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Difference between revisions of "Modding:Coding"

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(Intermediate Tutorials: added engine sounds tut - please move if in wrong place...)
m (Text replacement - "http://www.twcenter.net" to "https://www.twcenter.net")
 
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Here are the different sub-topics of the Coding discipline of modding.  For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic.  Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete.  They may also include common simple tasks from this discipline.  Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod.  Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.
 
Here are the different sub-topics of the Coding discipline of modding.  For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic.  Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete.  They may also include common simple tasks from this discipline.  Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod.  Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.
  
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==Beginner Tutorials==
  
===Beginner Tutorials===
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*For M2TW first look up and use read-me in  "\tools\unpacker" - to unpack relevant original files.
 
*[http://forums.totalwar.org/vb/showthread.php?t=51750 Adding New Units for Beginners]
 
*[http://forums.totalwar.org/vb/showthread.php?t=51750 Adding New Units for Beginners]
*[http://www.twcenter.net/forums/showthread.php?t=70885 Editing Agent Costs]
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*[https://www.twcenter.net/forums/showthread.php?t=70885 Editing Agent Costs]
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==Intermediate Tutorials==
  
===Intermediate Tutorials===
 
 
;Intermediate Coding/Family and Characters
 
;Intermediate Coding/Family and Characters
*[http://www.twcenter.net/forums/showthread.php?t=85474 Modding names (M2TW)]
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*[https://www.twcenter.net/forums/showthread.php?t=85474 Modding names (M2TW)]
*[http://www.twcenter.net/forums/showthread.php?t=13968 Editing Character Names]
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*[https://www.twcenter.net/forums/showthread.php?t=13968 Editing Character Names]
*[http://www.twcenter.net/forums/showthread.php?t=33079 Create a new Family Members or General]
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*[https://www.twcenter.net/forums/showthread.php?t=33079 Create a new Family Members or General]
  
 
;Intermediate Coding/Sound
 
;Intermediate Coding/Sound
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;Intermediate Coding/Units
 
;Intermediate Coding/Units
*[http://www.twcenter.net/forums/showthread.php?t=111344 The Complete EDU Guide (WIP)]
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*[https://www.twcenter.net/forums/showthread.php?t=111344 The Complete EDU Guide (WIP)]
*[http://www.twcenter.net/forums/showthread.php?t=113149 The Complete DMB Guide]
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*[https://www.twcenter.net/forums/showthread.php?t=113149 The Complete DMB Guide]
 
*[http://forums.totalwar.org/vb/showpost.php?p=661155&postcount=2 How to make province specific units/buildings (or using hidden resources)]
 
*[http://forums.totalwar.org/vb/showpost.php?p=661155&postcount=2 How to make province specific units/buildings (or using hidden resources)]
*[http://www.twcenter.net/forums/showpost.php?p=1440813&postcount=1 How to make a Dismounted unit (M2TW)]
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*[https://www.twcenter.net/forums/showpost.php?p=1440813&postcount=1 How to make a Dismounted unit (M2TW)]
  
 
;Intermediate Coding/Buildings
 
;Intermediate Coding/Buildings
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;Intermediate Coding/Cultures
 
;Intermediate Coding/Cultures
*[http://www.twcenter.net/forums/showpost.php?p=1413571&postcount=1 Creating a new faction from the Saxons & Normans (M2TW)]
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*[https://www.twcenter.net/forums/showpost.php?p=1413571&postcount=1 Creating a new faction from the Saxons & Normans (M2TW)]
  
 
;Intermediate Coding/Campaign
 
;Intermediate Coding/Campaign
*[http://www.twcenter.net/forums/showpost.php?p=1663357&postcount=1 How to add "Custom Campaigns" (M2TW)]
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*[https://www.twcenter.net/forums/showpost.php?p=1663357&postcount=1 How to add "Custom Campaigns" (M2TW)]
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==Advanced Tutorials==
  
===Advanced Tutorials===
 
 
;Advanced Coding/Cultures
 
;Advanced Coding/Cultures
*[http://www.twcenter.net/forums/showthread.php?t=34622 Adding a new Culture to BI]
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*[https://www.twcenter.net/forums/showthread.php?t=34622 Adding a new Culture to BI]
*[http://www.twcenter.net/forums/showthread.php?t=79274 Adding a Faction from Scratch in M2]
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*[https://www.twcenter.net/forums/showthread.php?t=79274 Adding a Faction from Scratch in M2]
  
 
;Advanced Coding/Seige
 
;Advanced Coding/Seige
*[http://www.twcenter.net/forums/showthread.php?t=58787 Modding Seige Towers]
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*[https://www.twcenter.net/forums/showthread.php?t=58787 Modding siege towers]
*[http://www.twcenter.net/forums/showthread.php?t=61953 Remove Seige Towers]
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*[https://www.twcenter.net/forums/showthread.php?t=61953 Remove siege towers]
*[http://www.twcenter.net/forums/showthread.php?t=58788 Culture-Specific Battering Rams]
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*[https://www.twcenter.net/forums/showthread.php?t=58788 Culture-Specific Battering Rams]
  
 
;Advanced Coding/Animations
 
;Advanced Coding/Animations
*[http://www.twcenter.net/forums/showthread.php?t=53669 Adding Animations to BI]
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*[https://www.twcenter.net/forums/showthread.php?t=53669 Adding Animations to BI]
  
 
;Advanced Coding/Recruitment
 
;Advanced Coding/Recruitment
*[http://www.twcenter.net/forums/showthread.php?t=90969 Making a Zone of Recruitment in M2]
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*[https://www.twcenter.net/forums/showthread.php?t=90969 Making a Zone of Recruitment in M2]
 
 
  
===Tools===
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==Tools==
 
Various tools are available to help you code in the Total War games.
 
Various tools are available to help you code in the Total War games.
  
*[http://www.twcenter.net/forums/showthread.php?t=84918 BrandomM's Toolset]
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*[https://www.twcenter.net/forums/showthread.php?t=84918 BrandomM's Toolset]
 
:Unit editor amongst other things
 
:Unit editor amongst other things
*[http://www.twcenter.net/forums/downloads.php?do=file&id=1579 M2TW Documendons]
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*[https://www.twcenter.net/forums/downloads.php?do=file&id=1579 M2TW Docudemons]
 
:Documentation for all M2TW commands
 
:Documentation for all M2TW commands
 
*[http://www.crimsoneditor.com/ Crimson Editor]
 
*[http://www.crimsoneditor.com/ Crimson Editor]

Latest revision as of 07:14, 15 February 2020

Here are the different sub-topics of the Coding discipline of modding. For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic. Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete. They may also include common simple tasks from this discipline. Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod. Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.

Beginner Tutorials

Intermediate Tutorials

Intermediate Coding/Family and Characters
Intermediate Coding/Sound
Intermediate Coding/Units
Intermediate Coding/Buildings
Intermediate Coding/Cultures
Intermediate Coding/Campaign

Advanced Tutorials

Advanced Coding/Cultures
Advanced Coding/Seige
Advanced Coding/Animations
Advanced Coding/Recruitment

Tools

Various tools are available to help you code in the Total War games.

Unit editor amongst other things
Documentation for all M2TW commands
A great text tool; acting as a substitute for Notepad.


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