Difference between revisions of "Export VnVs.txt"
(New page: '''Export VnVs.txt''' contains all the text which is displayed in the game for the Trait Levels which are defined in export_descr_character_traits.txt. If a trait level does not have ...) |
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The Level_Name must be the same as the actual name given to the trait '''level''' in [[Export_descr_character_traits.txt]], not the overall trait name, that is not used in this file. | The Level_Name must be the same as the actual name given to the trait '''level''' in [[Export_descr_character_traits.txt]], not the overall trait name, that is not used in this file. | ||
− | The following sections Level_Name_desc etc must be written exactly as they are in [[Export_descr_character_traits.txt]] for that trait, so if that file 'misspells' something, eg. Level_Naem_desc or uses Level_name_desc with a lower case letter, so must this file, or else hello desktop..... | + | <nowiki>*</nowiki>The following sections Level_Name_desc etc must be written exactly as they are in [[Export_descr_character_traits.txt]] for that trait, so if that file 'misspells' something, eg. Level_Naem_desc or uses Level_name_desc with a lower case letter, so must this file, or else hello desktop..... |
The gain_desc and epithet_desc are not used for all traits, only those where the character should gain an addition to his visible name, or where a message is sent to the player when a certain trait is gained. If they are present in [[Export_descr_character_traits.txt]] for the particular trait level they MUST be in this file as well. | The gain_desc and epithet_desc are not used for all traits, only those where the character should gain an addition to his visible name, or where a message is sent to the player when a certain trait is gained. If they are present in [[Export_descr_character_traits.txt]] for the particular trait level they MUST be in this file as well. |
Revision as of 11:30, 31 August 2007
Export VnVs.txt contains all the text which is displayed in the game for the Trait Levels which are defined in export_descr_character_traits.txt.
If a trait level does not have it's description set up properly in this file the game will CTD when you attempt to view a character with that trait!
Format
{Level_Name} Good Commander {Level_Name*_desc} This man is a born leader who inspires ..... {Level_Name*_gain_desc} This popular commander has become a serious danger to his own troops! {Level_Name*_epithet_desc} the Glorious {Level_Name*_effects_desc} -3 Command, +6 Morale for all troops on the battlefield
Explanation
The Level_Name must be the same as the actual name given to the trait level in Export_descr_character_traits.txt, not the overall trait name, that is not used in this file.
*The following sections Level_Name_desc etc must be written exactly as they are in Export_descr_character_traits.txt for that trait, so if that file 'misspells' something, eg. Level_Naem_desc or uses Level_name_desc with a lower case letter, so must this file, or else hello desktop.....
The gain_desc and epithet_desc are not used for all traits, only those where the character should gain an addition to his visible name, or where a message is sent to the player when a certain trait is gained. If they are present in Export_descr_character_traits.txt for the particular trait level they MUST be in this file as well.
Notes
Use tab and not space after the closing } or your text will be offset in the game.
The effects_desc will show up in game as the effect that the trait has - it is intended to tie up with the actual effect of the trait but as it is added manually might not actually do so.