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Difference between revisions of "White City: Total War"

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{{mod|mod=White City: Total War|modscreenshot=Splash_twc_.gif|platform=[[Medieval II: Total War]]|era=Late Medieval|leader=Vuk, [[SirPaladin]]}}
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{{Mod Information Table
 
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|Platform=[[Medieval II: Total War]]
===Intro===
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|Mod Type=Total Conversion
 
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|Era=Late Medieval
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|Mod Leader=[http://www.twcenter.net/forums/member.php?u=14862 Vuk], [http://www.twcenter.net/forums/member.php?u=21034 iudas]
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|Release Status=Dead Mod
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|Forum=None
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}}
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=Intro=
 
The White City is a modification for Medieval 2: Total War that deals with the wars between various Balkan countries and the Ottoman Empire, between the years 1450 and 1600. Belgrade, the White City, is the very centre of the modification. If we were to draw a map of all these wars (which is what we are going to do), Belgrade and its surrounding area would most likely be in the middle. It had a dramatic history in the early Modern Era.
 
The White City is a modification for Medieval 2: Total War that deals with the wars between various Balkan countries and the Ottoman Empire, between the years 1450 and 1600. Belgrade, the White City, is the very centre of the modification. If we were to draw a map of all these wars (which is what we are going to do), Belgrade and its surrounding area would most likely be in the middle. It had a dramatic history in the early Modern Era.
 
WC: TW is seeking to represent the conflict in an accurate manner while keeping in mind what would make it most enjoyable for the player. Each faction will have its own way of playing. For example, playing the Ottomans will be the easiest, but you will confront problems that the Ottoman sultans faced: rebellions based on the different ethnicities in the empire, treacherous generals, weak and undetermined soldiers etc., while a weaker faction like Serbia would try to arrange its best soldiers to fight the Turks' overwhelming numbers. A ruler with lighter coffers would choose his tactics wisely, ask perhaps stronger factions for help; but if his diplomatic skills aren't his strong spot, a wide range of mercenaries is at his disposal. Although our modification focuses on the Balkans, the northern part of Italy and the Carpathians, the player will be able to recruit mercenaries from Europe and beyond. For instance, if an Ottoman sultan does well in his Balkan campaign, he will be able to fund his generals' other campaigns, and receive local soldiers and hired warriors from them, along with rich exotic resources.
 
WC: TW is seeking to represent the conflict in an accurate manner while keeping in mind what would make it most enjoyable for the player. Each faction will have its own way of playing. For example, playing the Ottomans will be the easiest, but you will confront problems that the Ottoman sultans faced: rebellions based on the different ethnicities in the empire, treacherous generals, weak and undetermined soldiers etc., while a weaker faction like Serbia would try to arrange its best soldiers to fight the Turks' overwhelming numbers. A ruler with lighter coffers would choose his tactics wisely, ask perhaps stronger factions for help; but if his diplomatic skills aren't his strong spot, a wide range of mercenaries is at his disposal. Although our modification focuses on the Balkans, the northern part of Italy and the Carpathians, the player will be able to recruit mercenaries from Europe and beyond. For instance, if an Ottoman sultan does well in his Balkan campaign, he will be able to fund his generals' other campaigns, and receive local soldiers and hired warriors from them, along with rich exotic resources.
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The Byzantine Empire, heir of the legendary Roman Empire, would live 3 years from the modification's start. However, it will not feature as a playable faction in the campaign. However, in the custom battles, a wide variety of historical units will be featured.
 
The Byzantine Empire, heir of the legendary Roman Empire, would live 3 years from the modification's start. However, it will not feature as a playable faction in the campaign. However, in the custom battles, a wide variety of historical units will be featured.
  
===The Team===
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=The Team=
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*[[Vuk]] - Modification founder and leader / Skinner / Historian
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*[[SirPaladin]] - Modification co-leader / Skinner / 2D artist / Historical advisor
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*[[Rex]] - historian
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*[[Caius Flaminius]] - mapper
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*[[Ramtha]] - script helper
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*[[Ultra War]] - historian
 +
 
  
*Vuk - Modification founder and leader / Skinner / Historian
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[[Category:Dead Mod]]
*SirPaladin - Modification co-leader / Skinner / 2D artist / Historical advisor
 
*Rex - historian
 
*Caius Flaminius - mapper
 
*ramtha - script helper
 
*Ultra War - historian
 

Latest revision as of 04:43, 15 May 2019

White City: Total War
Platform Medieval II: Total War
Mod Type Total Conversion
EraLate Medieval
Mod Leader Vuk, iudas
Release Status Dead Mod
Forum / Thread None

Intro

The White City is a modification for Medieval 2: Total War that deals with the wars between various Balkan countries and the Ottoman Empire, between the years 1450 and 1600. Belgrade, the White City, is the very centre of the modification. If we were to draw a map of all these wars (which is what we are going to do), Belgrade and its surrounding area would most likely be in the middle. It had a dramatic history in the early Modern Era. WC: TW is seeking to represent the conflict in an accurate manner while keeping in mind what would make it most enjoyable for the player. Each faction will have its own way of playing. For example, playing the Ottomans will be the easiest, but you will confront problems that the Ottoman sultans faced: rebellions based on the different ethnicities in the empire, treacherous generals, weak and undetermined soldiers etc., while a weaker faction like Serbia would try to arrange its best soldiers to fight the Turks' overwhelming numbers. A ruler with lighter coffers would choose his tactics wisely, ask perhaps stronger factions for help; but if his diplomatic skills aren't his strong spot, a wide range of mercenaries is at his disposal. Although our modification focuses on the Balkans, the northern part of Italy and the Carpathians, the player will be able to recruit mercenaries from Europe and beyond. For instance, if an Ottoman sultan does well in his Balkan campaign, he will be able to fund his generals' other campaigns, and receive local soldiers and hired warriors from them, along with rich exotic resources. The Ottoman Empire's famous military group, the Janissaries, will also be a key feature; in each region they conquer, the Turks will recruit Janissaries from the local population. For example, in all regions belonging to historical Serbia, the Empire will recruit Serbian Janissaries that will keep some of the characteristics the free Serbs had in battle. The Byzantine Empire, heir of the legendary Roman Empire, would live 3 years from the modification's start. However, it will not feature as a playable faction in the campaign. However, in the custom battles, a wide variety of historical units will be featured.

The Team