Difference between revisions of "Fields (ROTS)"
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− | {{TWS2 Building|image=[[Image:Fields | + | {{TWS2 Building|image=[[Image:Fields ROTS.png]] |
|Chain=[[:Category:ROTS_Buildings#Farming_Chain|Farming Type]] | |Chain=[[:Category:ROTS_Buildings#Farming_Chain|Farming Type]] | ||
|Requires=- | |Requires=- | ||
Line 6: | Line 6: | ||
|Spawned Defence Forces=- | |Spawned Defence Forces=- | ||
|Basic Building Statistics=<li>Cost: 600</li> | |Basic Building Statistics=<li>Cost: 600</li> | ||
− | <li>+ | + | <li>+200 to wealth from farms in this province</li> |
<li>+1 per turn to town growth from commerce within this province</li> | <li>+1 per turn to town growth from commerce within this province</li> | ||
<li>Provides food: 1</li> | <li>Provides food: 1</li> | ||
Line 14: | Line 14: | ||
'''The peasant's back is bent; the rice grows tall.''' | '''The peasant's back is bent; the rice grows tall.''' | ||
− | Fields physically | + | Fields physically organize the work of villages, making sure that everyone has enough good land for their crops. |
− | Agriculture is one of the oldest | + | Agriculture is one of the oldest organized human practices. However, subsistence farming means that everyone must work hard just to have enough food to eat. A field system allows a little more sophistication in the way that food is produced. Land can be left fallow, to recover its fertility, on an organized basis; or different crops can be planted each year to maintain the goodness of the soil. None of this organized activity is possible without a system of fields, and the extra food that is grown allows people to spend their lives in activities other than farming. It is only when there is a food surplus that potters, smiths, weavers, and a host of other craftsmen can live. A food surplus also means that there is enough food for valuable bureaucrats and important tax-collectors to eat. |
==Other Information== | ==Other Information== | ||
+ | In the Campaign, every province has a Soil Quality which determines the amount of wealth that is generated by farming. As such, any player that wants to strengthen their economy must take control of Provinces with rich soil and invest in upgrading their farms as soon as possible. Provinces with poor soil should only be upgraded if you have plenty of extra gold and need a surplus of food to sustain buildings that consume food. | ||
+ | |||
+ | However, due to the fact that ''Rise of the Samurai'' takes place 400 years before ''Shogun 2'', the Farm Yields are much lower due to the aspects of farming and tax collection being far less developed than they were in the future. Because of this, collecting money and building a strong economy is much more difficult. | ||
+ | |||
+ | Upgrading a Field will present you with two choices: | ||
+ | *Agriculture Branch: Increases Provincial Wealth and provides more food. | ||
+ | *Equestrian Branch: Enables recruitment of Cavalry Units but gives you less money and renders the Province unable to upgrade its Castle without receiving surplus food from other friendly Provinces. | ||
+ | |||
+ | Given the fact that Money is hard to come by in ''Rise of the Samurai'', you're economy will be much better off if you never have any plans to recruit and use cavalry. | ||
+ | Even when you've gotten your provinces and your tax collection well developed, Cavalry can still be considered a cost ineffective investment due to the significant drain that they impose on your Clan's treasury with their their high recruitment and upkeep costs. | ||
+ | |||
+ | ===Farm Yields without Animal Husbandry=== | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! Fields | ||
+ | ! Dry Field Agriculture | ||
+ | ! Rice Paddies | ||
+ | ! Improved Irrigation | ||
+ | |- | ||
+ | | Very Fertile | ||
+ | | 600 | ||
+ | | 1020 | ||
+ | | 1260 | ||
+ | | 2100 | ||
+ | |- | ||
+ | | Fertile | ||
+ | | 400 | ||
+ | | 680 | ||
+ | | 840 | ||
+ | | 1400 | ||
+ | |- | ||
+ | | Average | ||
+ | | 300 | ||
+ | | 510 | ||
+ | | 630 | ||
+ | | 1050 | ||
+ | |- | ||
+ | | Meager | ||
+ | | 260 | ||
+ | | 441 | ||
+ | | 546 | ||
+ | | 909 | ||
+ | |- | ||
+ | | Barren | ||
+ | | 200 | ||
+ | | 340 | ||
+ | | 420 | ||
+ | | 700 | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! Pastures | ||
+ | ! Horse Breeders | ||
+ | ! Warhorse Studs | ||
+ | |- | ||
+ | | Very Fertile | ||
+ | | 840 | ||
+ | | 960 | ||
+ | | 1500 | ||
+ | |- | ||
+ | | Fertile | ||
+ | | 560 | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Average | ||
+ | | 420 | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Meager | ||
+ | | 364 | ||
+ | | 416 | ||
+ | | | ||
+ | |- | ||
+ | | Barren | ||
+ | | 280 | ||
+ | | 320 | ||
+ | | 500 | ||
+ | |} | ||
+ | |||
+ | ===Farm Yields with Animal Husbandry (+2%)=== | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! Fields | ||
+ | ! Dry Field Agriculture | ||
+ | ! Rice Paddies | ||
+ | ! Improved Irrigation | ||
+ | |- | ||
+ | | Very Fertile | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Fertile | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Average | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Meager | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Barren | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! Pastures | ||
+ | ! Horse Breeders | ||
+ | ! Warhorse Studs | ||
+ | |- | ||
+ | | Very Fertile | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Fertile | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Average | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Meager | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | Barren | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | [[Category:ROTS Buildings]] |
Latest revision as of 10:03, 19 November 2024
Fields (ROTS) | |
---|---|
File:Fields ROTS.png | |
Chain | Farming Type |
Requires | - |
Enables | Buildings: |
Spawned Defence Forces | - |
Basic Building Statistics | |
Clan Effects | - |
See main article; FotS Buildings |
Contents
Description
The peasant's back is bent; the rice grows tall.
Fields physically organize the work of villages, making sure that everyone has enough good land for their crops.
Agriculture is one of the oldest organized human practices. However, subsistence farming means that everyone must work hard just to have enough food to eat. A field system allows a little more sophistication in the way that food is produced. Land can be left fallow, to recover its fertility, on an organized basis; or different crops can be planted each year to maintain the goodness of the soil. None of this organized activity is possible without a system of fields, and the extra food that is grown allows people to spend their lives in activities other than farming. It is only when there is a food surplus that potters, smiths, weavers, and a host of other craftsmen can live. A food surplus also means that there is enough food for valuable bureaucrats and important tax-collectors to eat.
Other Information
In the Campaign, every province has a Soil Quality which determines the amount of wealth that is generated by farming. As such, any player that wants to strengthen their economy must take control of Provinces with rich soil and invest in upgrading their farms as soon as possible. Provinces with poor soil should only be upgraded if you have plenty of extra gold and need a surplus of food to sustain buildings that consume food.
However, due to the fact that Rise of the Samurai takes place 400 years before Shogun 2, the Farm Yields are much lower due to the aspects of farming and tax collection being far less developed than they were in the future. Because of this, collecting money and building a strong economy is much more difficult.
Upgrading a Field will present you with two choices:
- Agriculture Branch: Increases Provincial Wealth and provides more food.
- Equestrian Branch: Enables recruitment of Cavalry Units but gives you less money and renders the Province unable to upgrade its Castle without receiving surplus food from other friendly Provinces.
Given the fact that Money is hard to come by in Rise of the Samurai, you're economy will be much better off if you never have any plans to recruit and use cavalry. Even when you've gotten your provinces and your tax collection well developed, Cavalry can still be considered a cost ineffective investment due to the significant drain that they impose on your Clan's treasury with their their high recruitment and upkeep costs.
Farm Yields without Animal Husbandry
Fields | Dry Field Agriculture | Rice Paddies | Improved Irrigation | |
---|---|---|---|---|
Very Fertile | 600 | 1020 | 1260 | 2100 |
Fertile | 400 | 680 | 840 | 1400 |
Average | 300 | 510 | 630 | 1050 |
Meager | 260 | 441 | 546 | 909 |
Barren | 200 | 340 | 420 | 700 |
Pastures | Horse Breeders | Warhorse Studs | |
---|---|---|---|
Very Fertile | 840 | 960 | 1500 |
Fertile | 560 | ||
Average | 420 | ||
Meager | 364 | 416 | |
Barren | 280 | 320 | 500 |
Farm Yields with Animal Husbandry (+2%)
Fields | Dry Field Agriculture | Rice Paddies | Improved Irrigation | |
---|---|---|---|---|
Very Fertile | ||||
Fertile | ||||
Average | ||||
Meager | ||||
Barren |
Pastures | Horse Breeders | Warhorse Studs | |
---|---|---|---|
Very Fertile | |||
Fertile | |||
Average | |||
Meager | |||
Barren |