Difference between revisions of "Modding:Art"
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Here are the different sub-topics of the Art discipline of modding. For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic. Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete. They may also include common simple tasks from this discipline. Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod. Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm. | Here are the different sub-topics of the Art discipline of modding. For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic. Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete. They may also include common simple tasks from this discipline. Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod. Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm. | ||
− | + | If you are not familiar with modelling you may want to read [[Art for Total War - Terminology]]. | |
==Beginner Art/Texturing== | ==Beginner Art/Texturing== | ||
− | + | ||
− | *[ | + | *[https://www.twcenter.net/forums/showthread.php?t=55689 Skin Editing in Photoshop] |
− | *[ | + | *[https://www.twcenter.net/forums/showthread.php?t=66811 Creating Unit Cards] - RTW |
− | *[ | + | *[https://www.twcenter.net/forums/showthread.php?t=87628 Photoshop Eye Candy Tutorial] |
− | *[ | + | *[https://wiki.twcenter.net/index.php?title=Texture_Databases Free Texture Database] |
==Beginner Art/Modeling== | ==Beginner Art/Modeling== | ||
− | *[ | + | *[https://www.twcenter.net/forums/showthread.php?t=33645 3dsmax Unit Editing Video Tutorials] |
− | *[ | + | *[https://www.twcenter.net/forums/showthread.php?t=90515 3dsmax Unit Editing] |
− | *[ | + | *[https://www.twcenter.net/forums/showthread.php?t=51756 Rendering in 3dsmax] |
− | *[ | + | *[https://www.twcenter.net/forums/showthread.php?t=49570 UVW Mapping in 3dsmax] |
− | *[ | + | *[https://www.twcenter.net/forums/showthread.php?t=43205 Skin Modifier in 3dsmax] |
− | *[ | + | *[https://www.twcenter.net/forums/showthread.php?t=93806 Getting your unit ingame] |
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;Intermediate Art/Banners | ;Intermediate Art/Banners | ||
*[http://forums.totalwar.org/vb/showthread.php?t=81326 New Faction Icons] | *[http://forums.totalwar.org/vb/showthread.php?t=81326 New Faction Icons] | ||
− | *[ | + | *[https://www.twcenter.net/forums/showthread.php?t=84566 New Faction Icon Skins] |
;Intermediate Art/Sprites | ;Intermediate Art/Sprites | ||
− | *[ | + | *[https://www.twcenter.net/forums/showthread.php?t=97254 CA's Sprite Generation Tutorial] |
− | *[ | + | *[https://wiki.twcenter.net/index.php?title=Sprites Earlier tutorial, for RTW as well] |
;Intermediate Art/Unit Cards | ;Intermediate Art/Unit Cards | ||
− | *[ | + | *[[Unit_Cards]] |
− | *[ | + | *[https://www.twcenter.net/forums/showthread.php?t=66811 Making Unit Cards] |
==Advanced Tutorials== | ==Advanced Tutorials== | ||
;Advanced Art/Animation | ;Advanced Art/Animation | ||
− | *[ | + | *[https://www.twcenter.net/forums/showthread.php?t=53729 RTW Binding and Skeleton Tutorials] |
− | *[ | + | *[https://www.twcenter.net/forums/showthread.php?t=105527 Animation Utilities] |
− | *[ | + | *[https://www.twcenter.net/forums/showthread.php?t=96522 M2TW Animations from CA] |
;Advanced Art/Custom Texture Painting | ;Advanced Art/Custom Texture Painting | ||
− | + | None currently | |
− | |||
− | |||
;Advanced Art/specular, gloss, normal maps: | ;Advanced Art/specular, gloss, normal maps: | ||
− | |||
− | |||
*[[Shaders | Article on Real-Time Shaders and Rendering]] | *[[Shaders | Article on Real-Time Shaders and Rendering]] | ||
− | |||
==Tools== | ==Tools== | ||
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;TW-Specific Utilities | ;TW-Specific Utilities | ||
− | :[ | + | :[https://www.twcenter.net/forums/showthread.php?t=105527 Animation Utilities] |
− | :[ | + | :[https://www.twcenter.net/forums/downloads.php?do=file&id=1377 Knight Errant's M2TW Mesh Converter] |
− | :[ | + | :[https://www.twcenter.net/forums/showthread.php?t=92321 Knight Errant's Mesh Converter Docs] |
− | :[ | + | :[https://www.twcenter.net/forums/showthread.php?t=93861 Banner Template] |
− | :[ | + | :[https://www.twcenter.net/forums/showthread.php?t=74453 .texture <-> .dds Converter] |
[[Modding Portal|Back to Modding Portal]] | [[Modding Portal|Back to Modding Portal]] | ||
[[Category: Modding]] | [[Category: Modding]] |
Latest revision as of 07:02, 15 February 2020
Here are the different sub-topics of the Art discipline of modding. For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic. Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete. They may also include common simple tasks from this discipline. Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod. Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.
If you are not familiar with modelling you may want to read Art for Total War - Terminology.
Contents
Beginner Art/Texturing
- Skin Editing in Photoshop
- Creating Unit Cards - RTW
- Photoshop Eye Candy Tutorial
- Free Texture Database
Beginner Art/Modeling
- 3dsmax Unit Editing Video Tutorials
- 3dsmax Unit Editing
- Rendering in 3dsmax
- UVW Mapping in 3dsmax
- Skin Modifier in 3dsmax
- Getting your unit ingame
Intermediate Tutorials
- Intermediate Art/Foliage and Terrain
- Tutorial links here
- Intermediate Art/Banners
- Intermediate Art/Sprites
- Intermediate Art/Unit Cards
Advanced Tutorials
- Advanced Art/Animation
- Advanced Art/Custom Texture Painting
None currently
- Advanced Art/specular, gloss, normal maps
Tools
Here are program-specific tutorials for learning programs. These are not necessarily TW-specific, but are high quality tutorials relevant to the programs and tools.