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Difference between revisions of "Assassins (Modding in M2TW)"

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This page is dedicated to understanding the game mechanics behind assassins in [[M2TW]]
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This page is dedicated to understanding the game mechanics behind [[assassin]]s in [[M2TW]]
  
The values for determining assassination success percentages can be found in the descr_campaign_db.xml file and the export_descr_character_traits.txt
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The values for determining assassination success percentages can be found in the [[descr_campaign_db.xml]] file and the [[export_descr_character_traits.txt]]
  
  
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[[Category: Modding]][[Category: M2TW Modding]][[Category:M2TW_Modding_Tutorials]]
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[[Category: M2TW Modding]]
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[[Category:M2TW Modding Tutorials]]

Latest revision as of 07:26, 19 June 2017

This page is dedicated to understanding the game mechanics behind assassins in M2TW

The values for determining assassination success percentages can be found in the descr_campaign_db.xml file and the export_descr_character_traits.txt


descr_campaign_db.xml

You can only change the file when the game is not running otherwise the data will not compile

<assassinate_base_chance float="15"/>

  • Appears to be the base percentage that a default assassin starts off with


<assassinate_attack_modifier float="1.0"/>

  • This value is multiplied


<assassinate_defence_modifier float="0.0"/>

  • May have something to do with defense vs attacks from other assassins or inquisitors (agents w/ability to kill)
  • Changing the number seems to have no effect on assassination percentages against diplomats


<assassinate_public_modifier float="1.0"/>

  • May have something to do with the public security traits that a character picks up (ex. counter-spy)


<assassinate_personal_modifier float="1.0"/>

  • Refers to the personal security traits one has (ex. paranoid)


<assassinate_counter_spy_modifier float="1.0"/>

  • Appears to be a straight divisor that is applied to the total once all calculations have been made
  • Affects captains and generals


<assassinate_agent_modifier float="2.0"/>

  • Default multiplication value that is applied to all agents (ex. diplomats)
  • This value is multiplied


<assassinate_own_region_modifier float="0.7"/>

  • Value that is multiplied to running total if assassination takes place in assassin's home territory (ex. if french assassin attempts to kill diplomat near Paris, then success = 0.7x)


<assassinate_assassinate_attr_modifier float="0.1"/>

  • Refers to if your assassin has one of these traits
    • Prototype Handgun: +1 assassination, +2 law. 33% upon agent creation if there is a gunsmith or higher in the city.
    • Child Apprentice: +1 assassination. 5% chance on killing a target.
    • Assassin's Blade: +1 assassination. 3% chance on killing a target.


<assassinate_chance_min int="5"/>

  • Minimum chance of success


<assassinate_chance_max int="95"/>

  • Maximum chance of success


Float refers to decimals Int refers to integers

export_descr_character_traits.txt

See article export_descr_character_traits.txt for some general information.