Difference between revisions of "Training Camp (FOTS)"
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{{TWS2 Building|image=[[Image:Training Camp FOTS.png]] | {{TWS2 Building|image=[[Image:Training Camp FOTS.png]] | ||
|Chain=[[:Category:FOTS_Buildings#Improvement_Chain|Improvement Type]] | |Chain=[[:Category:FOTS_Buildings#Improvement_Chain|Improvement Type]] | ||
− | |Requires='''Arts''':<li>[[Domain and the Realm]]</li> | + | |Requires='''Arts''':<li>[[Domain and the Realm (FOTS Art)|Domain and the Realm]]</li> |
− | |Enables='''Buildings''':<li>[[Drill School (FOTS)|Drill School]]</li><li>[[Firing Range (FOTS)|Firing Range]]</li><li>[[General Staff Headquarters (FOTS)|General Staff Headquarters]]</li><li>[[Firing Range (FOTS)|Firing Range]]</li><li>[[Military Hospital (FOTS)|Military Hospital]]</li> | + | |Enables='''Buildings''':<li>[[Drill School (FOTS)|Drill School]]</li> |
+ | <li>[[Firing Range (FOTS)|Firing Range]]</li> | ||
+ | <li>[[General Staff Headquarters (FOTS)|General Staff Headquarters]]</li> | ||
+ | <li>[[Firing Range (FOTS)|Firing Range]]</li> | ||
+ | <li>[[Military Hospital (FOTS)|Military Hospital]]</li> | ||
|Spawned Defence Forces=- | |Spawned Defence Forces=- | ||
− | |Basic Building Statistics=<li>Cost: 1600</li><li>-10% to the cost of recruiting land units in this province</li> | + | |Basic Building Statistics=<li>Cost: 1600</li> |
+ | <li>-10% to the cost of recruiting land units in this province</li> | ||
|Clan Effects=-}} | |Clan Effects=-}} | ||
==Description== | ==Description== | ||
− | + | '''The army that does not train neglects its duties.''' | |
− | + | A training camp reduces the expense of recruiting new units. Men can be efficiently trained, and cannot desert quite so readily from a well-ordered camp. | |
− | + | All armies need to train men in weapons handling, and toughen them for the rigours of campaign. Modern weaponry in particular can be intimidating to peasants unused to anything more complicated than the plough or the sickle. Gaining even rudimentary familiarity with something as alien as a foreign-built rifle takes time. On the other hand, such men are often quite hardy because they have lived a life outside, toiling in the fields. They need to learn, but their backs are already strong! They will be able to bear the burdens of soldiering. | |
[[Category:FOTS Buildings]] | [[Category:FOTS Buildings]] |
Latest revision as of 03:58, 6 January 2018
Training Camp (FOTS) | |
---|---|
File:Training Camp FOTS.png | |
Chain | Improvement Type |
Requires | Arts: |
Enables | Buildings: |
Spawned Defence Forces | - |
Basic Building Statistics | |
Clan Effects | - |
See main article; FotS Buildings |
Description
The army that does not train neglects its duties.
A training camp reduces the expense of recruiting new units. Men can be efficiently trained, and cannot desert quite so readily from a well-ordered camp.
All armies need to train men in weapons handling, and toughen them for the rigours of campaign. Modern weaponry in particular can be intimidating to peasants unused to anything more complicated than the plough or the sickle. Gaining even rudimentary familiarity with something as alien as a foreign-built rifle takes time. On the other hand, such men are often quite hardy because they have lived a life outside, toiling in the fields. They need to learn, but their backs are already strong! They will be able to bear the burdens of soldiering.