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Difference between revisions of "Talk:Total War: Attila Mods"

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(Created page with "==Tips for Editing Table== Explanation of how the columns are used currently - this can evolve!<br> If possible use a description that is already in use (makes sorting more usef...")
 
(Scope)
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:'''BAI''' - focused on AI behaviour in battle
 
:'''BAI''' - focused on AI behaviour in battle
 
:'''CAI''' - focused on AI behaviour in campaign
 
:'''CAI''' - focused on AI behaviour in campaign
 +
:'''Custom Battle''' - only used for battles - no campaign play
 
:Specific things, if the mod changes one element list that, e.g.
 
:Specific things, if the mod changes one element list that, e.g.
 
::'''Units'''
 
::'''Units'''

Revision as of 03:19, 21 September 2018

Tips for Editing Table

Explanation of how the columns are used currently - this can evolve!
If possible use a description that is already in use (makes sorting more useful!)
Please discuss major changes at bottom of this page.

Modification Name

Generally the Mod Name as used on the forum, add (TWA) to show it's for Attila if there's likely to be confusion with similar named mods for the other games. If there is an existing wiki page for the mod please use that name and link to it.

Type

Examples;

Fantasy Mod - changes setting to a fictional one.
Historical Mod - changes setting to a different historical era OR concentrates on increasing historical accuracy of original setting
Enhancement - leaves setting and historical content largely unchanged but changes game-play / graphics / music etc...
Add-on - adds a very specific item, e.g. a faction, a set of units - doesn't change overall game-play
Mod-support - needed for other mods to resolve conflicts or add language translations etc - not needed for vanilla game
Bug-Fix - self explanatory!

Scope

Examples:

Total Conversion - aims to change every aspect - normally to convert to a different setting - not recognisable as vanilla game
Overhaul - changes most aspects, including units/textures
Game Play - changes like unit stats balancing, economy, diplomacy, possibly also including BAI CAI changes
BAI - focused on AI behaviour in battle
CAI - focused on AI behaviour in campaign
Custom Battle - only used for battles - no campaign play
Specific things, if the mod changes one element list that, e.g.
Units
Music
Languages

Setting

Examples:

Original - if unchanged from vanilla game
Westeros for Game of Thrones mods - Middle Earth for Lord of the Rings mods etc.
*th century for time shift on same 'campaign map' as vanilla - use <span style="display:none">100+*</span> to make it sort properly,
e.g. 9th century needs <span style="display:none">109</span>
All - for add-ons or fixes that are not dependent on setting

Parent

If the mod is a sub-mod add a link to the required parent mod here

Released/Updated

Date of latest release or update - please stick to yyyy-mm-dd format to make it sort logically! Note; It's not expected that this will always get updated here, but should give users some idea if the mod's been worked on in the last few years or not...

Queries / Suggestions