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| Since the directions for creating a new page are unclear, I'll be doing my assassin research here.
| | Glad you figured out how to make a site, and are researching this... finally, true purpose to the wiki! |
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| The assassin stats can be found in the descr_campaign_db.xml file
| | Hello, just came across this site. |
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| <assassinate_base_chance float="15"/>
| | Currently researching [[assassins]] success percentages as I find its something that is ignored by modders yet is a significant part of the game. |
| **This is the base percentage that a default assassin starts off with
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| <assassinate_attack_modifier float="1.0"/>
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| **Your assassin's agent skill (eyes) is added to this number and then the new number is multiplied to the base percentage
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| <assassinate_defence_modifier float="0.0"/>
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| **The targets skill (diplomacy, piety, ect.) is added to this number and then divided by the result of the previous two statements.
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| <assassinate_public_modifier float="1.0"/>
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| <assassinate_personal_modifier float="1.0"/>
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| **Personal security traits (from failed assassination attempts for example) are added to this number and then multiplied to the result of the previous statements.
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| <assassinate_counter_spy_modifier float="1.0"/>
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| **A default division value that is applied to all calculations
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| <assassinate_agent_modifier float="2.0"/>
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| **A default multiplication value that is applied to all targets that are agents
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| <assassinate_own_region_modifier float="0.7"/>
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| **This value is a multiplier to assassinating targets to regions in your own lands
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| <assassinate_assassinate_attr_modifier float="0.1"/>
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| **If your assassin has these traits it is added to the number then multiplied
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| Prototype Handgun: +1 assassination, +2 law. 33% upon agent creation if there is a gunsmith or higher in the city.
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| Child Apprentice: +1 assassination. 5% chance on killing a target. This one is ridiculously easy to get for some reason.
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| Assassin's Blade: +1 assassination. 3% chance on killing a target. Also rather easy to pick up.
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| <assassinate_chance_min int="5"/>
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| **Minimum percentage of assassination chance
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| <assassinate_chance_max int="95"/>
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| **Maximum percentage of assassination chance
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| ''float'' attribute = numbers may be in decimal form
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| ''int'' attribute = numbers must be integers
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| =export_descr_character_traits.txt=
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| These are pretty self explanatory
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| Trigger agents6
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| WhenToTest AssassinationMission
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| Condition MissionSucceeded
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| Affects GoodAssassin 1 Chance 100
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| ;------------------------------------------
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| Trigger agents7
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| WhenToTest AssassinationMission
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| Condition not MissionSucceeded
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| and not Trait BadAssassin >= 1
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| Affects GoodAssassin -1 Chance 50
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| ;------------------------------------------
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| Trigger agents7_badassassin
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| WhenToTest AssassinationMission
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| Condition not MissionSucceeded
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| and AgentType = assassin
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| and Trait GoodAssassin < 1
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| Affects BadAssassin 1 Chance 50
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| ;------------------------------------------
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| Trigger agents8
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| WhenToTest LeaderOrderedAssassination
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| Condition MissionSucceeded
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| Affects AssassinMaster 1 Chance 100
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| Affects DeceiverVirtue 1 Chance 5
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| Affects StrategyDread 1 Chance 50
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| ;------------------------------------------
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| Trigger agents8a
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| WhenToTest LeaderOrderedAssassination
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| Condition not MissionSucceeded
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| Affects AssassinMaster 1 Chance 10
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| Affects DeceiverVirtue 1 Chance 10
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| Affects StrategyDread 1 Chance 25
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| ;------------------------------------------
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| Trigger agents9
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| WhenToTest SufferAssassinationAttempt
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| Affects Paranoia 1 Chance 33
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| Affects HighPersonalSecurity 1 Chance 75
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| Affects Gambling 1 Chance 15
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| Affects Girls 1 Chance 20
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| Affects Drink 1 Chance 20
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| ;------------------------------------------
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| Trigger agents10
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| WhenToTest SufferAssassinationAttempt
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| Condition Trait Paranoia >= 3
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| Affects Insane 1 Chance 30
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| Affects Deranged 1 Chance 10
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| ;------------------------------------------
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| Trigger agents11
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| WhenToTest SufferAssassinationAttempt
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| Affects Xenophobia 1 Chance 8
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| Affects Introvert 1 Chance 25
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| Much of this information comes from a forum posting I read by Dopp
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| http://forums.totalwar.org/vb/showthread.php?t=75084
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Glad you figured out how to make a site, and are researching this... finally, true purpose to the wiki!
---
Hello, just came across this site.
Currently researching assassins success percentages as I find its something that is ignored by modders yet is a significant part of the game.
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