Difference between revisions of "Descr sounds prebattle.txt"
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This file is delegated file from [[descr_sounds.txt]] for manage sound bank: "battle_events". but most of bank entries/events are delegated to to [[export_descr_sounds_prebattle.txt]]. | This file is delegated file from [[descr_sounds.txt]] for manage sound bank: "battle_events". but most of bank entries/events are delegated to to [[export_descr_sounds_prebattle.txt]]. | ||
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This section indicated all event entries for "prebattle_speech" are delegated to [[export_descr_sounds_units_battle_events.txt]] | This section indicated all event entries for "prebattle_speech" are delegated to [[export_descr_sounds_units_battle_events.txt]] | ||
− | [[Category: M2TW | + | [[Category: M2TW Sound Files]] |
− | [[Category:RTW | + | [[Category:RTW Sound Files]] |
Latest revision as of 13:10, 13 March 2021
This file is delegated file from descr_sounds.txt for manage sound bank: "battle_events". but most of bank entries/events are delegated to to export_descr_sounds_prebattle.txt.
File's structure.
DEFAULT: modifiers
DEFAULT = setting which declare by this would be using for follow sound events unless specified in event or DEFAULT is declared in the same category again.
List of modifers (X indicated value for setting)
3d - sound has distance/direction modification
1d - sound has no distance/direction modification
Streamed - read from disk instead of embedded file in memory at the game startup
looped - overwrite the parameter in play_tracked_sound
ducking - temporary lowering other sounds (not use in vanilla RTW but could be used in RTW)
retrigger X - delay before retriggering the sound, using for music (X is in second)
minDist X - minimum distance which would hear the sound (X must more than 1.0)
maxDist X - maximum distance which sound would still be heard
priority X - (X = between 0 to 9999)
Volume X - modifier to based sound volume set in the preference (X = between -100 to 0 db)
probability X -
minPitch X -
maxPitch X -
dry_level X - (X = 0 to 1 }
wet_level X - (X = 0 to 1 }
delay X - delay in seconds before next 3d sounds start playing
randomdelay X - delay within seconds before next 3d sounds start playing
probradius X -
fadein X -
fadeout X -
pref X - sound preference setting to be use for events below (X = sfx/speech/music/INTERFACE }
pan X - 2D events only, from 0 (hard-left) to 1.0 (hard-right) 0.5 - default
ignore_pause X -
distancepriority X -
effect_level X -
rndvolume X -
event PREBATTLE_CHEERING modifiers folder { base path , in case files have different location} {sample name} modifiers (any of probability, volume etc) {sample name} ... end
{sample name} = name of sound sample file, PREBATTLE_CHEERING support .mp3 format in both RTW and M2TW
Event for prebattle cheering sounds which use as background when speech is given, it is define here right after DEFAULT
BANK: prebattle_speech
Note: In RTW, this section also contain "restricted" command with valid {sample name} using in export_descr_sounds_units_battle_events.txt but purpose for this is not clear.
cultures { culture_type } element CHEERING start 2 next 2 event volume 0 pref INTERFACE folder data/sounds/Voice/Human/Generic Cheer01.mp3 Cheer02.mp3 end
This section is only included in RTW, It is for big loud cheering that happen before each sections of speech which given by general.
source export_descr_sounds_prebattle.txt
This section indicated all event entries for "prebattle_speech" are delegated to export_descr_sounds_units_battle_events.txt