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Difference between revisions of "Faction"

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A [[Faction]] in the context of the [[Total War]] series of games refers to one of the various competing forces which may or may not be controllable by the player when starting a campaign or custom battle. During any campaign the player may choose one faction to play as while the remaining factions will be controlled by the computer which then simulates the moves a human player would be likely to make in order to provide a challenge based on the selected difficulty. In the game [[Medieval 2: Total War]] playable factions from the start include [[England]] and [[France]], with more factions becoming unlocked as the game continues.
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A '''[[Faction]]''' in the context of the [[Total War]] series of games refers to one of the various competing forces in the game which may or may not be controllable by the player when starting a campaign or custom battle. During any campaign or custom battle, the player may choose one faction to play as while the remaining active ones will be controlled by the computer, or another human player in the case of multiplayer matches.  
  
Many [[mods]] alter the [[vanilla]] version of the Total War games to add customised or entirely new factions for players to take control of during campaigns.
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== Details ==
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Factions are differentiated from each other in various ways in the Total War series. Each will typically have a pre-determined list of unique units which can be trained from its settlements - for example English Longbows and Scottish Highlanders. Similarly, available building choices may be limited depending on the faction you play as - for example [[Scotland]] in Medieval 2 find themselves unable to construct the necessary buildings to train gunpowder units. Thus each faction is designed to provide a unique challenge to the player when either played as or met on the battlefield.
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Many [[mods|modifications]] alter the [[vanilla]] version of the Total War games to add customised or entirely new factions for players to take control of during campaigns.
  
 
== See Also ==
 
== See Also ==
*[[:Category:Medieval 2: Total War Factions|Medieval 2: Total War Factions]]
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*[[:Category:ETW Factions|Empire: Total War Factions]]
*[[:Category:Rome: Total War Factions|Rome: Total War Factions]]
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*[[:Category:M2TW Factions|Medieval 2: Total War Factions]]
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:*[[:Category:M2TW Kingdoms Factions|Medieval 2: Kingdoms Factions]]
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*[[Factions (RTW)|Rome: Total War Factions]]
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:*[[Factions in BI|Barbarian Invasion Factions]]
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*[[How to Unlock All Factions|How to Unlock All Factions In Medieval II]]
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[[Category:ETW Gameplay and Features]]
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[[Category:NTW Gameplay and Features]]
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[[Category:M2TW Gameplay and Features]]
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[[Category:RTW Gameplay and Features]]

Latest revision as of 02:19, 4 September 2017

A Faction in the context of the Total War series of games refers to one of the various competing forces in the game which may or may not be controllable by the player when starting a campaign or custom battle. During any campaign or custom battle, the player may choose one faction to play as while the remaining active ones will be controlled by the computer, or another human player in the case of multiplayer matches.


Details

Factions are differentiated from each other in various ways in the Total War series. Each will typically have a pre-determined list of unique units which can be trained from its settlements - for example English Longbows and Scottish Highlanders. Similarly, available building choices may be limited depending on the faction you play as - for example Scotland in Medieval 2 find themselves unable to construct the necessary buildings to train gunpowder units. Thus each faction is designed to provide a unique challenge to the player when either played as or met on the battlefield.

Many modifications alter the vanilla version of the Total War games to add customised or entirely new factions for players to take control of during campaigns.

See Also