Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "How to customize Unit Pack Mods"

From TWC Wiki
Jump to navigationJump to search
m
m (Text replacement - "http://www.twcenter.net" to "https://www.twcenter.net")
 
(27 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
== How to customize "Unit Pack Mods" ==
 
== How to customize "Unit Pack Mods" ==
  
Here is my tutorial how you can add, change or remove something in '''Unit Pack Mods'''.
+
Here is a tutorial how you can add, change or delete content within '''Unit Pack Mods'''.
  
  
[http://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]
+
[https://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]
  
[http://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]
+
[https://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]
  
[http://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]
+
[https://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]
  
[http://www.twcenter.net/forums/showthread.php?623543 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]
+
[https://www.twcenter.net/forums/showthread.php?627675 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]
  
 +
[https://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]
  
All tables here are shown with the "vanilla standard table" names between " ". In the pack files of several unit packs these tables have prefixes like this "'''aum_'''" or "'''my_units_'''" or "'''nameofmod_'''".
 
  
 +
You need to download the '''Pack File Manager'''. A note about the use of the "Pack File Manager" for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn't load anymore after you changed it.
  
You need to download the latest '''Pack File Manager'''. A note to the use of the "Pack File Manager" for all players that are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD's if you don't know exactly what you're doing. Please create a backup before you edit the pack file in case that it doesn't load anymore after you changed it.
 
  
 +
[https://www.twcenter.net/forums/showthread.php?759230 Pack File Manager]
  
[http://sourceforge.net/projects/packfilemanager/files/Release/ Pack File Manager]
 
  
 +
Under the title you see in which '''AUM mods''' you can use the related customization. All AUM mod tables in all Total War games use this database table prefix: "'''aum_*'''"
  
Under the title you see in which '''AUM mods''' you can use the related customization.
 
  
 +
=== How to change the unit "limits" ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
  
=== How to change the unit "limits" ===
 
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
 
  
 +
'''AUM-EMP AUM-NAP AUM-SHO table:'''
 +
 +
'''units_tables/*_units'''
  
"'''units_tables/units'''".
 
  
 +
Scroll to the right until you see the columns "Unit_Limit" and "MP_Unit_Limit". If you change this value to "0", then you have unlimited units.
  
Scroll to the right until you see the columns "Unit_Limit" and "MP_Unit_Limit". The first sets the limit in the campaign mode and the second sets the limit in multiplayer mode. If you change this value to "0", then you have unlimited units.
 
  
 +
'''AUM-ROM and AUM-ATT table:'''
  
'''AUM-ROM table:'''
+
'''main_units_tables/*_main_units'''
  
'''main_units/aum_main_units'''
 
  
 
Columns: "campaign_cap" and "multiplayer_cap"
 
Columns: "campaign_cap" and "multiplayer_cap"
  
  
=== How to remove "unlocked vanilla" or custom units completely ===
+
=== How to remove custom units or "unlocked vanilla units" ===
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
+
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM AUM-ATT)'''
  
  
Delete the unit which you don't want in these four tables:
+
Delete the unit which you don't want in these four tables: (not all mods use these tables)
  
 
'''Custom units:'''
 
'''Custom units:'''
  
aum_units_to_exclusive_faction_permissions
+
'''units_to_exclusive_faction_permissions_tables/*_units_to_exclusive_faction_permissions'''
  
aum_units_to_groupings_military_permissions
+
'''units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions'''
  
  
 
'''Unlocked vanilla units:'''
 
'''Unlocked vanilla units:'''
  
aum_van_units_to_exclusive_faction_permissions
+
'''units_to_exclusive_faction_permissions_tables/*_van_units_to_exclusive_faction_permissions'''
  
aum_van_units_to_groupings_military_permissions
+
'''units_to_groupings_military_permissions_tables/*_van_units_to_groupings_military_permissions'''
  
  
=== How to remove "unlocked vanilla" or custom units from the campaign buildings ===
+
=== How to remove custom units or "unlocked vanilla units" from the campaign buildings ===
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
+
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM AUM-ATT)'''
  
  
- open one of these tables below and delete the related unit entries
+
open these tables below and delete the rows: (not all mods use these tables)
  
  
'''aum_building_units_allowed''' = custom units
+
'''building_units_allowed_tables/*_building_units_allowed''' = custom units
  
'''aum_van_building_units_allowed''' = unlocked vanilla units
+
'''building_units_allowed_tables/*_van_building_units_allowed''' = unlocked vanilla units
  
  
 
=== How to change the unit "size" ===
 
=== How to change the unit "size" ===
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
+
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM AUM-ATT)'''
  
  
"'''unit_stats_land_tables/units_stats_land'''". The second column is called "'''Unit Size'''".
+
'''AUM-EMP AUM-NAP AUM-SHO table:'''
  
 +
'''unit_stats_land_tables/*_units_stats_land'''.
  
'''AUM-ROM tables:'''
 
  
 +
Column "'''Unit Size'''".
  
"'''main_units/aum_main_units'''"
 
  
Columns: num_men / min_men_per_ship / max_men_per_ship
+
'''AUM-ROM and AUM-ATT tables:'''
  
"'''land_units/aum_land_units'''"
+
'''main_units_tables/*_main_units'''
  
Columns: num_mounts (only for cavalry units)
 
  
 +
Columns: num_men / min_men_per_ship / max_men_per_ship
  
=== How to add an unit to a group of factions ===
+
(max_men_per_ship must be equal to num_men)
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
 
  
  
"'''units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions'''"
+
'''land_units_tables/*_land_units'''
  
  
Add a new row with the button. Edit the two new columns like this:
+
Columns: num_mounts or horses
  
1. column = unit_ID
+
(only for cavalry units and num_mounts or horses must be equal to num_men or men)
  
2. column = faction_group
 
  
 +
=== How to add an unit to a group of factions ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
  
=== How to add an unit to a faction ===
 
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
 
  
 +
'''units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions'''
  
"'''units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions'''"
 
  
 +
Add a new row with the button. Edit these columns:
  
Then add a new row with the button. Edit the three new columns like this (AUM-EMP example):
+
1. column = unit_ID
 +
2. column = faction group
  
1. column = euro_elite_light_infantry_windbuchse_jagers
 
  
2. column = prussia
+
=== How to add an unit to a faction ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
  
3. column = true
 
  
 +
'''units_to_exlusive_faction_permissions_tables/*_units_to_exlusive_faction_permissions'''
  
The Prussians can recruit the "Windbüchse Jaegers" from Austria in the "austria_home_regions" too.
 
  
 +
Add a new row with the button. Edit these columns:
  
=== How to remove the required technology ===
+
1. column = Unit_ID
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
+
2. column = faction
 +
3. column = true
  
  
"'''unit_required_technology_junctions_tables/unit_required_technology_junction'''". Delete the row.
+
=== How to remove the required technology ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
  
  
=== How to change the "experience" from the recruitment buildings ===
+
'''unit_required_technology_junctions_tables/*_unit_required_technology_junctions'''
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
 
  
  
"'''unit_buildings_allowed_tables/unit_buildings_allowed'''". In the column "'''Experience'''" you can add these values = 0, 1, 2, 3 and 4
+
Delete the row. (not all mods use this table)
  
  
=== How to change the "availability" in the custom battles ===
+
=== How to change the "experience" from the recruitment buildings ===
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
+
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM AUM-ATT)'''
  
  
"'''units_tables/units'''"
+
'''building_units_allowed_tables/*_building_units_allowed'''.
  
Add a "'''True'''" or "'''False'''" value in these columns: '''Early_availability / Late_availability'''
 
  
 +
In the column "'''Experience'''" you can add these values = 0, 1, 2, 3, 4, 5, 6
  
'''AUM-ROM table:'''
 
  
 +
=== How to change the "availability" in the custom battles ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
  
"'''units_to_exclusive_faction_permissions/aum_units_to_exclusive_faction_permissions'''"
 
  
Columns: key = unit / faction / allowed
+
'''AUM-EMP AUM-NAP AUM-SHO table:'''
  
 +
'''units_tables/*_units'''
  
=== How to change the "campaign movement rate" ===
 
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
 
  
 +
Add a "'''True'''" or "'''False'''" value in these columns: '''Early_availability / Late_availability'''
  
"'''units_tables/units'''". Change the value in the column "'''Campaign_Map_Action_Points'''".
 
  
 +
'''AUM-ROM and AUM-ATT table:'''
  
'''AUM-ROM table:'''  
+
'''units_custom_battle_permissions_tables/*_units_custom_battle_permissions'''
  
  
"'''land_units/aum_land_units'''". "'''Campaign_Action_Points'''".
+
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender
  
  
=== How to remove the added abilities of the vanilla units completely ===  
+
=== How to change the "campaign movement rate" ===
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
+
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM AUM-ATT)'''
 
 
  
Delete the complete table "'''unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions'''"
 
  
 +
'''AUM-EMP AUM-NAP AUM-SHO table:'''
  
=== How to change the name of an unit ===
+
'''units_tables/*_units'''
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM)'''
 
  
  
open a "'''language.pack'''" like the [http://www.twcenter.net/forums/showthread.php?t=340442 UPC] and go to the bottom of the table. The custom units are mostly added below the vanilla units. Or added on the top of the file.
+
Change the value in the column "'''Campaign_Map_Action_Points'''".
  
For every unit there are three rows included: 1. names / 2. short description / 3. long description
 
  
1. units_on_screen_name_UNIT_ID
+
'''AUM-ROM and AUM-ATT table:'''
  
2. unit_description_texts_description_text_UNIT_ID
+
'''land_units_tables/*_land_units'''.  
  
3. unit_description_texts_long_description_text_UNIT_ID
 
  
 +
Change the value in the column
 +
"'''Campaign_Action_Points'''".
  
Don't change anything in the first column. In the second column you can add your new custom text.
 
  
 +
=== How to remove abilities from units ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
  
=== How to add "rank_fire" or remove "platoon_fire" ===
 
'''(AUM-EMP  AUM-NAP)'''
 
  
 +
'''AUM-EMP AUM-NAP AUM-SHO table:'''
  
"'''unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction'''"
+
'''unit_to_unit_abilities_junctions_tables/*_unit_to_unit_abilities_junctions''' = custom units
  
 +
'''unit_to_unit_abilities_junctions_tables/*_van_unit_to_unit_abilities_junctions''' = vanilla units
  
There you can see which unit has which abilities. Several units have "rank_fire" already activated.
+
(not all mods use these tables)
  
Add a new row with the button. Edit the two columns like this:
 
  
1. column = UNIT_ID
+
'''AUM-ROM and AUM-ATT table:'''
  
2. column = rank_fire
+
'''land_units_to_unit_abilities_junctions_tables/*_units_to_unit_abilities_junctions'''
  
  
If an unit can use "platoon_fire_grouped" and/or "improved_platoon_fire_grouped", then the unit will use these two firing drills instead of "rank_fire".
+
=== How to add "grenades" back to Grenadiers ===
 +
'''(AUM-EMP  AUM-NAP)'''
  
If you want to be sure that your unit only uses "rank_fire", then you have to delete all rows where the firing drill "platoon..." and "improved_platoon..." is shown.
 
  
 +
'''unit_stats_land_tables/*_units_stats_land'''
  
=== How to add "grenades" back to Grenadiers ===
 
'''(AUM-EMP  AUM-NAP)'''
 
  
 
+
Scroll to the right until you see the column "'''Can throw grenades'''". There you can change "'''False'''" to "'''True'''" to enable grenades.
"'''unit_stats_land_tables/units_stats_land'''". Scroll to the right until you see the column "'''Can throw grenades'''". There you can change "'''False'''" to "'''True'''" to enable grenades.
 
  
  
Line 227: Line 226:
  
  
"'''unit_stats_land_tables/unit_stats_land'''". You can raise these values in these two columns: "'''size'''" and "'''# Artillery'''"
+
'''unit_stats_land_tables/*_unit_stats_land'''
 +
 
 +
 
 +
You can raise these values in these two columns: "'''Men'''" and "'''Artillery'''"
  
  
 
Example:
 
Example:
If you want to give them 6 instead of 4 cannons, then you have to change the "size" to 36 and the "# Artillery" to 6. One cannon requires 6 men.
+
 
 +
If you want to give them 6 instead of 4 cannons, then you have to change the "Men" to 36 and the "Artillery" to 6. One cannon requires 6 men.
  
  
Line 238: Line 241:
  
  
"'''unit_stats_naval_tables/units_stats_naval'''". Scroll to the third last column "'''Can_trade'''". Change the "'''False'''" value to "'''True'''" to assign the "'''trading ability'''" to this ship.
+
'''unit_stats_naval_tables/*_units_stats_naval'''  
 
 
 
 
=== How to remove the "pike_square_formation" or any other ability from AUM-SHO ===
 
'''(AUM-SHO)'''
 
 
 
 
 
"'''unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions'''" = custom AUM-SHO units
 
 
 
  
"'''unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions'''" = vanilla units
 
  
 
+
Scroll to the third last column "'''Can_trade'''". Change the "'''False'''" value to "'''True'''" to assign the "'''trading ability'''" to this ship.
Delete all rows with the entries "pike_square_formation".
 
  
  
Line 258: Line 251:
  
  
remove the table "'''aum_van_unit_special_abilities'''"
+
remove the table '''unit_special_abilities_tables/*_van_unit_special_abilities'''
 
 
 
 
=== How to change the "General aura radius" in AUM-SHO ===
 
'''(AUM-SHO)'''
 
 
 
 
 
"'''_kv_morale/aum_van_kv_morale'''" and change the general_aura_radius value. Vanilla is set to 75. AUM-SHO (both versions) and DMS are set to 100
 
 
 
  
  
Cheers
+
Enjoy the customization
  
 
Swiss Halberdier
 
Swiss Halberdier
 
[[Category:ETW Modding]]
 
[[Category:ETW Modding]]

Latest revision as of 03:26, 18 February 2020

How to customize "Unit Pack Mods"

Here is a tutorial how you can add, change or delete content within Unit Pack Mods.


ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)

ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)

ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)

ADDITIONAL UNITS MOD - ROME (AUM-ROM)

ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)


You need to download the Pack File Manager. A note about the use of the "Pack File Manager" for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn't load anymore after you changed it.


Pack File Manager


Under the title you see in which AUM mods you can use the related customization. All AUM mod tables in all Total War games use this database table prefix: "aum_*"


How to change the unit "limits"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

units_tables/*_units


Scroll to the right until you see the columns "Unit_Limit" and "MP_Unit_Limit". If you change this value to "0", then you have unlimited units.


AUM-ROM and AUM-ATT table:

main_units_tables/*_main_units


Columns: "campaign_cap" and "multiplayer_cap"


How to remove custom units or "unlocked vanilla units"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


Delete the unit which you don't want in these four tables: (not all mods use these tables)

Custom units:

units_to_exclusive_faction_permissions_tables/*_units_to_exclusive_faction_permissions

units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions


Unlocked vanilla units:

units_to_exclusive_faction_permissions_tables/*_van_units_to_exclusive_faction_permissions

units_to_groupings_military_permissions_tables/*_van_units_to_groupings_military_permissions


How to remove custom units or "unlocked vanilla units" from the campaign buildings

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


open these tables below and delete the rows: (not all mods use these tables)


building_units_allowed_tables/*_building_units_allowed = custom units

building_units_allowed_tables/*_van_building_units_allowed = unlocked vanilla units


How to change the unit "size"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

unit_stats_land_tables/*_units_stats_land.


Column "Unit Size".


AUM-ROM and AUM-ATT tables:

main_units_tables/*_main_units


Columns: num_men / min_men_per_ship / max_men_per_ship

(max_men_per_ship must be equal to num_men)


land_units_tables/*_land_units


Columns: num_mounts or horses

(only for cavalry units and num_mounts or horses must be equal to num_men or men)


How to add an unit to a group of factions

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions


Add a new row with the button. Edit these columns:

1. column = unit_ID 2. column = faction group


How to add an unit to a faction

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


units_to_exlusive_faction_permissions_tables/*_units_to_exlusive_faction_permissions


Add a new row with the button. Edit these columns:

1. column = Unit_ID 2. column = faction 3. column = true


How to remove the required technology

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


unit_required_technology_junctions_tables/*_unit_required_technology_junctions


Delete the row. (not all mods use this table)


How to change the "experience" from the recruitment buildings

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


building_units_allowed_tables/*_building_units_allowed.


In the column "Experience" you can add these values = 0, 1, 2, 3, 4, 5, 6


How to change the "availability" in the custom battles

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

units_tables/*_units


Add a "True" or "False" value in these columns: Early_availability / Late_availability


AUM-ROM and AUM-ATT table:

units_custom_battle_permissions_tables/*_units_custom_battle_permissions


Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender


How to change the "campaign movement rate"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

units_tables/*_units


Change the value in the column "Campaign_Map_Action_Points".


AUM-ROM and AUM-ATT table:

land_units_tables/*_land_units.


Change the value in the column "Campaign_Action_Points".


How to remove abilities from units

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

unit_to_unit_abilities_junctions_tables/*_unit_to_unit_abilities_junctions = custom units

unit_to_unit_abilities_junctions_tables/*_van_unit_to_unit_abilities_junctions = vanilla units

(not all mods use these tables)


AUM-ROM and AUM-ATT table:

land_units_to_unit_abilities_junctions_tables/*_units_to_unit_abilities_junctions


How to add "grenades" back to Grenadiers

(AUM-EMP AUM-NAP)


unit_stats_land_tables/*_units_stats_land


Scroll to the right until you see the column "Can throw grenades". There you can change "False" to "True" to enable grenades.


How to add more "cannons" to the artillery units

(AUM-EMP AUM-NAP AUM-SHO)


unit_stats_land_tables/*_unit_stats_land


You can raise these values in these two columns: "Men" and "Artillery"


Example:

If you want to give them 6 instead of 4 cannons, then you have to change the "Men" to 36 and the "Artillery" to 6. One cannon requires 6 men.


How to give the "trading ability" to a ship

(AUM-EMP AUM-NAP)


unit_stats_naval_tables/*_units_stats_naval


Scroll to the third last column "Can_trade". Change the "False" value to "True" to assign the "trading ability" to this ship.


How to remove the changed vanilla special abilities in AUM-SHO

(AUM-SHO)


remove the table unit_special_abilities_tables/*_van_unit_special_abilities


Enjoy the customization

Swiss Halberdier