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Difference between revisions of "How to customize Unit Pack Mods"

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== How to customize "Unit Pack Mods" ==
 
== How to customize "Unit Pack Mods" ==
Because a lot of people asked me how they can "add / change / remove" something in my [http://www.twcenter.net/forums/showthread.php?t=250655 Additional Units Mod (AUM)], I've created here a FAQ for you all.
 
  
 +
Here is a tutorial how you can add, change or delete content within '''Unit Pack Mods'''.
  
AUM Wiki page = [[Additional_Units_Mod]]
 
  
 +
[https://www.twcenter.net/forums/showthread.php?t=250655 ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)]
  
Please create a backup before you edit the pack file in case that it doesn't load anymore after you changed it.
+
[https://www.twcenter.net/forums/showthread.php?t=336939 ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)]
  
 +
[https://www.twcenter.net/forums/showthread.php?t=429938 ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)]
  
All tables are shown here with the "standard vanilla table" names between "". In the pack files of several unit packs they have prefixes like this "aum_" or "my_units_" or "nameofmod_".
+
[https://www.twcenter.net/forums/showthread.php?627675 ADDITIONAL UNITS MOD - ROME (AUM-ROM)]
  
 +
[https://www.twcenter.net/forums/showthread.php?680987 ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)]
  
Link to the [http://www.twcenter.net/forums/downloads.php?do=file&id=2409 Pack File Manager]
 
  
Link to the [http://www.twcenter.net/forums/showthread.php?t=280329 DB Editor]
+
You need to download the '''Pack File Manager'''. A note about the use of the "Pack File Manager" for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn't load anymore after you changed it.
  
  
You can open all pack files with these editors above. I recommend to use the DBEditor.
+
[https://www.twcenter.net/forums/showthread.php?759230 Pack File Manager]
  
  
=== How to change the "limit" of an unit: ===
+
Under the title you see in which '''AUM mods''' you can use the related customization. All AUM mod tables in all Total War games use this database table prefix: "'''aum_*'''"
> open the "db" directory and then go to the table "'''units_tables/units'''".
 
  
Scroll to the right until you see a column called "Unit Limit" (16th).
 
  
 +
=== How to change the unit "limits" ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
  
There you can change the "1" or "2" to "10". If you change this to "0", then you have unlimited units.
 
  
=== How to remove an unit from game: ===
+
'''AUM-EMP AUM-NAP AUM-SHO table:'''
> open the "db" directory and then go to the table
 
  
"'''units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions'''"
+
'''units_tables/*_units'''
or
 
"'''units_to_exlusive_faction_permissions/aum_units_to_exlusive_faction_permissions'''"
 
  
  
Search the unit and delete the whole row.
+
Scroll to the right until you see the columns "Unit_Limit" and "MP_Unit_Limit". If you change this value to "0", then you have unlimited units.
  
=== How to change the "size" of an unit: ===
 
> open the "db" directory and then go to the table "'''unit_stats_land_tables/units_stats_land'''". The second column is called "Unit Size".
 
  
 +
'''AUM-ROM and AUM-ATT table:'''
  
There you can change the unit size for every unit.
+
'''main_units_tables/*_main_units'''
  
=== How to add "grenades" back to Grenadiers: ===
 
> open the "db" directory and then go to the table "'''unit_stats_land_tables/units_stats_land'''".
 
  
 +
Columns: "campaign_cap" and "multiplayer_cap"
  
Scroll to the right until you see a column called "Can throw grenades". There you can change "false" to "true".
 
  
=== How to add an unit to a group of factions: ===
+
=== How to remove custom units or "unlocked vanilla units" ===
> open the "db" directory and then go to the table
+
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
  
"'''units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions'''"
 
  
 +
Delete the unit which you don't want in these four tables: (not all mods use these tables)
  
Then add a new row with the button. Edit the two new columns like this:
+
'''Custom units:'''
  
1. column = unit_ID / 2. column = faction_group
+
'''units_to_exclusive_faction_permissions_tables/*_units_to_exclusive_faction_permissions'''
  
=== How to add an unit to a specific faction: ===
+
'''units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions'''
> open the "db" directory and then go to the table
 
  
"'''units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions'''"
 
  
 +
'''Unlocked vanilla units:'''
  
Then add a new row with the button. Edit the three new columns like this:
+
'''units_to_exclusive_faction_permissions_tables/*_van_units_to_exclusive_faction_permissions'''
  
1. column = euro_elite_light_infantry_windbuchse_jagers / 2. column = prussia / 3. column = true
+
'''units_to_groupings_military_permissions_tables/*_van_units_to_groupings_military_permissions'''
  
  
The Prussians can recruit now the "Windbüchse Jaegers" from Austria in the "austria_home_regions" too.
+
=== How to remove custom units or "unlocked vanilla units" from the campaign buildings ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
  
=== How to change the "recruitment region" of an unit: ===
 
> open the "db" directory and then go to the table "'''units_tables/units'''".
 
  
 +
open these tables below and delete the rows: (not all mods use these tables)
  
Scroll to the right until you see the eight column called "Region IDRef". There you can change the region to "global, europe, middle_east" and others.
 
  
=== How to remove the required technology of an unit: ===
+
'''building_units_allowed_tables/*_building_units_allowed''' = custom units
> open the "db" directory and then go to the table "'''unit_required_technology_junctions_tables/unit_required_technology_junction'''".
 
  
 +
'''building_units_allowed_tables/*_van_building_units_allowed''' = unlocked vanilla units
  
There you can delete the entry for your unit.
 
  
=== How to change the "melee weapon" from "sword" to "bayonet": ===
+
=== How to change the unit "size" ===
> open the "db" directory and then go to the table "'''unit_stats_land_tables/units_stats_land'''".
+
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
  
- scroll to the column "Animation table" and replace "man_musket_sabre" with "man_musket"
 
  
- change the "Warscape equipment theme" from "x_euro_musket_sabre" to "x_euro_musket"
+
'''AUM-EMP AUM-NAP AUM-SHO table:'''
  
- change the "Melee weapon" from "sword" to "plug_bayonet"
+
'''unit_stats_land_tables/*_units_stats_land'''.
  
- from the column "Melee weapon" go five columns to the right where the column is called "unknown" and change there "foot_sword" to "foot_bayonet"
 
  
 +
Column "'''Unit Size'''".
  
The unit uses now a bayonet instead of a sword.
 
  
=== How to change the "model/texture" of an unit: ===
+
'''AUM-ROM and AUM-ATT tables:'''  
> open the "db" directory and then go to the table "'''unit_stats_land_tables/units_stats_land'''".
 
  
Scroll to the column nr. 8 which is called "model".
+
'''main_units_tables/*_main_units'''
  
  
There you can change the existing models for every unit. Be sure that you change it to an already included model otherwise you get CTDs.
+
Columns: num_men / min_men_per_ship / max_men_per_ship
  
=== How to add "rank_fire" to an unit or remove "platoon_fire": ===
+
(max_men_per_ship must be equal to num_men)
> open the "db" directory and then go to the table "'''unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction'''"
 
  
  
There you can see which unit has which abilities. Several units have "rank_fire" already activated.
+
'''land_units_tables/*_land_units'''
  
> add a new row with the button. Edit the two columns like this:
 
  
1. column = UNIT_ID / 2. column = rank_fire
+
Columns: num_mounts or horses
  
 +
(only for cavalry units and num_mounts or horses must be equal to num_men or men)
  
If an unit can use "platoon_fire_grouped" and/or "improved_platoon_fire_grouped", then the unit will use this two firing drills instead of "rank_fire".
 
  
If you want to be sure that your unit only uses "rank_fire", then you have to delete all rows where the firing drill "platoon..." and "improved_platoon..." is shown.
+
=== How to add an unit to a group of factions ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
  
=== How to change the name of an unit: ===
 
Open a "'''language.pack'''" and go to the bottom of the table.
 
  
For every unit there are three rows included > 1. names / 2. short description / 3. long description
+
'''units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions'''
  
1. units_on_screen_name_UNIT_ID
 
2. unit_description_texts_description_text_UNIT_ID
 
3. unit_description_texts_long_description_text_UNIT_ID
 
  
 +
Add a new row with the button. Edit these columns:
  
Don't change anything in the first column. In the second column you can add your new custom text.
+
1. column = unit_ID
 +
2. column = faction group
  
 +
 +
=== How to add an unit to a faction ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
 +
 +
 +
'''units_to_exlusive_faction_permissions_tables/*_units_to_exlusive_faction_permissions'''
 +
 +
 +
Add a new row with the button. Edit these columns:
 +
 +
1. column = Unit_ID
 +
2. column = faction
 +
3. column = true
 +
 +
 +
=== How to remove the required technology ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
 +
 +
 +
'''unit_required_technology_junctions_tables/*_unit_required_technology_junctions'''
 +
 +
 +
Delete the row. (not all mods use this table)
 +
 +
 +
=== How to change the "experience" from the recruitment buildings ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
 +
 +
 +
'''building_units_allowed_tables/*_building_units_allowed'''.
 +
 +
 +
In the column "'''Experience'''" you can add these values = 0, 1, 2, 3, 4, 5, 6
 +
 +
 +
=== How to change the "availability" in the custom battles ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
 +
 +
 +
'''AUM-EMP AUM-NAP AUM-SHO table:'''
 +
 +
'''units_tables/*_units'''
 +
 +
 +
Add a "'''True'''" or "'''False'''" value in these columns: '''Early_availability / Late_availability'''
 +
 +
 +
'''AUM-ROM and AUM-ATT table:'''
 +
 +
'''units_custom_battle_permissions_tables/*_units_custom_battle_permissions'''
 +
 +
 +
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender
 +
 +
 +
=== How to change the "campaign movement rate" ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
 +
 +
 +
'''AUM-EMP AUM-NAP AUM-SHO table:'''
 +
 +
'''units_tables/*_units'''
 +
 +
 +
Change the value in the column "'''Campaign_Map_Action_Points'''".
 +
 +
 +
'''AUM-ROM and AUM-ATT table:'''
 +
 +
'''land_units_tables/*_land_units'''.
 +
 +
 +
Change the value in the column
 +
"'''Campaign_Action_Points'''".
 +
 +
 +
=== How to remove abilities from units ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO  AUM-ROM  AUM-ATT)'''
 +
 +
 +
'''AUM-EMP AUM-NAP AUM-SHO table:'''
 +
 +
'''unit_to_unit_abilities_junctions_tables/*_unit_to_unit_abilities_junctions''' = custom units
 +
 +
'''unit_to_unit_abilities_junctions_tables/*_van_unit_to_unit_abilities_junctions''' = vanilla units
 +
 +
(not all mods use these tables)
 +
 +
 +
'''AUM-ROM and AUM-ATT table:'''
 +
 +
'''land_units_to_unit_abilities_junctions_tables/*_units_to_unit_abilities_junctions'''
 +
 +
 +
=== How to add "grenades" back to Grenadiers ===
 +
'''(AUM-EMP  AUM-NAP)'''
 +
 +
 +
'''unit_stats_land_tables/*_units_stats_land'''
 +
 +
 +
Scroll to the right until you see the column "'''Can throw grenades'''". There you can change "'''False'''" to "'''True'''" to enable grenades.
 +
 +
 +
=== How to add more "cannons" to the artillery units ===
 +
'''(AUM-EMP  AUM-NAP  AUM-SHO)'''
 +
 +
 +
'''unit_stats_land_tables/*_unit_stats_land'''
 +
 +
 +
You can raise these values in these two columns: "'''Men'''" and "'''Artillery'''"
 +
 +
 +
Example:
 +
 +
If you want to give them 6 instead of 4 cannons, then you have to change the "Men" to 36 and the "Artillery" to 6. One cannon requires 6 men.
 +
 +
 +
=== How to give the "trading ability" to a ship ===
 +
'''(AUM-EMP  AUM-NAP)'''
 +
 +
 +
'''unit_stats_naval_tables/*_units_stats_naval'''
 +
 +
 +
Scroll to the third last column "'''Can_trade'''". Change the "'''False'''" value to "'''True'''" to assign the "'''trading ability'''" to this ship.
 +
 +
 +
=== How to remove the changed vanilla special abilities in AUM-SHO ===
 +
'''(AUM-SHO)'''
 +
 +
 +
remove the table '''unit_special_abilities_tables/*_van_unit_special_abilities'''
 +
 +
 +
Enjoy the customization
 +
 +
Swiss Halberdier
 
[[Category:ETW Modding]]
 
[[Category:ETW Modding]]

Latest revision as of 04:26, 18 February 2020

How to customize "Unit Pack Mods"

Here is a tutorial how you can add, change or delete content within Unit Pack Mods.


ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)

ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)

ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)

ADDITIONAL UNITS MOD - ROME (AUM-ROM)

ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)


You need to download the Pack File Manager. A note about the use of the "Pack File Manager" for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the database tables. One wrong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn't load anymore after you changed it.


Pack File Manager


Under the title you see in which AUM mods you can use the related customization. All AUM mod tables in all Total War games use this database table prefix: "aum_*"


How to change the unit "limits"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

units_tables/*_units


Scroll to the right until you see the columns "Unit_Limit" and "MP_Unit_Limit". If you change this value to "0", then you have unlimited units.


AUM-ROM and AUM-ATT table:

main_units_tables/*_main_units


Columns: "campaign_cap" and "multiplayer_cap"


How to remove custom units or "unlocked vanilla units"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


Delete the unit which you don't want in these four tables: (not all mods use these tables)

Custom units:

units_to_exclusive_faction_permissions_tables/*_units_to_exclusive_faction_permissions

units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions


Unlocked vanilla units:

units_to_exclusive_faction_permissions_tables/*_van_units_to_exclusive_faction_permissions

units_to_groupings_military_permissions_tables/*_van_units_to_groupings_military_permissions


How to remove custom units or "unlocked vanilla units" from the campaign buildings

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


open these tables below and delete the rows: (not all mods use these tables)


building_units_allowed_tables/*_building_units_allowed = custom units

building_units_allowed_tables/*_van_building_units_allowed = unlocked vanilla units


How to change the unit "size"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

unit_stats_land_tables/*_units_stats_land.


Column "Unit Size".


AUM-ROM and AUM-ATT tables:

main_units_tables/*_main_units


Columns: num_men / min_men_per_ship / max_men_per_ship

(max_men_per_ship must be equal to num_men)


land_units_tables/*_land_units


Columns: num_mounts or horses

(only for cavalry units and num_mounts or horses must be equal to num_men or men)


How to add an unit to a group of factions

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


units_to_groupings_military_permissions_tables/*_units_to_groupings_military_permissions


Add a new row with the button. Edit these columns:

1. column = unit_ID 2. column = faction group


How to add an unit to a faction

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


units_to_exlusive_faction_permissions_tables/*_units_to_exlusive_faction_permissions


Add a new row with the button. Edit these columns:

1. column = Unit_ID 2. column = faction 3. column = true


How to remove the required technology

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


unit_required_technology_junctions_tables/*_unit_required_technology_junctions


Delete the row. (not all mods use this table)


How to change the "experience" from the recruitment buildings

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


building_units_allowed_tables/*_building_units_allowed.


In the column "Experience" you can add these values = 0, 1, 2, 3, 4, 5, 6


How to change the "availability" in the custom battles

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

units_tables/*_units


Add a "True" or "False" value in these columns: Early_availability / Late_availability


AUM-ROM and AUM-ATT table:

units_custom_battle_permissions_tables/*_units_custom_battle_permissions


Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender


How to change the "campaign movement rate"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

units_tables/*_units


Change the value in the column "Campaign_Map_Action_Points".


AUM-ROM and AUM-ATT table:

land_units_tables/*_land_units.


Change the value in the column "Campaign_Action_Points".


How to remove abilities from units

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)


AUM-EMP AUM-NAP AUM-SHO table:

unit_to_unit_abilities_junctions_tables/*_unit_to_unit_abilities_junctions = custom units

unit_to_unit_abilities_junctions_tables/*_van_unit_to_unit_abilities_junctions = vanilla units

(not all mods use these tables)


AUM-ROM and AUM-ATT table:

land_units_to_unit_abilities_junctions_tables/*_units_to_unit_abilities_junctions


How to add "grenades" back to Grenadiers

(AUM-EMP AUM-NAP)


unit_stats_land_tables/*_units_stats_land


Scroll to the right until you see the column "Can throw grenades". There you can change "False" to "True" to enable grenades.


How to add more "cannons" to the artillery units

(AUM-EMP AUM-NAP AUM-SHO)


unit_stats_land_tables/*_unit_stats_land


You can raise these values in these two columns: "Men" and "Artillery"


Example:

If you want to give them 6 instead of 4 cannons, then you have to change the "Men" to 36 and the "Artillery" to 6. One cannon requires 6 men.


How to give the "trading ability" to a ship

(AUM-EMP AUM-NAP)


unit_stats_naval_tables/*_units_stats_naval


Scroll to the third last column "Can_trade". Change the "False" value to "True" to assign the "trading ability" to this ship.


How to remove the changed vanilla special abilities in AUM-SHO

(AUM-SHO)


remove the table unit_special_abilities_tables/*_van_unit_special_abilities


Enjoy the customization

Swiss Halberdier