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Difference between revisions of "RTW Cheat Codes"

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(Spacing things out.)
m (Removed category "RTW Information"; Quick-adding category "RTW Gameplay and Features" (using HotCat))
 
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===Overview===
 
===Overview===
  
Rome Total War has a specific cheat 'console' built into it. It allows you to put cheats into the game. The console can be accesed by the pressing the ~/` symbol on the top left position of your key board.  
+
[[Rome: Total War]] has a specific cheat 'console' built into it. It allows you to put cheats into the game. The console can be accesed by the pressing the ~/` symbol on the top left position of your key board.  
  
 
===Cheat Codes===
 
===Cheat Codes===
  
Here is a list of cheat codes. This list can be updated if some are left out.
+
Here is a list of cheat codes*. This list can be updated if some are left out.
 
 
<command> ? - Display help for desired command
 
  
 
gamestop or bestbuy - 10% cheaper units in campaign mode
 
gamestop or bestbuy - 10% cheaper units in campaign mode
Line 15: Line 13:
 
jericho - Walls fall down in siege in battle map mode
 
jericho - Walls fall down in siege in battle map mode
  
add_money 20000 - Increase money by 20,0001
+
add_money xxx - Gives you xxx amount of money. Maximum amount added is 40.000
  
 
add_population <city name> <number> - Add population to indicated city
 
add_population <city name> <number> - Add population to indicated city
Line 21: Line 19:
 
auto_win <attacker|defender> - Attacker or defender automatically wins next auto resolved battle.
 
auto_win <attacker|defender> - Attacker or defender automatically wins next auto resolved battle.
  
create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon> - Creates a unit in the selected settlement or characters army with the stats you input
+
create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon> - Creates a unit in the selected settlement or characters army with the stats you input.
 +
 +
To find the Unit ID's, go to your data folder in the Rome - Total War folder. Look for a file named export_descr_unit. In it, you will find a list of every unit in the game. The unit ID is the name next to "Type". Certain units have different ID's than in the actual game; for example the Roman Principes are labelled in the file as "roman princeps". This is the ID you will need to enter in the console to create the unit. Make sure you have it all in lower case, spaced and in commas, otherwise it will not work. It is the same for all units.
  
 
toggle_fow - Toggle fog of war
 
toggle_fow - Toggle fog of war
Line 28: Line 28:
  
 
process_cq <city name> - Complete all building in construction queue; can only be used once
 
process_cq <city name> - Complete all building in construction queue; can only be used once
 
process_rq <city name> - Complete all military units in recruitment queue; can only be used once
 
 
list_traits - Lists all traits
 
  
 
move_character <name> <x,y> - Move indicated character to desired coordinates
 
move_character <name> <x,y> - Move indicated character to desired coordinates
 
give_trait_points <character> <trait> <number> - Give points for indicated character's trait
 
 
force_diplomacy <accept|decline|off> - Force opponent to accept diplomatic proposal
 
 
invulnerable_general <character> - General invincibile in combat
 
 
date <year> - Changes date
 
 
kill_character <character> - Kill indicated character
 
 
season <summer|winter> - Change season
 
 
capture_settlement <city name> - Capture indicated city
 
 
toggle_tow - Toggle tabbed output window display
 
  
 
toggle_restrictcam - Toggle camera restrictions
 
toggle_restrictcam - Toggle camera restrictions
  
 
give_ancillary <character> <ancillary> - Give character an ancillary
 
give_ancillary <character> <ancillary> - Give character an ancillary
 
character_reset - Reset character to start of turn settings
 
  
 
show_cursorstat - Show cursor position and region ID
 
show_cursorstat - Show cursor position and region ID
 
toggle_terrain - Toggle the terrain to display various data sets; no parameter resets to normal
 
  
 
give_trait_points - Give character points for trait
 
give_trait_points - Give character points for trait
 
list_ancillaries - List all available ancillaries
 
 
mp <value> - Give the character movement points
 
 
list_characters - List all characters in the world or those belonging to a faction
 
 
show_landings - Show landing positions available to the AI from a given region; default hides
 
them
 
 
filter_coastlines - Apply filter to world map coastlines
 
 
toggle_coastlines - Toggle strategy map coastline display
 
 
set_building_health <value> - Set health of building of the specified type in a settlement
 
 
ai_turn_speed <value> - Set maximum speed of turn processing during AI round
 
 
amdb_min <value> - Set aerial map overlay depth bias for minimum zoom
 
 
amdb_max <value> - Set aerial map overlay depth bias for maximum zoom
 
 
amdb_offset <value> - Set aerial map overlay offset towards camera
 
 
zoom <value> - Zoom to specified aerial map zoom
 
 
set_ranking_interval <value> - Set denominator of the faction ranking graph interval
 
(calculated as number_of_turns divided by denominator); if 0, then denominator will be set to
 
number_of_turns for an interval of 1
 
 
regenerate_radar - Regenerate radar
 
 
adjust_sea_bed <value> - Adjust sea bed to specified height
 
 
reload_shaders - Reload all vertex shaders
 
 
reload_textures - Reload all textures
 
 
toggle_game_update <mt|toggle|reload|int> - Fire
 
 
toggle_perfect_spy - Toggle everyone's spying ability to perfect and infinite range
 
 
building_debug - Toggle building debug mode
 
 
reset_display - Force display reset cycle
 
 
toggle_underlay - Toggle underlay
 
 
toggle_overlay - Toggle overlay
 
 
diplomatic_stance <value> - Set diplomatic stance between the two factions
 
 
test_ancillary_localisation - Add all ancillary to the character info display
 
 
perf_times - Toggle display of simple performance times of game update vs. display
 
 
burn_piggies_burn - Ignite all piggy winks
 
 
test_message - Test the event message specified in descr_event_enums.txt
 
 
show_terrain_lines - Display defensive terrain features
 
 
message_collation_set - Toggle message collation (sets all factions)
 
 
show_all_messages - Toggle show all messages to all factions
 
  
 
clear_messages - Clear all stacked messages
 
clear_messages - Clear all stacked messages
 
reapply_rigid_model_influence - Unknown
 
 
toggle_flowing_water - Toggle display of campaign map flowing water
 
 
nw_stats - Toggle display of network stats
 
 
toggle_pr - Toggle pr mode
 
 
list_units - List all units in an army
 
 
victory - Show victory message for faction for short or long campaign
 
 
trigger_advice - Trigger advice
 
 
damage_wall <none|gate|breach> - Damage wall of settlement
 
 
test_victory_scroll - Open victory scroll declaring that the given faction is the victor
 
 
upgrade_effect - Trigger unit upgrade effect
 
 
force_battle_victory - Force local player's alliance to win the battle
 
 
force_battle_defeat - Force local player's alliance to lose the battle
 
 
output_unit_positions <filename> - Output positions of all units in the battle to the specified file
 
 
 
show_battle_paths - Show all valid processed paths in pathfinder
 
 
show_battle_paths_for_unit <value> - Show all valid processed paths in pathfinder for specific
 
unit given a unit ID
 
 
show_battle_street_plan - Show the street plan for the settlement
 
 
show_battle_marker <value> - Display a marker at x, y for t seconds
 
 
show_battle_circle <value> - Display a circle at x, y of r radius for t seconds
 
  
 
kill_faction <value> - Remove faction from the game
 
kill_faction <value> - Remove faction from the game
 
diplomacy_mission - Create diplomacy mission
 
  
 
event <value> - create event at position
 
event <value> - create event at position
 
control <value> - Switch player control to specified faction; old faction may not act correctly
 
as AI faction
 
 
create_building <value> - Create building of the specified type in a settlement
 
  
 
disable_ai - Disable AI
 
disable_ai - Disable AI
  
halt_ai <value> - Halts turn sequence before the start of the specified faction's turn (the
+
run_ai - Restarts an AI turn sequence
current faction if no faction given)
 
  
run_ai - Restarts an AI turn sequence
+
* Some codes have been '''DELETED''' , because they did not work in the console(RTW Patch 1.5)
  
 
===Ancillaries & Traits===
 
===Ancillaries & Traits===
Line 192: Line 57:
 
aged_retainer +1management and +1 personal security  
 
aged_retainer +1management and +1 personal security  
  
drillmaster +25% to movement, 10% discount on troop training freeman_clerk +1  
+
drillmaster +25% to movement, 10% discount on troop training  
 +
 
 +
freeman_clerk +1  
  
 
management, 10% bonus on taxes merchant 10% bonus on trade income  
 
management, 10% bonus on taxes merchant 10% bonus on trade income  
Line 208: Line 75:
 
treasurer +2 management
 
treasurer +2 management
  
tutor,
+
tutor +1 management
  
 
wine_steward +1 influence
 
wine_steward +1 influence
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poisoner +2 to agent skills  
 
poisoner +2 to agent skills  
  
heroic_saviour +1 personal security, +1 valor of bodygaurds
+
heroic_saviour +1 personal security, +1 valor of bodyguards
  
 
exotic_slave +1 influence  
 
exotic_slave +1 influence  
Line 230: Line 97:
 
biographer +1 influence  
 
biographer +1 influence  
  
desert_scout,  
+
scout +1 Command when Ambushing, +2 Line Of Sight
  
 
mentor +1 command, +1 management  
 
mentor +1 command, +1 management  
Line 246: Line 113:
 
galloper,  
 
galloper,  
  
priest_of_Zoroastra +1 influence, +1 management, +1 command priest_of_Ceres +1
+
priest_of_Zoroastra +1 influence, +1 management, +1 command  
  
management, +1 farming  
+
priest_of_Ceres +1 management, +1 farming  
  
 
chief_eunuch,  
 
chief_eunuch,  
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(To Be Updated)
 
(To Be Updated)
 +
 +
 +
[[Category:RTW Gameplay and Features]]

Latest revision as of 08:24, 30 May 2017

Overview

Rome: Total War has a specific cheat 'console' built into it. It allows you to put cheats into the game. The console can be accesed by the pressing the ~/` symbol on the top left position of your key board.

Cheat Codes

Here is a list of cheat codes*. This list can be updated if some are left out.

gamestop or bestbuy - 10% cheaper units in campaign mode

oliphaunt - 40% bigger elephants in campaign mode

jericho - Walls fall down in siege in battle map mode

add_money xxx - Gives you xxx amount of money. Maximum amount added is 40.000

add_population <city name> <number> - Add population to indicated city

auto_win <attacker|defender> - Attacker or defender automatically wins next auto resolved battle.

create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon> - Creates a unit in the selected settlement or characters army with the stats you input.

To find the Unit ID's, go to your data folder in the Rome - Total War folder. Look for a file named export_descr_unit. In it, you will find a list of every unit in the game. The unit ID is the name next to "Type". Certain units have different ID's than in the actual game; for example the Roman Principes are labelled in the file as "roman princeps". This is the ID you will need to enter in the console to create the unit. Make sure you have it all in lower case, spaced and in commas, otherwise it will not work. It is the same for all units.

toggle_fow - Toggle fog of war

give_trait <character> <trait> <number> - Give character the trait at indicated level

process_cq <city name> - Complete all building in construction queue; can only be used once

move_character <name> <x,y> - Move indicated character to desired coordinates

toggle_restrictcam - Toggle camera restrictions

give_ancillary <character> <ancillary> - Give character an ancillary

show_cursorstat - Show cursor position and region ID

give_trait_points - Give character points for trait

clear_messages - Clear all stacked messages

kill_faction <value> - Remove faction from the game

event <value> - create event at position

disable_ai - Disable AI

run_ai - Restarts an AI turn sequence

  • Some codes have been DELETED , because they did not work in the console(RTW Patch 1.5)

Ancillaries & Traits

Here is a list of Ancillaries.

aged_retainer +1management and +1 personal security

drillmaster +25% to movement, 10% discount on troop training

freeman_clerk +1

management, 10% bonus on taxes merchant 10% bonus on trade income

quartermaster 15% to movement + 2% bonus cash looting

bodyguard +2 personal security, +2 valor of personal bodygaurds doctor

scribe_ancillary,

shieldbearer,

actor,

treasurer +2 management

tutor +1 management

wine_steward +1 influence

dancer +2 to agents skills

librarian +1 influence, +1 management

master_embalmer,

magician,

mathematician +1 management

poisoner +2 to agent skills

heroic_saviour +1 personal security, +1 valor of bodyguards

exotic_slave +1 influence

biographer +1 influence

scout +1 Command when Ambushing, +2 Line Of Sight

mentor +1 command, +1 management

spymaster +1 command, 20% off training costs

herald do not use, crashes game with romans

priest_of_Tanit +1 management, +1 farming

famous_warrior,

foodtaster +1 personal security

galloper,

priest_of_Zoroastra +1 influence, +1 management, +1 command

priest_of_Ceres +1 management, +1 farming

chief_eunuch,

famous_courtesan 25% off agent training costs

bard,


civilized_slave,

drunken_uncle -1 influence

drinking_companion +1 influence, -1 command

beastmaster +1 command, 15% discount animal training

armourer +1 morale troops battlefield

druid,

wrestler +1 influence, +1 personal body gaurds

brilliant_inventor +30 points building, +1 farming, 20% bonus on farming


playwright +1 influence

poet +1 influence

comedian

catamite +1 agens skills

astrologer +1 command, -1 management

goldsmith 10% bonus on all trade, 10 % decrease to bribe wise_man +1 management



Here is a list of traits.

(To Be Updated)