Difference between revisions of "Ground types settlement plan"
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==ground_types== | ==ground_types== | ||
− | A settlement plan ground_type file can be found under data\settlement_plans\ground_types. It is a .tga file that is used inside a settlement plan, and tells the game what sounds to produce when a soldier walks/runs over that given section.<br> | + | A settlement plan ground_type file can be found under '''''data\settlement_plans\ground_types'''''. It is a .tga file that is used inside a settlement plan, and tells the game what sounds to produce when a soldier walks/runs over that given section.<br> |
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! Type !! RGB !! Color | ! Type !! RGB !! Color | ||
|- | |- | ||
− | | Use Underlay|| { 255, 255, 255 }|| | + | | Use Underlay|| { 255, 255, 255 }|| <div style="background-color:#ffffff; height: 100%; width:100%"> </div> |
|- | |- | ||
− | | Short Grass|| { 0, 255, 0 }|| | + | | Short Grass|| { 0, 255, 0 }|| <div style="background-color:#00ff00; height: 100%; width:100%"> </div> |
|- | |- | ||
− | | Long Grass || { 0, 166, 0 } || | + | | Long Grass || { 0, 166, 0 } || <div style="background-color:#00a600; height: 100%; width:100%"> </div> |
|- | |- | ||
− | | Mud|| { 255, 0, 255 }|| | + | | Mud|| { 255, 0, 255 }|| <div style="background-color:#ff00ff; height: 100%; width:100%"> </div> |
|- | |- | ||
− | | Sand|| { 171, 160, 0 }|| | + | | Sand|| { 171, 160, 0 }|| <div style="background-color:#aba000; height: 100%; width:100%"> </div> |
|- | |- | ||
− | | Stone Road|| { 0, 255, 255 }|| | + | | Stone Road|| { 0, 255, 255 }|| <div style="background-color:#00ffff; height: 100%; width:100%"> </div> |
|- | |- | ||
− | | Stone Road (Walls)|| { 198, 156, 109 }|| | + | | Stone Road (Walls)|| { 198, 156, 109 }|| <div style="background-color:#c69c6d; height: 100%; width:100%"> </div> |
|- | |- | ||
− | | Stone Road (Pavement)|| { 0, 174, 239 }|| | + | | Stone Road (Pavement)|| { 0, 174, 239 }|| <div style="background-color:#00aeef; height: 100%; width:100%"> </div> |
|- | |- | ||
− | | Grass Short (Wheat Field)|| { 255, 255, 0 }|| | + | | Grass Short (Wheat Field)|| { 255, 255, 0 }|| <div style="background-color:#ffff00; height: 100%; width:100%"> </div> |
|- | |- | ||
− | | Grass Short (Vegetation)|| { 0, 166, 81 }|| | + | | Grass Short (Vegetation)|| { 0, 166, 81 }|| <div style="background-color:#00a651; height: 100%; width:100%"> </div> |
|- | |- | ||
− | | Stone Road (Building)|| { 0, 0, 0, }|| | + | | Stone Road (Building)|| { 0, 0, 0, }|| <div style="background-color:#000000; height: 100%; width:100%"> </div> |
|- | |- | ||
− | | Underlay Topographical (uses underlying topographical type?)|| { 255, 127, 255 }|| | + | | Underlay Topographical (uses underlying topographical type?)|| { 255, 127, 255 }|| <div style="background-color:#ff7fff; height: 100%; width:100%"> </div> |
|} | |} | ||
[[Category:RTW Modding]] | [[Category:RTW Modding]] |
Revision as of 09:08, 5 November 2023
This article is about ground_types that are used inside settlements.
ground_types
A settlement plan ground_type file can be found under data\settlement_plans\ground_types. It is a .tga file that is used inside a settlement plan, and tells the game what sounds to produce when a soldier walks/runs over that given section.
You can paint different colours in here, but thanks to Feral we know what each color means.
Type | RGB | Color |
---|---|---|
Use Underlay | { 255, 255, 255 } | |
Short Grass | { 0, 255, 0 } | |
Long Grass | { 0, 166, 0 } | |
Mud | { 255, 0, 255 } | |
Sand | { 171, 160, 0 } | |
Stone Road | { 0, 255, 255 } | |
Stone Road (Walls) | { 198, 156, 109 } | |
Stone Road (Pavement) | { 0, 174, 239 } | |
Grass Short (Wheat Field) | { 255, 255, 0 } | |
Grass Short (Vegetation) | { 0, 166, 81 } | |
Stone Road (Building) | { 0, 0, 0, } | |
Underlay Topographical (uses underlying topographical type?) | { 255, 127, 255 } |