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Difference between revisions of "Template talk:Faction"

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:erm, apologies I fiddled!  Took out the symbol section as it still had the {{if... statement bit in for the image, which means you can have that or miss it out if image isn't available.  Also separated religion and culture and put religion as an {{if... as it is only relevant to M2TW and *cough* certain mods!  Will put note about this in wiki forum as it would be useful to know if people want different categories before we add it to 30 plus pages!-[[User:Makanyane|Makanyane]] 13:54, 15 October 2007 (CDT)
 
:erm, apologies I fiddled!  Took out the symbol section as it still had the {{if... statement bit in for the image, which means you can have that or miss it out if image isn't available.  Also separated religion and culture and put religion as an {{if... as it is only relevant to M2TW and *cough* certain mods!  Will put note about this in wiki forum as it would be useful to know if people want different categories before we add it to 30 plus pages!-[[User:Makanyane|Makanyane]] 13:54, 15 October 2007 (CDT)
 
::yeah thanks, i was just about the remove the religion thing, i forgot it wasn't in Rome (well, BI maybe? cant really remember). Other things i was thinking of including were unique units or starting cities.. but then that information is perhaps placed in the article itself (and in many cases already is)--[[User:Spiff|Spiff]] 15:58, 15 October 2007 (CDT)
 
::yeah thanks, i was just about the remove the religion thing, i forgot it wasn't in Rome (well, BI maybe? cant really remember). Other things i was thinking of including were unique units or starting cities.. but then that information is perhaps placed in the article itself (and in many cases already is)--[[User:Spiff|Spiff]] 15:58, 15 October 2007 (CDT)
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:Religion is in vanilla BI but the factions aren't locked to a particular religion, most have a distinct tendency but Romans for instance are about 50/50 Pagan/Christian so I'm not sure its a good idea to try and explain that in one box.  The *cough* was because I modded End of Days so it is locked to faction :) .  M2 actually might have some complications on that front too, I think one faction gets an option to change at some stage, and in Britannia Kingdoms religion gets used as a percentage cultural effect.  Might need a bit more looking at to see if we're describing it accurately, but if its left in as optional field it won't hurt.
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:Unique units; yeah they tend to be described on the page - and that might take too much space in template, I'm not sure what the max number a faction can get is?  Starting cities, or at least capital would be an idea, or would trying to screen shot a bit of map / radar map work for that?  Playable/unlockable/unplayable was the other bit I was wondering about, probably ignoring the can you mod it in issue which tends to confuse things.-[[User:Makanyane|Makanyane]] 01:08, 16 October 2007 (CDT)
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I just remembered about this today.. I dont see the harm in implementing this to at least the M2TW factions for the time being - those pages seem to get a lot of views and i dont really like the way the current faction icons just float by themselves. --[[User:Spiff|Spiff]] 12:54, 6 March 2008 (CST)

Latest revision as of 11:54, 6 March 2008

Nice idea, have changed and moved the M2 Faction list template so it sits at bottom of faction pages and can make room for this. Could you think of a more general description for the image though? It might also work nicely with Doctor's pages that use the unit-info picture as an illustration, like Brutii (RTW Faction) -Makanyane 02:39, 15 October 2007 (CDT)

erm, apologies I fiddled! Took out the symbol section as it still had the {{if... statement bit in for the image, which means you can have that or miss it out if image isn't available. Also separated religion and culture and put religion as an {{if... as it is only relevant to M2TW and *cough* certain mods! Will put note about this in wiki forum as it would be useful to know if people want different categories before we add it to 30 plus pages!-Makanyane 13:54, 15 October 2007 (CDT)
yeah thanks, i was just about the remove the religion thing, i forgot it wasn't in Rome (well, BI maybe? cant really remember). Other things i was thinking of including were unique units or starting cities.. but then that information is perhaps placed in the article itself (and in many cases already is)--Spiff 15:58, 15 October 2007 (CDT)
Religion is in vanilla BI but the factions aren't locked to a particular religion, most have a distinct tendency but Romans for instance are about 50/50 Pagan/Christian so I'm not sure its a good idea to try and explain that in one box. The *cough* was because I modded End of Days so it is locked to faction :) . M2 actually might have some complications on that front too, I think one faction gets an option to change at some stage, and in Britannia Kingdoms religion gets used as a percentage cultural effect. Might need a bit more looking at to see if we're describing it accurately, but if its left in as optional field it won't hurt.
Unique units; yeah they tend to be described on the page - and that might take too much space in template, I'm not sure what the max number a faction can get is? Starting cities, or at least capital would be an idea, or would trying to screen shot a bit of map / radar map work for that? Playable/unlockable/unplayable was the other bit I was wondering about, probably ignoring the can you mod it in issue which tends to confuse things.-Makanyane 01:08, 16 October 2007 (CDT)

I just remembered about this today.. I dont see the harm in implementing this to at least the M2TW factions for the time being - those pages seem to get a lot of views and i dont really like the way the current faction icons just float by themselves. --Spiff 12:54, 6 March 2008 (CST)