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Difference between revisions of "Europa Barbarorum II"

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{{Cleanup}}
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[[File:EB2.png]]
  
{{mod|mod=Europa Barbarorum II|modscreenshot=|platform=[[Medieval II: Total War]]|era=Rome|leader=}}Come the completion of Europa Barbarorum for RTW, the EB team will move on to M2TW and begin production on the eagerly awaited Europa Barbarorum II. EBII promises to be the graphical and spiritual successor to EB, and will utilize all of the new features that M2TW offers to players.
+
{{Mod Information Table
 +
|Platform=[[Medieval II: Total War: Kingdoms]]
 +
|Mod Type=Overhaul
 +
|Era=Classical Era
 +
|Mod Leader=[https://www.twcenter.net/forums/member.php?u=28057 jmrc]
 +
|Release Status=Version 2.3
 +
|Forum=[https://www.twcenter.net/forums/forumdisplay.php?f=454 Here]
 +
}}
 +
 
 +
=Description=
 +
 
 +
Europa Barbarorum II is a revised and extended version of its predecessor RTW mod Europa Barbarorum, which has been adapted for Medieval II Total War. This is a full conversion mod (not surprising with M2TW since it’s a different time period).
 +
 
 +
It features a map spanning (in modern terms) from Ireland and Portugal to Pakistan and Xinjiang, and from mid-Sweden to Ethiopia. This map is twice as big as the original RTW map and features (as of yet) 27 fully playable factions. The team has tried to give each region on the map a number of provinces, so as not to under-represent factions and cultures on the “fringes”. There are fewer regions in the centre than in some Mediterranean-focused mods such as RTR or RS, but more in other parts of the map. This is in accordance with the basic philosophy of the project, which tries to provide the player with a historically accurate depiction of all major factions of the age, and a possibility to experience some factions/cultures that are under- or misrepresented in other media. Among these are not only the European "barbarian" factions the original project started with, but also factions from Central Asia and the Arabian peninsula. This does not mean though that others have been neglected. The Hellenistic world, Rome, and Carthage are represented in their full might and splendour.
 +
The Europa Barbarorum project is uncompromising in its approach, seeking maximum historical accuracy. That said, characters who were born after the start date will not appear in the campaign, because of the unpredictability of the consequences of the player’s and AI’s actions.
 +
 
 +
=Features=
 +
 
 +
This mod has many features unique from most other Medieval II mods. It includes hundreds of completely brand new units with balanced and historical stats, 1144 turns with four turns per year (instead of the standard 2 turns per year for TW) for a total of 286 years of gameplay, two settlement types - cities and nomadic camps (replacing castles from M2), social-political ideology which replaces religion, numerous scripted historical events such as political/military reforms or invasions, a vast wealth of regional historical and geographical information for each province on the map, unique historical landmarks or buildings for many provinces, native provincial buildings which give a region its dominant native culture, a complex trait and ancillary system for in-game characters, the ability to choose your faction heir, piety ranking will be replaced by management, chivalry/dread rank will be replaced by influence, unique political offices for certain factions, brand new animations for units not present in M2 (such as slingers, phalanx, hoplite, and archer bow strings), permanent stone forts which add income to regions and create greater regional diversity (not for first release), a navigable Red Sea-Nile River canal, buildable authority system which dictates the provinces form of government, a totally new and re-textured campaign map which extends slightly further east than EB I, the possibility of re-emergent or hording factions, and a complex area of recruitment (AOR) system that allows some regional as well as factional units to be recruited by several or even all factions. Alongside a completely redone campaign and battle AI for a more immersive and challenging experience.
 +
 
 +
Extensively researched voicemods (for units on the battlefield; also some agents). May be extended.
 +
 
 +
* '''Classical Greek''' (Will be divided between Western Greek and Eastern Greek)
 +
* '''Classical Latin'''
 +
* '''Parthian'''
 +
* '''Phoenician-Punic'''
 +
* '''Gaulish'''
 +
* '''Proto-Germanic'''
 +
* '''Classical Sanskrit'''
  
 
==Factions==
 
==Factions==
  
Europa Barbarorum II will feature ten new factions or possibly nine with the tenth place being used for scripting purposes, the new factions include the Boii, Peragrum and the Bosphoran Kingdom.
+
Faction list (as of yet; there will be additions. Some names may be changed for accuracy).
 +
 
 +
 
 +
* '''Aedui''' (Gallic faction of northeastern Gaul)
 +
* '''Arche Seleukeia''' (Seleucid Empire - Persian Hellenic successor empire)
 +
* '''Areuakoi''' (Celtic Iberian faction, northern Spain)
 +
* '''Arverni''' (Gallic faction of central Gaul)
 +
* '''Baktria''' (Central Asian Hellenic successor faction, modern Afghanistan and Tajikistan)
 +
* '''Boii''' (Eastern Celtic faction, modern Austria and Hungary)
 +
* '''Bosphoran Kingdom''' (Hellenic faction in modern Crimea and the steppes)
 +
* '''Epeiros''' (Kingdom of Epirus - Hellenic successor faction on the Illyrian frontier)
 +
* '''Getai''' (Thraco-Dacian faction of modern Romania)
 +
* '''Hayasdan''' (Kingdom of Armenia)
 +
* '''Koinon Hellenon''' (Chremonidean League of the Greek city-states of Athens, Sparta, and Rhodes)
 +
* '''Lugiones''' (Slavic-Germanic faction in modern Poland)
 +
* '''Lusotannan''' (Iberian faction of modern Portugal and southern Spain)
 +
* '''Makedonia''' (Kingdom of Macedonia)
 +
* '''Malkûtâ Nabâta''' (Nabataean Kingdom, Arabian faction in modern day Jordan)
 +
* '''Mamla'ha biMassylim''' (Numidian Kingdom in North Africa)
 +
* '''Pahlava''' (Parthian Dahae Kingdom)
 +
* '''Pergamon''' (Hellenic successor rump faction in western Asia Minor)
 +
* '''Pontos''' (Persian-Hellenic successor faction in northern Asia Minor)
 +
* '''Pritanoi''' (Briton faction in southern Britannia - replacing the Casse from EB I)
 +
* '''Ptolemaioi''' (Ptolemaic Empire - Egyptian Hellenic successor faction)
 +
* '''Safot Softim biQarthadast''' (Republic of Carthage)
 +
* '''Sb' w-gwm''' (Sabaean Commonwealth, Arabian faction of modern Yemen)
 +
* '''Saka Rauka''' (Eastern Scythian nomadic faction of Central Asia)
 +
* '''Sauromatae''' (Western Scythian nomadic faction of the Pontic steppe)
 +
* '''Senatus Populusque Romanus''' (Republic of Rome)
 +
* '''Swêboz''' (Germanic faction of northern Germania)
 +
* '''Taksashila''' (Satrapy of the Mauryan Empire, modern Pakistan)
 +
 
 +
=Official Preview=
 +
You can view all of the official previews in [https://www.twcenter.net/forums/showthread.php?t=194571 this] thread.
  
 
== See also ==
 
== See also ==
Line 14: Line 75:
 
* [http://en.wikipedia.org/wiki/Europa_Barbarorum Wikipedia article on Europa Barbarorum]
 
* [http://en.wikipedia.org/wiki/Europa_Barbarorum Wikipedia article on Europa Barbarorum]
 
* [http://www.europabarbarorum.com Official ''Europa Barbarorum'' Website]
 
* [http://www.europabarbarorum.com Official ''Europa Barbarorum'' Website]
* [http://www.twcenter.net TWCenter.net] [http://www.twcenter.net/forums/forumdisplay.php?f=454 ''Europa Barbarorum II'' forum]
+
* [https://www.twcenter.net TWCenter.net] [https://www.twcenter.net/forums/forumdisplay.php?f=454 ''Europa Barbarorum II'' forum]
 
* [http://www.totalwar.org TotalWar.org] [http://forums.totalwar.org/vb/forumdisplay.php?f=235 ''Europa Barbarorum II'' forum]
 
* [http://www.totalwar.org TotalWar.org] [http://forums.totalwar.org/vb/forumdisplay.php?f=235 ''Europa Barbarorum II'' forum]
  
 +
=History=
 +
 +
Europa Barbarorum was started to more accurately represent the barbarian factions in Rome - Total War as more than unwashed hordes but quickly expanded into accurate representations of all of the factions. Over the X years that EB has existed, EB has completely remade the Rome - Total War game with the goal of historical accuracy and fair representations of all factions. With the completion of Europa Barbarorum Version 1.1 (now 1.2), the team has moved on to the M2TW engine to recreate the Roman Era with the new features available therein.
 +
As of yet, several previews have been released (https://www.twcenter.net/forums/showthread.php?t=194571), in addition to some leaks on twitter etc. The Gaza Campaign has been announced to be the first release. No release date given.
 +
 +
=The Team=
 +
 +
_EUROPA BARBARORUM II
 +
 +
 +
_I. ADMNISTRATION
 +
 +
_COUNCIL MEMBERS
 +
 +
Tux (Alin Loghin)|paullus
 +
V.T. Marvin (Vladimir Abrham)|Arjos
 +
nazgool (Rafal Borowski)
 +
 +
 +
_COUNCIL ALTERNATES
 +
 +
QuintusSertorius|Brennus (Andrew William Lamb)
 +
 +
 +
_FORMER TEAM COORDINATORS
 +
 +
Foot|JMRC
 +
 +
_LEAD HISTORIAN
 +
 +
paullus
 +
 +
_LEAD MODDERS
 +
 +
Kull|V.T. Marvin (Vladimir Abrham)
 +
QuintusSertorius|z3n (Jonathan Hermans)
 +
 +
_TOOLS LEAD
 +
 +
Tellos Athenaios
 +
 +
_GRAPHICS LEAD
 +
 +
Tux (Alin Loghin)
 +
 +
_EDITING
 +
 +
I Am Herenow
 +
 +
_LINGUISTICS
 +
 +
'Abdalqaum|Bel matina
 +
Blitzkrieg80 |BRKMS
 +
Edorix|gamegeek2
 +
Power2the1|Tellos Athenaios
 +
 +
 +
_II. HISTORICAL FACTION WORKGROUPS
 +
 +
_AEDUI
 +
 +
Brennus (Andrew William Lamb - FC)|Power2the1
 +
Anthony
 +
 +
_ARCHE SELEUKIA
 +
 +
abou (FC)|paullus
 +
krusader|Arjos (Federico Raffa)
 +
 +
_AREUAKOI
 +
 +
Brennus (Andrew William Lamb - FC)|Power2the1
 +
Sarcasm|oudysseos
 +
 +
_ARUERNOI
 +
 +
Brennus (Andrew William Lamb - FC)|Power2the1
 +
Anthony
 +
 +
_BAKTRIA
 +
 +
DeathFinger (Antoine Simonin - FC)|paullus
 +
keravnos|Arjos (Federico Raffa)
 +
 +
_BOII
 +
 +
Brennus (Andrew William Lamb - FC)|Power2the1
 +
Anthony
 +
 +
_KIMMERIOS BOSPOROS
 +
 +
Gaius Scribonius Curio (FC)
 +
 +
_ELEUTHEROI
 +
 +
paullus (FC)|Kull
 +
Tanit|redmeth
 +
 +
_EPEIROS
 +
 +
paullus (FC)|Keravnos
 +
Arjos (Federico Raffa)
 +
 +
_GETAI
 +
 +
paullus (FC)|Cronos impera
 +
 +
_HAYASDAN
 +
 +
Foot
 +
 +
_KOINON HELLENON
 +
 +
paullus (FC)|Keravnos
 +
Arjos (Federico Raffa)
 +
 +
_LOUGIONES
 +
 +
cmacq (FC)
 +
 +
_LUSOTANNAN
 +
 +
sirtim (FC)|Brennus (Andrew William Lamb)
 +
Sarcasm
 +
 +
_MAKEDONIA
 +
 +
paullus (FC)|Arjos (Federico Raffa)
 +
 +
_MALKUTA NABATA
 +
 +
Moros (Gert Jan Gregoor - FC)|gamegeek2
 +
 +
_MAMLA'HA biMASSLYIM
 +
 +
Tanit (co-FC)|Gaius Scribonius Curio (co-FC)
 +
Eduorius
 +
 +
_PAHLAVA
 +
 +
tobymoby (FC)|paullus
 +
Mithridates VI Eupator (Eric Skoog)|Atraphoenix
 +
The Persian Cataphract
 +
 +
_PERGAMON
 +
 +
abou (FC)|paullus
 +
krusader|Arjos (Federico Raffa)
 +
 +
_PONTOS
 +
 +
paullus (FC)|krusader
 +
Arjos (Federico Raffa)
 +
 +
_PRITANOI
 +
 +
Brennus (Andrew William Lamb - FC)|Power2the1
 +
oudysseos|Anthony
 +
 +
_PTOLEMAIOI
 +
 +
paullus (FC)|Arjos (Federico Raffa)
 +
 +
_SAFOT SOFTIM biQARTHADAST
 +
 +
Tanit (co-FC)|Gaius Scribonius Curio (co-FC)
 +
paullus|Eduorius
 +
Zarax
 +
 +
_SENATVS POPVLVSQVE ROMANVS
 +
 +
Gaius Scribonius Curio (FC)|Philipvs Vallindervs Calicvla
 +
Zaknafien|Atilius
 +
 +
_SB' W-GWM
 +
 +
Moros (Gert Jan Gregoor - FC)|'Abdalqaum
 +
 +
_SAKA RAUKA
 +
 +
Mithridates VI Eupator (Eric Skoog) (FC)|paullus
 +
 +
_SAUROMATAE
 +
 +
Arjos (Federico Raffa - FC)|Mithridates VI Eupator (Eric Skoog)
 +
paullus|Steppe Merc
 +
 +
_SWEBOZ
 +
 +
TheTank (FC)|cmacq
 +
Harjaz
 +
 +
_TAKSASHILA
 +
 +
Mithridates VI Eupator (Eric Skoog) (FC)|The Persian Cataphract
 +
 +
 +
_III. CAMPAIGN GRAPHICS
 +
 +
_CHARACTER MODELS
 +
 +
JMRC|nazgool (Rafal Borowski)
 +
Trve Leveller|Tux (Alin Loghin)
 +
 +
 +
_CHARACTER SKINS
 +
 +
JMRC|nazgool (Rafal Borowski)
 +
Trve Leveller|Gustave (Dorian Hu)
 +
Tux (Alin Loghin)
 +
 +
 +
_PROPS
 +
 +
Aba[]|General Grievous
 +
Maeran|Salinoc
 +
Tux (Alin Loghin)
 +
 +
 +
_VEGETATION & TERRAIN
 +
 +
DannyX|Nevada
 +
Tux (Alin Loghin)
 +
 +
 +
_MAP DESIGN
 +
 +
-Praetor-|fightermedic
 +
Gigantus|Kull
 +
Moros (Gert Jan Gregoor)|Stormy
 +
Tux (Alin Loghin)
 +
 +
 +
_IV. BATTLEMAP GRAPHICS
 +
 +
_UNIT 3D MODELS
 +
 +
Haedar|JMRC
 +
Martelus Flavius|nazgool (Rafal Borowski)
 +
Huene|Tux (Alin Loghin)
 +
 +
 +
_UNIT SKINS
 +
 +
Blank|bobbin
 +
cmlax999|Gustave (Dorian Hu)
 +
Haedar|Haithabas
 +
Huene|j0ker
 +
Jarvgrimr|JMRC
 +
leif_erikson|Marcello1
 +
Martelus Flavius|Megalos
 +
nazgool (Rafal Borowski)|Pacco
 +
RJFC|Salinoc
 +
Tux (Alin Loghin)|VladS
 +
Megalos
 +
 +
_SIEGE UNITS
 +
 +
CanOmer|JMRC
 +
Tux (Alin Loghin)
 +
 +
 +
_VEGETATION & TERRAIN
 +
 +
Tux (Alin Loghin)|Nightfall
 +
 +
 +
_SPECIAL EFFECTS
 +
 +
Goth47|Tux (Alin Loghin)
 +
 +
 +
_ANIMATIONS
 +
 +
-Praetor-|JMRC
 +
Tux (Alin Loghin)
 +
 +
 +
_BUILDINGS
 +
 +
Haithabas|JMRC
 +
Kull|Red_Devil
 +
xHolyCrusader
 +
 +
_V. ART
 +
 +
_LOADING SCREENS
 +
 +
Caratacos|Florianus
 +
nazgool (Rafal Borowski)
 +
 +
 +
_UNIT CARDS
 +
 +
bobbin|JMRC
 +
nazgool (Rafal Borowski)|Tux (Alin Loghin)
 +
 +
 +
_ICONS
 +
 +
Haithabas|j0ker
 +
JMRC|oudysseos
 +
Tsar|Tux (Alin Loghin)
 +
 +
 +
_EVENTPICS
 +
 +
Kull|Skyn0s
 +
 +
 +
_USER INTERFACE
 +
 +
oudysseos|Skyn0s
 +
Teleklos Archelau|Tsar
 +
Tux (Alin Loghin)
 +
 +
 +
_CONCEPT ART
 +
 +
Caratacos|Florianus
 +
Manhenhamanhenha
 +
 +
 +
_FONTS
 +
 +
Tellos Athenaios
 +
 +
 +
_FACTION BANNERS, SYMBOLS AND OTHER
 +
 +
Elhior|Kull
 +
Skyn0s|Tux (Alin Loghin)
 +
 +
 +
_VI. CINEMATICS
 +
 +
 +
MaxMazi|xHolyCrusader
 +
 +
 +
_VII. AUDIO
 +
 +
_MUSIC
 +
 +
Beiss|The Persian Cataphract
 +
 +
 +
_UNIT VOICEMOD
 +
 +
Beiss|bovi (Brigt Olav Vik)
 +
BKRMS|Shigawire
 +
 +
 +
_VIII. GAMEPLAY MECHANICS
 +
 +
_BATTLEMAP AI
 +
 +
z3n (Jonathan Hermans)
 +
GRANTO|JMRC
 +
 +
_CAMPAIGN MAP AI
 +
 +
z3n (Jonathan Hermans)
 +
JMRC|Kull
 +
RAWROMNOM
 +
 +
_AI PATHFINDING
 +
 +
z3n (Jonathan Hermans)
 +
 +
_TRAITS & ANCILLARIES
 +
 +
V.T. Marvin (Vladimir Abrham)
 +
Foot|JMRC
 +
Malrubius|Saldunz
 +
b0gia|z3n (Jonathan Hermans)
 +
 +
_BUILDING TREES
 +
 +
Foot|V.T. Marvin (Vladimir Abrham)
 +
 +
 +
_UNIT INTEGRATION
 +
 +
bovi (Brigt Olav Vik)|JMRC
 +
Kull|Spendios
 +
 +
 +
_UNIT STATS
 +
 +
QuintusSertorius|Ibrahim
 +
Aradan|fightermedic
 +
Kull|KAM 2150
 +
 +
_BATTLE & UNIT PHYSICS
 +
 +
QuintusSertorius|Ibrahim
 +
z3n (Jonathan Hermans)
 +
 +
_NAVAL SYSTEM
 +
 +
Kull|V.T. Marvin (Vladimir Abrham)
 +
 +
 +
_SCRIPTING
 +
 +
Gigantus|V.T. Marvin (Vladimir Abrham)
 +
Bozoslivehere|fightermedic
 +
Haithabas|joshmahurin (Joshua Mahurin)
 +
The Mark|Arandir Tur-Anion|Atilius
 +
b0gia|QuintusSertorius
 +
z3n (Jonathan Hermans)
 +
 +
_RESOURCES
 +
 +
-Praetor-
 +
 +
 +
_UNIT RECRUITMENT
 +
 +
fightermedic|V.T. Marvin (Vladimir Abrham)
 +
QuintusSertorius
 +
 +
_FACTION ECONOMY
 +
 +
bovi (Brigt Olav Vik)|Gigantus
 +
V.T. Marvin (Vladimir Abrham)
 +
b0gia
 +
 +
_IX. TECHNICAL SUPPORT
 +
 +
_TOOLS
 +
 +
bovi (Brigt Olav Vik)|Gigantus
 +
Tellos Athenaios|joshmahurin (Joshua Mahurin)
 +
 +
 +
_SVN COORDINATORS
 +
 +
Tellos Athenaios|therother
 +
 +
 +
_SERVER ADMIN
 +
 +
therother
 +
 +
 +
_WEB DESIGN
 +
 +
abou|Tellos Athenaios
 +
wudang-clown
 +
 +
 +
_X. TESTERS
 +
 +
Ailfertes|Ba'al-Melqart
 +
Brave Brave Sir Robin|Hax
 +
Stath's|The Celtic Viking
 +
Yu3zhi
 +
 +
_XI. A NOTE ON IMAGE SOURCES
 +
 +
Europa Barbarorum II uses images from a wide variety of sources, either to inspire our own derivative work or the original images themselves, modified or altered to some degree. Should image owners recognize their work, we will either credit it specifically or remove it at your request.
 +
 +
_XII. SPECIAL THANKS TO
 +
 +
AngelStudios|Arkay
 +
edikm1|Germanicu5
 +
Medievalworlds|Monty Python
 +
resprog|Hereje
 +
 +
Yughues aka Nobiax(at shareCg) for some his wonderfull vegetation models.
 +
 +
the 0AD Team for allowing the use of some of their soundtracks.
 +
 +
the De Bello Mundi mod team for graciously allowing us to use their settlement models.
 +
 +
Jarlaxe from the Hegemonia City States mod team for allowing us to use his settlement models.
 +
 +
johnwhile for his tools and support offered, they were crucial in our modeling and animation phases.
 +
 +
wilddog and makanyane for their help with terrain, vegetation, porting of settlement models,
 +
and solving settlement-related bugs and CTDs.
 +
 +
Voice of Treason for his change to the map ground types file which helped the CAI navy use.
 +
 +
the Org staff for their help and hosting our internal fora.
 +
 +
the Total War Center staff for their support with our fora.
 +
 +
Ludens for moderating our fora, having graciously accepted our request to do so.
 +
 +
the always supportive Tosa Inu, who sadly did not live to see the day of our release.
 +
 +
EB2 has had a lot of contributors come and go over a long time,
 +
and the current team has probably forgotten about some of those along the way.
 +
If your own contribution has been forgotten (and you want to be listed in the credits),
 +
please contact us in the forum and we will sort it out.
 +
 +
And a very special thank you to the people who this modification was created for: the keyboard consuls, screen watching strategoi,
 +
philosophising players and mouse clicking chieftains. Thank you to every fan of Europa Barbarorum, whoever you are and wherever you are.
 +
Thank you for sharing in our passion, thank you for supporting us and above all, we hope you have fun.
  
 +
Thank you from the Europa Barbarorum II Team
  
[[Category:Medieval 2: Total War Modifications (In Development)]]
+
[[Category:M2TW Mods (Released)]]
 +
[[Category:Europa Barbarorum II]]

Latest revision as of 12:29, 18 February 2021

EB2.png


Europa Barbarorum II
Platform Medieval II: Total War: Kingdoms
Mod Type Overhaul
EraClassical Era
Mod Leader jmrc
Release Status Version 2.3
Forum / Thread Here


Description

Europa Barbarorum II is a revised and extended version of its predecessor RTW mod Europa Barbarorum, which has been adapted for Medieval II Total War. This is a full conversion mod (not surprising with M2TW since it’s a different time period).

It features a map spanning (in modern terms) from Ireland and Portugal to Pakistan and Xinjiang, and from mid-Sweden to Ethiopia. This map is twice as big as the original RTW map and features (as of yet) 27 fully playable factions. The team has tried to give each region on the map a number of provinces, so as not to under-represent factions and cultures on the “fringes”. There are fewer regions in the centre than in some Mediterranean-focused mods such as RTR or RS, but more in other parts of the map. This is in accordance with the basic philosophy of the project, which tries to provide the player with a historically accurate depiction of all major factions of the age, and a possibility to experience some factions/cultures that are under- or misrepresented in other media. Among these are not only the European "barbarian" factions the original project started with, but also factions from Central Asia and the Arabian peninsula. This does not mean though that others have been neglected. The Hellenistic world, Rome, and Carthage are represented in their full might and splendour. The Europa Barbarorum project is uncompromising in its approach, seeking maximum historical accuracy. That said, characters who were born after the start date will not appear in the campaign, because of the unpredictability of the consequences of the player’s and AI’s actions.

Features

This mod has many features unique from most other Medieval II mods. It includes hundreds of completely brand new units with balanced and historical stats, 1144 turns with four turns per year (instead of the standard 2 turns per year for TW) for a total of 286 years of gameplay, two settlement types - cities and nomadic camps (replacing castles from M2), social-political ideology which replaces religion, numerous scripted historical events such as political/military reforms or invasions, a vast wealth of regional historical and geographical information for each province on the map, unique historical landmarks or buildings for many provinces, native provincial buildings which give a region its dominant native culture, a complex trait and ancillary system for in-game characters, the ability to choose your faction heir, piety ranking will be replaced by management, chivalry/dread rank will be replaced by influence, unique political offices for certain factions, brand new animations for units not present in M2 (such as slingers, phalanx, hoplite, and archer bow strings), permanent stone forts which add income to regions and create greater regional diversity (not for first release), a navigable Red Sea-Nile River canal, buildable authority system which dictates the provinces form of government, a totally new and re-textured campaign map which extends slightly further east than EB I, the possibility of re-emergent or hording factions, and a complex area of recruitment (AOR) system that allows some regional as well as factional units to be recruited by several or even all factions. Alongside a completely redone campaign and battle AI for a more immersive and challenging experience.

Extensively researched voicemods (for units on the battlefield; also some agents). May be extended.

  • Classical Greek (Will be divided between Western Greek and Eastern Greek)
  • Classical Latin
  • Parthian
  • Phoenician-Punic
  • Gaulish
  • Proto-Germanic
  • Classical Sanskrit

Factions

Faction list (as of yet; there will be additions. Some names may be changed for accuracy).


  • Aedui (Gallic faction of northeastern Gaul)
  • Arche Seleukeia (Seleucid Empire - Persian Hellenic successor empire)
  • Areuakoi (Celtic Iberian faction, northern Spain)
  • Arverni (Gallic faction of central Gaul)
  • Baktria (Central Asian Hellenic successor faction, modern Afghanistan and Tajikistan)
  • Boii (Eastern Celtic faction, modern Austria and Hungary)
  • Bosphoran Kingdom (Hellenic faction in modern Crimea and the steppes)
  • Epeiros (Kingdom of Epirus - Hellenic successor faction on the Illyrian frontier)
  • Getai (Thraco-Dacian faction of modern Romania)
  • Hayasdan (Kingdom of Armenia)
  • Koinon Hellenon (Chremonidean League of the Greek city-states of Athens, Sparta, and Rhodes)
  • Lugiones (Slavic-Germanic faction in modern Poland)
  • Lusotannan (Iberian faction of modern Portugal and southern Spain)
  • Makedonia (Kingdom of Macedonia)
  • Malkûtâ Nabâta (Nabataean Kingdom, Arabian faction in modern day Jordan)
  • Mamla'ha biMassylim (Numidian Kingdom in North Africa)
  • Pahlava (Parthian Dahae Kingdom)
  • Pergamon (Hellenic successor rump faction in western Asia Minor)
  • Pontos (Persian-Hellenic successor faction in northern Asia Minor)
  • Pritanoi (Briton faction in southern Britannia - replacing the Casse from EB I)
  • Ptolemaioi (Ptolemaic Empire - Egyptian Hellenic successor faction)
  • Safot Softim biQarthadast (Republic of Carthage)
  • Sb' w-gwm (Sabaean Commonwealth, Arabian faction of modern Yemen)
  • Saka Rauka (Eastern Scythian nomadic faction of Central Asia)
  • Sauromatae (Western Scythian nomadic faction of the Pontic steppe)
  • Senatus Populusque Romanus (Republic of Rome)
  • Swêboz (Germanic faction of northern Germania)
  • Taksashila (Satrapy of the Mauryan Empire, modern Pakistan)

Official Preview

You can view all of the official previews in this thread.

See also

External links

History

Europa Barbarorum was started to more accurately represent the barbarian factions in Rome - Total War as more than unwashed hordes but quickly expanded into accurate representations of all of the factions. Over the X years that EB has existed, EB has completely remade the Rome - Total War game with the goal of historical accuracy and fair representations of all factions. With the completion of Europa Barbarorum Version 1.1 (now 1.2), the team has moved on to the M2TW engine to recreate the Roman Era with the new features available therein. As of yet, several previews have been released (https://www.twcenter.net/forums/showthread.php?t=194571), in addition to some leaks on twitter etc. The Gaza Campaign has been announced to be the first release. No release date given.

The Team

_EUROPA BARBARORUM II


_I. ADMNISTRATION

_COUNCIL MEMBERS

Tux (Alin Loghin)|paullus V.T. Marvin (Vladimir Abrham)|Arjos nazgool (Rafal Borowski)


_COUNCIL ALTERNATES

QuintusSertorius|Brennus (Andrew William Lamb)


_FORMER TEAM COORDINATORS

Foot|JMRC

_LEAD HISTORIAN

paullus

_LEAD MODDERS

Kull|V.T. Marvin (Vladimir Abrham) QuintusSertorius|z3n (Jonathan Hermans)

_TOOLS LEAD

Tellos Athenaios

_GRAPHICS LEAD

Tux (Alin Loghin)

_EDITING

I Am Herenow

_LINGUISTICS

'Abdalqaum|Bel matina Blitzkrieg80 |BRKMS Edorix|gamegeek2 Power2the1|Tellos Athenaios


_II. HISTORICAL FACTION WORKGROUPS

_AEDUI

Brennus (Andrew William Lamb - FC)|Power2the1 Anthony

_ARCHE SELEUKIA

abou (FC)|paullus krusader|Arjos (Federico Raffa)

_AREUAKOI

Brennus (Andrew William Lamb - FC)|Power2the1 Sarcasm|oudysseos

_ARUERNOI

Brennus (Andrew William Lamb - FC)|Power2the1 Anthony

_BAKTRIA

DeathFinger (Antoine Simonin - FC)|paullus keravnos|Arjos (Federico Raffa)

_BOII

Brennus (Andrew William Lamb - FC)|Power2the1 Anthony

_KIMMERIOS BOSPOROS

Gaius Scribonius Curio (FC)

_ELEUTHEROI

paullus (FC)|Kull Tanit|redmeth

_EPEIROS

paullus (FC)|Keravnos Arjos (Federico Raffa)

_GETAI

paullus (FC)|Cronos impera

_HAYASDAN

Foot

_KOINON HELLENON

paullus (FC)|Keravnos Arjos (Federico Raffa)

_LOUGIONES

cmacq (FC)

_LUSOTANNAN

sirtim (FC)|Brennus (Andrew William Lamb) Sarcasm

_MAKEDONIA

paullus (FC)|Arjos (Federico Raffa)

_MALKUTA NABATA

Moros (Gert Jan Gregoor - FC)|gamegeek2

_MAMLA'HA biMASSLYIM

Tanit (co-FC)|Gaius Scribonius Curio (co-FC) Eduorius

_PAHLAVA

tobymoby (FC)|paullus Mithridates VI Eupator (Eric Skoog)|Atraphoenix The Persian Cataphract

_PERGAMON

abou (FC)|paullus krusader|Arjos (Federico Raffa)

_PONTOS

paullus (FC)|krusader Arjos (Federico Raffa)

_PRITANOI

Brennus (Andrew William Lamb - FC)|Power2the1 oudysseos|Anthony

_PTOLEMAIOI

paullus (FC)|Arjos (Federico Raffa)

_SAFOT SOFTIM biQARTHADAST

Tanit (co-FC)|Gaius Scribonius Curio (co-FC) paullus|Eduorius Zarax

_SENATVS POPVLVSQVE ROMANVS

Gaius Scribonius Curio (FC)|Philipvs Vallindervs Calicvla Zaknafien|Atilius

_SB' W-GWM

Moros (Gert Jan Gregoor - FC)|'Abdalqaum

_SAKA RAUKA

Mithridates VI Eupator (Eric Skoog) (FC)|paullus

_SAUROMATAE

Arjos (Federico Raffa - FC)|Mithridates VI Eupator (Eric Skoog) paullus|Steppe Merc

_SWEBOZ

TheTank (FC)|cmacq Harjaz

_TAKSASHILA

Mithridates VI Eupator (Eric Skoog) (FC)|The Persian Cataphract


_III. CAMPAIGN GRAPHICS

_CHARACTER MODELS

JMRC|nazgool (Rafal Borowski) Trve Leveller|Tux (Alin Loghin)


_CHARACTER SKINS

JMRC|nazgool (Rafal Borowski) Trve Leveller|Gustave (Dorian Hu) Tux (Alin Loghin)


_PROPS

Aba[]|General Grievous Maeran|Salinoc Tux (Alin Loghin)


_VEGETATION & TERRAIN

DannyX|Nevada Tux (Alin Loghin)


_MAP DESIGN

-Praetor-|fightermedic Gigantus|Kull Moros (Gert Jan Gregoor)|Stormy Tux (Alin Loghin)


_IV. BATTLEMAP GRAPHICS

_UNIT 3D MODELS

Haedar|JMRC Martelus Flavius|nazgool (Rafal Borowski) Huene|Tux (Alin Loghin)


_UNIT SKINS

Blank|bobbin cmlax999|Gustave (Dorian Hu) Haedar|Haithabas Huene|j0ker Jarvgrimr|JMRC leif_erikson|Marcello1 Martelus Flavius|Megalos nazgool (Rafal Borowski)|Pacco RJFC|Salinoc Tux (Alin Loghin)|VladS Megalos

_SIEGE UNITS

CanOmer|JMRC Tux (Alin Loghin)


_VEGETATION & TERRAIN

Tux (Alin Loghin)|Nightfall


_SPECIAL EFFECTS

Goth47|Tux (Alin Loghin)


_ANIMATIONS

-Praetor-|JMRC Tux (Alin Loghin)


_BUILDINGS

Haithabas|JMRC Kull|Red_Devil xHolyCrusader

_V. ART

_LOADING SCREENS

Caratacos|Florianus nazgool (Rafal Borowski)


_UNIT CARDS

bobbin|JMRC nazgool (Rafal Borowski)|Tux (Alin Loghin)


_ICONS

Haithabas|j0ker JMRC|oudysseos Tsar|Tux (Alin Loghin)


_EVENTPICS

Kull|Skyn0s


_USER INTERFACE

oudysseos|Skyn0s Teleklos Archelau|Tsar Tux (Alin Loghin)


_CONCEPT ART

Caratacos|Florianus Manhenhamanhenha


_FONTS

Tellos Athenaios


_FACTION BANNERS, SYMBOLS AND OTHER

Elhior|Kull Skyn0s|Tux (Alin Loghin)


_VI. CINEMATICS


MaxMazi|xHolyCrusader


_VII. AUDIO

_MUSIC

Beiss|The Persian Cataphract


_UNIT VOICEMOD

Beiss|bovi (Brigt Olav Vik) BKRMS|Shigawire


_VIII. GAMEPLAY MECHANICS

_BATTLEMAP AI

z3n (Jonathan Hermans) GRANTO|JMRC

_CAMPAIGN MAP AI

z3n (Jonathan Hermans) JMRC|Kull RAWROMNOM

_AI PATHFINDING

z3n (Jonathan Hermans)

_TRAITS & ANCILLARIES

V.T. Marvin (Vladimir Abrham) Foot|JMRC Malrubius|Saldunz b0gia|z3n (Jonathan Hermans)

_BUILDING TREES

Foot|V.T. Marvin (Vladimir Abrham)


_UNIT INTEGRATION

bovi (Brigt Olav Vik)|JMRC Kull|Spendios


_UNIT STATS

QuintusSertorius|Ibrahim Aradan|fightermedic Kull|KAM 2150

_BATTLE & UNIT PHYSICS

QuintusSertorius|Ibrahim z3n (Jonathan Hermans)

_NAVAL SYSTEM

Kull|V.T. Marvin (Vladimir Abrham)


_SCRIPTING

Gigantus|V.T. Marvin (Vladimir Abrham) Bozoslivehere|fightermedic Haithabas|joshmahurin (Joshua Mahurin) The Mark|Arandir Tur-Anion|Atilius b0gia|QuintusSertorius z3n (Jonathan Hermans)

_RESOURCES

-Praetor-


_UNIT RECRUITMENT

fightermedic|V.T. Marvin (Vladimir Abrham) QuintusSertorius

_FACTION ECONOMY

bovi (Brigt Olav Vik)|Gigantus V.T. Marvin (Vladimir Abrham) b0gia

_IX. TECHNICAL SUPPORT

_TOOLS

bovi (Brigt Olav Vik)|Gigantus Tellos Athenaios|joshmahurin (Joshua Mahurin)


_SVN COORDINATORS

Tellos Athenaios|therother


_SERVER ADMIN

therother


_WEB DESIGN

abou|Tellos Athenaios wudang-clown


_X. TESTERS

Ailfertes|Ba'al-Melqart Brave Brave Sir Robin|Hax Stath's|The Celtic Viking Yu3zhi

_XI. A NOTE ON IMAGE SOURCES

Europa Barbarorum II uses images from a wide variety of sources, either to inspire our own derivative work or the original images themselves, modified or altered to some degree. Should image owners recognize their work, we will either credit it specifically or remove it at your request.

_XII. SPECIAL THANKS TO

AngelStudios|Arkay edikm1|Germanicu5 Medievalworlds|Monty Python resprog|Hereje

Yughues aka Nobiax(at shareCg) for some his wonderfull vegetation models.

the 0AD Team for allowing the use of some of their soundtracks.

the De Bello Mundi mod team for graciously allowing us to use their settlement models.

Jarlaxe from the Hegemonia City States mod team for allowing us to use his settlement models.

johnwhile for his tools and support offered, they were crucial in our modeling and animation phases.

wilddog and makanyane for their help with terrain, vegetation, porting of settlement models, and solving settlement-related bugs and CTDs.

Voice of Treason for his change to the map ground types file which helped the CAI navy use.

the Org staff for their help and hosting our internal fora.

the Total War Center staff for their support with our fora.

Ludens for moderating our fora, having graciously accepted our request to do so.

the always supportive Tosa Inu, who sadly did not live to see the day of our release.

EB2 has had a lot of contributors come and go over a long time, and the current team has probably forgotten about some of those along the way. If your own contribution has been forgotten (and you want to be listed in the credits), please contact us in the forum and we will sort it out.

And a very special thank you to the people who this modification was created for: the keyboard consuls, screen watching strategoi, philosophising players and mouse clicking chieftains. Thank you to every fan of Europa Barbarorum, whoever you are and wherever you are. Thank you for sharing in our passion, thank you for supporting us and above all, we hope you have fun.

Thank you from the Europa Barbarorum II Team