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Difference between revisions of "Stronghold (ROTS)"

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==Other Information==
 
==Other Information==
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The Stronghold is functionally same as the Stronghold from the base game; while looking a little more Old-fashioned. It is a simple fortification with 1 layer and a wall that can be climbed without too much trouble. It has arrow towers that provide a little missile support. It is a rather meager defense but it does impede enemy troops a little bit and defenders inside fight to the death, a big boon in the early game. The walls also provide Archers a good amount of cover and a good place to fire from.
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Although the Stronghold provides the defender with a much more tenable position than the exposed Town, it still does not guarantee a sure victory as a full-stack army or a few quality units such as Foot Samurai can still overwhelm and defeat the garrison troops.
 
Although the Stronghold provides the defender with a much more tenable position than the exposed Town, it still does not guarantee a sure victory as a full-stack army or a few quality units such as Foot Samurai can still overwhelm and defeat the garrison troops.
 +
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It can be upgraded to a Fort for a much stronger defense. However this will consume additional food, meaning it might not be a good idea for economic regions that are not under threat.
  
 
[[Category:ROTS Buildings]]
 
[[Category:ROTS Buildings]]

Latest revision as of 10:28, 13 September 2020

Stronghold (ROTS)
File:Stronghold ROTS.png
Chain Castle Type
Requires Buildings:
  • Town
  • Enables Buildings:
  • Fort
  • Spawned Defence Forces
  • Bow Levy Garrison
  • Basic Building Statistics
  • Cost: 1600
  • Unlocks an additional construction slot (Construction Slots: 2)
  • Consumes food: 2
  • Fortified defences (Stronghold)
  • Clan Effects -
    See main article; FotS Buildings


    Description

    High walls and higher towers impress the lowly.

    A stronghold is a sign to the peasants of exactly who is in charge of their lives, a reminder of where loyalties should lie, and obeisance be made. It is a good base for the troops of the local garrison, enabling them to keep order in the surrounding province, and attract new recruits to their cause. Although not expected to hold out for long when besieged, a stronghold can act as a stumbling block for any invader.

    Japanese fortifications always had to be built to meet two conflicting priorities. Firstly, there was the obvious need to be a defensive structure that kept out enemies and was sufficiently impressive to keep the locals awed. Secondly, Japanese castles and strongholds had to survive earthquakes, a problem that most of the rest of the world did not have to consider. Japan sits on top of one of the most geologically active areas in the world, and castles could not be lumpen, monolithic structures if they were to survive a quake.

    Other Information

    The Stronghold is functionally same as the Stronghold from the base game; while looking a little more Old-fashioned. It is a simple fortification with 1 layer and a wall that can be climbed without too much trouble. It has arrow towers that provide a little missile support. It is a rather meager defense but it does impede enemy troops a little bit and defenders inside fight to the death, a big boon in the early game. The walls also provide Archers a good amount of cover and a good place to fire from.

    Although the Stronghold provides the defender with a much more tenable position than the exposed Town, it still does not guarantee a sure victory as a full-stack army or a few quality units such as Foot Samurai can still overwhelm and defeat the garrison troops.

    It can be upgraded to a Fort for a much stronger defense. However this will consume additional food, meaning it might not be a good idea for economic regions that are not under threat.