2)|Nanban Trade Port]] || [[Nanban Quarter (TWS2)|Nanban Quarter]]
 
|}
 

Latest revision as of 07:09, 31 May 2017

Articles related to Buildings in Total War: Shogun 2.

Pages in category "TWS2 Building"

The following 114 pages are in this category, out of 114 total.