Difference between revisions of "ETW files:db/battles tables/battles"
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"defender/attacker(?) number", INTEGER 2 BYTES (1,2,4 players on side B) | "defender/attacker(?) number", INTEGER 2 BYTES (1,2,4 players on side B) | ||
− | "Unknown", SOME 4 BYTES Ending in 00 00 00 or 01 01 01 ( | + | "Unknown", SOME 4 BYTES Ending in 00 00 00 or 01 01 01 (010101 is visible in singel player) |
− | This file probably | + | This file probably describes all possible maps & their setups. |
+ | Editing the strings, or adding records it in the patch.pack makes the game crash | ||
+ | {{Stub}} | ||
+ | [[Category:ETW Modding]] |
Latest revision as of 19:21, 28 December 2010
Header
"01", 1 BYTE - #Currently unknown
"Count", INTEGER (4 byte) - #Count of items in the file
Record
"Map name", UTF-16 STRING: 2 bytes size + pairs of bytes
"Map Type", UTF-16 STRING: 2 bytes size + pairs of bytes. Possible types: classic, naval, siege, historic
"Map Folder", UTF-16 STRING: 2 bytes size + pairs of bytes
"Unknown", SOME 4 BYTES
"attacker/defender(?) number", INTEGER 2 BYTES (1,2,4 players on side A)
"Unknown", SOME 4 BYTES
"defender/attacker(?) number", INTEGER 2 BYTES (1,2,4 players on side B)
"Unknown", SOME 4 BYTES Ending in 00 00 00 or 01 01 01 (010101 is visible in singel player)
This file probably describes all possible maps & their setups.
Editing the strings, or adding records it in the patch.pack makes the game crash
This article is quite short and not very useful. You can help flesh it out. Please see TWC Wiki:Help for information on how to edit the Wiki. |