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Difference between revisions of "User:Welsh Dragon/sandbox"

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{{Culture
 
{{Culture
 
|image=
 
|image=
|Name= Rome
+
|Name= Britannic Tribes
 
|Game=[[Total War: Rome II]]
 
|Game=[[Total War: Rome II]]
|Cultural Group= Roman
+
|Cultural Group= Barbarian
 
|Playable Factions= Yes
 
|Playable Factions= Yes
 
}}
 
}}
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==Culture Traits==
 
==Culture Traits==
  
* Roman Legions: +2 recruitment slot in all your provinces
+
* Heroic Culture: +20% charge bonus in battles when attacking
* Marching Orders: +15% movement range for all armies
+
* Warrior Society: +2 public order for every war against a neighbouring faction
  
 
==Factions:==
 
==Factions:==
  
===Rome - House of Cornelia===
+
===Iceni===
* All Will Serve: -50% upkeep cost for all auxiliary units
+
* Cultural Aspirations: Moderate diplomatic bonus with all non-barbarian tribes  
* Cultural Assimilation: -50% public order penalties due to the presence of foreign cultures
+
* Pastoral Ways: +20% wealth from agricultural buildings  
 
 
===Rome - House of Julia===
 
* Barbarian Subduers: +15% melee attack during battles against barbarian tribes
 
* Romanisation: +6 to cultural conversion
 
 
 
===Rome - House of Junia===
 
* Agrarian Wisdom: +30% wealth from agricultural buildings  
 
* Founding Fathers: Public order bonus (maximum of +6) from presence of Latin culture
 
  
 
==In game:==
 
==In game:==
  
* Cultural Traits increase unit recruitment capacity, allowing for rapid recruitment of whole armies and navies in just a few turns, and allow armies to move further on the campaign map each turn.
+
* Culture Traits increase units charge bonus when attacking, allowing them to do more damage when charging, and provide Public Order bonuses when at war with neighbouring factions.  
* Starts with control of much of central and southern Italy, with easy access to the central Mediterranean, allowing for multiple avenues of expansion. Also controls both a Wonder (Mount Vesuvius, which gives faction wide bonuses to agricultural income and unit morale,) and a Special Region (Roma, which increases income and army recruitment capacity in the Italia province.)
+
* Start off in the Britannic Isles in the north-west (top left) corner of the campaign map, far removed from the major powers of the Mediterranean. This distance allows for a fairly easy early campaign, uniting the isles under your banner before expanding into mainland Europe. But it also can create challenges, as your nearby trade partners are also the factions you will need to conquer to expand into the south and east. 
* The Roman roster comes in two parts. A core roster of Roman units recruitable in any province with the main military recruitment building path and with a focus on melee infantry. And a much larger Auxiliary roster, recruitable from the auxiliary recruitment building path, which draws from the local populace of a province. The exact auxiliary units available to be recruited depend on the native culture of the province. This creates a roster which is both very versatile, but also largely dependent on what provinces the faction controls.
+
* Roster is a mixture of cheap levy units with low morale, and more experienced warriors, chosen and heroic units with increasingly high morale. This can be bolstered further by the Druidic Nobles “Chant” ability. Their basic slingers are also superior to the basic slingers of many other cultures. Some specialised units are recruited from unexpected buildings, for example the Druidic Nobles from the Commons “Loremaster” chain, and Ambushers from the Commons “Slave” chain. They are also the only Barbarian Culture to use Chariots.  
* Instead of separate factions, faction choice decides which party the player will use to lead the Rome faction, with each having different Faction Traits.  
+
* The Britannic Tribes (specifically Iceni) are a good culture for new players looking to play something other than Rome, or as an introduction to the Barbarian style of play. They have bonuses to several key mechanics (Public Order, income and diplomacy,) their roster is decent without requiring the use of a lot of specialised units and micro-management, and their isolation on the campaign map allows for a good short campaign goal of conquering the British Isles without facing too many enemies at once.
  
 
==In history:==
 
==In history:==
  
* The dominant power on the Italian peninsula.  
+
* The heroic peoples of a legendary isle, far from civilization.  
* Though Rome may have started as collection of settlements on the banks of the Tiber river, in this era it would expand to become an empire stretching from the Atlantic Ocean to the Persian Gulf. It's influence on many aspects of the world we live in remains to this day, for example the use of Latin in certain professions, such as the law.
+
* The ancient Britons had a strong connection with their gods, and many menhirs and other ancient sites can be found across these isles, such as Stonehenge. The island of Ynys Mons (also known as Anglesey,) off the north-west coast of Wales was of particular importance, and is said to have been where the Druids made their last stand in the 1st Century AD.
* The Roman military's strengths lay not only in its organisation, discipline and strict tactical doctrine, but also its ability to adapt to change. It adopted the weapons of its enemies, such as the famous gladius (full name “gladius hispaniensis” or “Hispanic sword”,) a short stabbing sword designed to thrust into the enemy to injure or kill. It also adopted those enemies themselves, drawing auxiliaries from other conquered peoples.
+
* Though Rome conquered much of Britain, they were unable to conquer the tribes of the far north in what is now Scotland, instead building Hadrian's Wall and the Antonine Wall in an attempt to keep them out. The ancient Briton's culture and language has also lived on in the Welsh, Cornish and others.

Revision as of 03:39, 14 July 2019

Welsh Dragon/sandbox
Name: Britannic Tribes
From Game: Total War: Rome II
Cultural Group: Barbarian
Playable Factions: Yes


Overview:

Culture Traits

  • Heroic Culture: +20% charge bonus in battles when attacking
  • Warrior Society: +2 public order for every war against a neighbouring faction

Factions:

Iceni

  • Cultural Aspirations: Moderate diplomatic bonus with all non-barbarian tribes
  • Pastoral Ways: +20% wealth from agricultural buildings

In game:

  • Culture Traits increase units charge bonus when attacking, allowing them to do more damage when charging, and provide Public Order bonuses when at war with neighbouring factions.
  • Start off in the Britannic Isles in the north-west (top left) corner of the campaign map, far removed from the major powers of the Mediterranean. This distance allows for a fairly easy early campaign, uniting the isles under your banner before expanding into mainland Europe. But it also can create challenges, as your nearby trade partners are also the factions you will need to conquer to expand into the south and east.
  • Roster is a mixture of cheap levy units with low morale, and more experienced warriors, chosen and heroic units with increasingly high morale. This can be bolstered further by the Druidic Nobles “Chant” ability. Their basic slingers are also superior to the basic slingers of many other cultures. Some specialised units are recruited from unexpected buildings, for example the Druidic Nobles from the Commons “Loremaster” chain, and Ambushers from the Commons “Slave” chain. They are also the only Barbarian Culture to use Chariots.
  • The Britannic Tribes (specifically Iceni) are a good culture for new players looking to play something other than Rome, or as an introduction to the Barbarian style of play. They have bonuses to several key mechanics (Public Order, income and diplomacy,) their roster is decent without requiring the use of a lot of specialised units and micro-management, and their isolation on the campaign map allows for a good short campaign goal of conquering the British Isles without facing too many enemies at once.

In history:

  • The heroic peoples of a legendary isle, far from civilization.
  • The ancient Britons had a strong connection with their gods, and many menhirs and other ancient sites can be found across these isles, such as Stonehenge. The island of Ynys Mons (also known as Anglesey,) off the north-west coast of Wales was of particular importance, and is said to have been where the Druids made their last stand in the 1st Century AD.
  • Though Rome conquered much of Britain, they were unable to conquer the tribes of the far north in what is now Scotland, instead building Hadrian's Wall and the Antonine Wall in an attempt to keep them out. The ancient Briton's culture and language has also lived on in the Welsh, Cornish and others.