Difference between revisions of "Export descr sounds advice.txt"
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'''looped''' - overwrite the parameter in play_tracked_sound | '''looped''' - overwrite the parameter in play_tracked_sound | ||
− | '''ducking''' - (found in M2TW | + | '''ducking''' - (found in M2TW but not use in vanilla RTW) |
'''retrigger X''' - delay before retriggering the sound, using for music (X is in second) | '''retrigger X''' - delay before retriggering the sound, using for music (X is in second) |
Revision as of 09:19, 31 December 2020
This file is delegated file from descr_sounds_advice.txt for manage sound bank: "ADVICE"'s entries.
BANK: ADVICE
Available category to use in for "BANK: ADVICE"
text { AdviceThread's Item as defined in export_descr_advice.txt }
Each Entries compose of
text { AdviceThread's Item as defined in export_descr_advice.txt } event modifiers folder { base path } {sample name} modifiers (any of probability, volume etc) {sample name} ... folder { base path , in case files have different location} {sample name} modifiers (any of probability, volume etc) {sample name} ... end
{ event name } is not use in "BANK: ADVICE"
{sample name} = name of sound sample file (if extension is .wav, extension could be omitted)
Note: "BANK: ADVICE" support using mp3 files as sound sample in both RTW and M2TW.
List of modifers (X indicated value for setting)
3d - sound has distance/direction modification
1d - sound has no distance/direction modification
Streamed - read from disk instead of embedded file in memory at the game startup
looped - overwrite the parameter in play_tracked_sound
ducking - (found in M2TW but not use in vanilla RTW)
retrigger X - delay before retriggering the sound, using for music (X is in second)
minDist X - minimum distance which would hear the sound (X must more than 1.0)
maxDist X - maximum distance which sound would still be heard
priority X - (X = between 0 to 9999)
Volume X - modifier to based sound volume set in the preference (X = between -100 to 0 db)
probability X -
minPitch X -
maxPitch X -
dry_level X - (X = 0 to 1 }
wet_level X - (X = 0 to 1 }
delay X - delay in seconds before next 3d sounds start playing
randomdelay X - delay within seconds before next 3d sounds start playing
probradius X -
fadein X -
fadeout X -
pref X - sound preference setting to be use for events below (X = sfx/speech/music/INTERFACE }
pan X - 2D events only, from 0 (hard-left) to 1.0 (hard-right) 0.5 - default
ignore_pause X -
distancepriority X -
effect_level X -
rndvolume X -