Difference between revisions of "Total War Mods"
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− | *[https://www.twcenter.net/forums/forumdisplay.php?2192-Total-War-Warhammer-I-amp-II-Hosted-Modifications Warhammer I & | + | *[https://www.twcenter.net/forums/forumdisplay.php?2192-Total-War-Warhammer-I-amp-II-Hosted-Modifications Warhammer I, II & III Hosted Modifications on TWC] |
*[https://www.twcenter.net/forums/forumdisplay.php?2191-Total-War-Warhammer-Modifications Warhammer Mod Threads on TWC] | *[https://www.twcenter.net/forums/forumdisplay.php?2191-Total-War-Warhammer-Modifications Warhammer Mod Threads on TWC] | ||
*[https://www.twcenter.net/forums/forumdisplay.php?1553-Total-War-Warhammer-II-Modifications Warhammer II Mod Threads on TWC] | *[https://www.twcenter.net/forums/forumdisplay.php?1553-Total-War-Warhammer-II-Modifications Warhammer II Mod Threads on TWC] | ||
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==Total War: Attila Mods== | ==Total War: Attila Mods== | ||
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Revision as of 15:11, 29 March 2023
Numerous user-made modifications have been created for each entry in the Total War Series from Medieval: Total War onwards. Many players are satisfied with the experience given by the original games (and the DLCs and expansions) as created by CA. However, many players choose to use modifications which expand, improve or completely change the game content. The amount that can be achieved through "modding" varies per game. Rome: Total War and Medieval II: Total War are widely regarded as the most versatile and modifications for those games can form "total-conversions" which transport the player to a whole new universe or era. Later games based on the Warscape engine tend to have less potential due to limitations to the way the campaign map can be changed. Due to licensing restrictions modifications for the Total War: Warhammer series have to remain true to the Warhammer lore as published by Games Workshop.
Contents
- 1 Mods on the Total War Center
- 2 Total War Mods By Game
- 2.1 Total War Saga: Troy Mods
- 2.2 Total War: Three Kingdoms Mods
- 2.3 Total War Saga: Thrones of Britannia Mods
- 2.4 Total War: Warhammer Mods
- 2.5 Total War: Attila Mods
- 2.6 Total War: Rome II Mods
- 2.7 Total War: Shogun 2 Mods
- 2.8 Napoleon: Total War Mods
- 2.9 Empire: Total War Mods
- 2.10 Medieval II: Total War Mods
- 2.11 Rome: Total War & Remastered Mods
- 2.12 Medieval: Total War Mods
- 2.13 Shogun: Total War Mods
Mods on the Total War Center
The Total War Center has forums and sub-forums dedicated to modifications for each of the games. The modifications found there range from large mods with their own hosted forum, to released minor mods or sub-mods, and to work-in-progress (WIP) mods or mod ideas. Nearly all Rome: Total War and Medieval II: Total War mods have a presence at TWC. For some later games, the availability of Steam Workshops has meant some mods no longer prioritise a forum presence. Mods have also diversified the areas where they choose to interact with fans, with some opting for Reddit, Discord, Facebook, or MODDB.
TWC holds Modding Awards each year for mods with a presence on the forum, mod users nominate and vote for their favourite mod, the awards forum can be viewed here.
TWC posts regular Modding News and Announcements which include news of new mod releases and updates. For a compilation of the News Team's recent modding announcements see Modding News Front Page Announcements 2020 and 2019.
If you are interested in making your own modification please visit the Modding Portal.
Total War Mods By Game
Total War Saga: Troy ModsFind Troy Mods on TWC: |
Total War: Three Kingdoms ModsFind Three Kingdoms Mods on TWC: |
Total War Saga: Thrones of Britannia ModsFind Thrones of Britannia Mods on TWC: On the Wiki:
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Total War: Warhammer ModsFind Warhammer Mods on TWC:
On the Wiki:
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Total War: Attila ModsFind Attila Mods on TWC: On the Wiki:
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Total War: Rome II ModsFind Rome II Mods on TWC: On the Wiki:
Featured mod pages: |
Total War: Shogun 2 ModsFind Shogun 2 Mods on TWC: On the Wiki:
Featured mod pages: |
Napoleon: Total War ModsFind NTW Mods on TWC: On the Wiki:
Featured mod pages: |
Empire: Total War ModsEmpire: Total War was the first of the games to use the Warscape engine and wasn't moddable to the same extent as the earlier games. Most mods for ETW concentrate on improving historical accuracy and/or game-play instead of attempting to radically change the setting. Modding ten years after - Empire: Total War by Quintus Hortensius Hortalus provides insight into how ETW mods have developed. Find ETW Mods on TWC: On the Wiki:
Featured mod pages: |
Medieval II: Total War ModsMedieval II: Total War's format is similar to RTW's and again allows extensive modding. The ability to make completely new campaign maps together with M2TW's improved graphics has made it one of the most popular Total War games for modders and mod players. Many of the early large mods now have an extensive selection of sub-mods which provide players with even more options. Find M2TW Mods on TWC:
On the Wiki:
Featured mod pages: |
Rome: Total War & Remastered ModsRome: Total War's format allows extensive modding including 'Total Conversions' with new campaign maps. Early versions of the game supplied on disc required separate purchases of the Barbarian Invasion & Alexander expansions. To cater for players who might not have purchased all the games some mods were designed solely for the base RTW game, or perhaps solely for the Barbarian Invasion game if they thought the additional features in that were needed. Later purchases bundled the expansions together as "Total War: Eras" (which also included the original Medieval and Shogun games), so now most mods are playable on RTW, BI and Alex executables. Find RTW Mods on TWC: On the Wiki:
Featured mod pages: |
Medieval: Total War Mods |
Shogun: Total War Mods |
Total War Center Information: The Total War Center | Terms of Service | FAQ | |
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Other Wiki Sections: Total War Series | Total War Mods | Modding Portal | TWC Wiki |